This image came up on Twitter again:
Remember this, back when SOI was being revealed? They still haven't followed up on the Green jeweled Vampire house. It's possible they might reveal them in this set?
This image came up on Twitter again:
Remember this, back when SOI was being revealed? They still haven't followed up on the Green jeweled Vampire house. It's possible they might reveal them in this set?
I mean, this entire discussion is kind of the same thing as Bob Huang's Borborygmos fiasco.
I think its wrong morally and I don't think it should be right within the rules. The point of the game is strategic choices. The umpire were within the rules to call George Brett out for his pine tar being above some arbitrary line on the bat (despite having nothing to do with his home run), or to call someone out for not running in the chalked base-line, but that doesn't typically happen in practice because its considered poor sportsmanship to rules lawyer. Yet it happens all of the time in Magic. Why? Why is "doing anything to win" considered okay in Magic, but not in other competitive sports? I'd posit that its because Magic is because its a niche product without a lot of eyeballs on it and therefore the players believe they can get away with it. Which to me, is gross.
It's a hard enough game as it is to screw over someone attempting to make an obviously valid play based on an errant slip of the tongue when everyone involved knew what was supposed to be happening.
Tweest: Green vamps were the werewolves all along
I mean, this entire discussion is kind of the same thing as Bob Huang's Borborygmos fiasco.
I think its wrong morally and I don't think it should be right within the rules. The point of the game is strategic choices. The umpire were within the rules to call George Brett out for his pine tar being above some arbitrary line on the bat (despite having nothing to do with his home run), or to call someone out for not running in the chalked base-line, but that doesn't typically happen in practice because its considered poor sportsmanship to rules lawyer. Yet it happens all of the time in Magic. Why? Why is "doing anything to win" considered okay in Magic, but not in other competitive sports? I'd posit that its because Magic is because its a niche product without a lot of eyeballs on it and therefore the players believe they can get away with it. Which to me, is gross.
It's a hard enough game as it is to screw over someone attempting to make an obviously valid play based on an errant slip of the tongue when everyone involved knew what was supposed to be happening.
Eh, it's not just Magic. In chess if you intentionally touch a piece and it's legal for you to move it then you are required to make a move with it. The second your hand leaves a piece and the move would be legal that move cannot be undo. If you castle you need to move the King first instead of the Rook or you'll have made a legal Rook move that isn't castling. That's how any remotely competitive players knows chess works and in any competitive environment these kinds of things are strictly enforced.
See, what you're advocating is for the game to be played under a different set of rules, and then judging other people's character for not playing under the rules you think should have been in place. The competitive tournament rules don't allow judges to let you change what you did just because you didn't understand the implications of what you did, and I can't imagine that the game would be a better place if they tried to amend the competitive rule set to allow for "oops my bad" takesies-backsies.
I agree it's less "fun" and can lead to feel-bads, but that's exactly the reason FNM and GPs aren't judged the same.
The rules of chess are far simpler than Magic the gathering in which there are interactions between tens of thousands of cards. In chess the rules interactions of the game are completely understood by 100% of the people attempting to play it competitively. There literally is no circumstance in which you could somehow mess up unless you suddenly had a brain aneurysm and moved the wrong piece.
What Would Reid Duke Do?
Testing never stops
Elvish Mystic is bad in Abzan Midrange
TEDDY BEAR GIRL NOOOOOO
INteresting artwork on wizard's eldritch moon site for cards we don't have yet
I'm not convinced these are arts for new cards.
I think it's going to be hard for them to differentiate what how Phyrexia is different to Emrakul thematically or mechanically when we next return to them - heck, we've already had a "corruption" set with the same themes as this with Phyrexia.
When you play Comp. Rel, you're responsible for knowing what your own damn cards do.
I'd be more excited about Thalia except oh wait its another OP Collected Company hit
Bring back Satyr Wayfinder
Oh, you sweet summer child....And getting away with playing dirty isn't a thing that happens in actual professional leagues.
Cedric enforcing the discard mode based on the word "target" doesn't have anything to do regarding game skills, it's just exploiting a verbal mistake. It's winning on a technicality that doesn't have anything to do with what makes Magic interesting.This circumstance involves taking an opponent who has not misplayed, and exploiting their speech to force them into a game action they explicitly did not intend and that no reasonable observer would assume they intended
It's Karn.I could see someone take Consecrated Sphinx. That said, Mox Emerald is the obvious pick.
Oh, you sweet summer child....
It's Karn.
Mox is the second worst Mox, maybe even the worst with all those mana elves. At least Ruby is more playable in Storm. The only way I would take Emerald over Karn is if I have Tinker in the pile. Karn takes over games by himself and it's super easy to ramp him out with Signets and the broken mana rocks.
It's Karn.
Mox is the second worst Mox, maybe even the worst with all those mana elves. At least Ruby is more playable in Storm. The only way I would take Emerald over Karn is if I have Tinker in the pile. Karn takes over games by himself and it's super easy to ramp him out with Signets and the broken mana rocks.
I don't mean people don't cheat, I mean people don't typically exploit the rules technicalities publicly e.g. the George Brett incident.
Cedric enforcing the discard mode based on the word "target" doesn't have anything to do regarding game skills, it's just exploiting a verbal mistake. It's winning on a technicality that doesn't have anything to do with what makes Magic interesting.
I don't mean people don't cheat, I mean people don't typically exploit the rules technicalities publicly e.g. the George Brett incident.
I would play Karn in almost every cube deck. The dilemma is whether you want to prioritize a 17th land that accelerates possibly irrelevant coloured mana or a threat that can end games rather quickly. Even in the mono green ramp deck, I'd pick Karn. It's no hyperbole to say Karn is insane especially in powered cube. Being a planeswalker, it blanks a large amount of removal. I remember games where I lost with Consecrated Sphinx being cloned or control magic'd. I can only recall one instance where a topdecked Karn didn't help me win the game because of how far behind I was.I don't mean people don't cheat, I mean people don't typically exploit the rules technicalities publicly e.g. the George Brett incident.
I would play Mox Emerald in literally every deck ever made. It doesn't matter if its even on color, I don't think its close.
I side with cedric and that as the sort of person making that kind of mistake.
I'd never learn if people wouldn't hold me to it, part of the reason I'm trying to stop doing takesey backsies even in casual.
I'd never learn if people wouldn't hold me to it, part of the reason I'm trying to stop doing takesey backsies even in casual.
This really deeply misunderstands the issue. Grimace is absolutely correct in this thread -- this type of play involves a level of actively malicious unsportsmanlike behavior that is completely not tolerated in more professional competitive fields, precisely because those fields are populated by more actual professionals and fewer sociopathic manchildren.
The fundamental issue here, and what separates this from other types of rules lawyering is how it takes advantage of players trying to play the game correctly. Because Magic is so complex and has so many rules that, implemented overly literally, are slow and repetitive to follow fully, the game absolutely depends on shortcuts in order to be played -- especially for it to be possible to play high-skill-level competitive matches in a reasonable amount of time. Both players have a responsibility to use these to keep gameplay flowing smoothly, and to respond in good faith to an opponent's actions, understanding what unambiguous things mean rather than pretending to be incapable of following nuance.
In this case, the opponent is very much trying to play correctly: they're being careful to announce the spell and to clarify the mode they're using, as they're responsible to do. Their intent is completely and absolutely unambiguous to human intelligence -- no one would ever assume they're trying to self-discard here if they were asked to simply interpret the player's intentions in a vacuum. Cedric's action involves purposely pretending to be stupid, to interpret opponents' action in a pedantic and perverse way, and encourages other players to play more slowly around imaginary rules gotchas rather than focusing on real gameplay issues.
It's also what distinguishes it from other types of rules-lawyering that do rely on rules knowledge. Letting an opponent miss a trigger is indeed just about knowing what the cards do. Holding an opponent to a choice where they believed a card worked in X way while the ruling is actually Y is fine because, again, the player made a legitimate misplay due to lacking knowledge and should suffer the consequences of that. This circumstance involves taking an opponent who has not misplayed, and exploiting their speech to force them into a game action they explicitly did not intend and that no reasonable observer would assume they intended -- it has nothing to do with card functionality, and everything to do with exploiting the system for personal gain. That makes this unambiguously immoral and scummy to do.
It's not about learning though. There's no lesson to draw from this scenario. The only practical way for a person to watch out for this type of gotcha scenario is to use an infuriating level of precise language and insisting every interaction be explicitly walked through -- which makes the process of playing magic completely miserable. Like, it really isn't equivalent to "learn how to stack triggers" or whatever at all.
Like, I very much encourage people to be precise about areas that can get confused and to only take actions they are committed to, that's all good practice, but trying to watch for purposeful verbal trickery on a metagame level is just totally outside the scope of the game.
Yes the lesson is rtfc and to take a hint, if cedric really did ask him to repeat it.It's not about learning though. There's no lesson to draw from this scenario. The only practical way for a person to watch out for this type of gotcha scenario is to use an infuriating level of precise language and insisting every interaction be explicitly walked through -- which makes the process of playing magic completely miserable. Like, it really isn't equivalent to "learn how to stack triggers" or whatever at all.
I would play Karn in almost every cube deck. The dilemma is whether you want to prioritize a 17th land that accelerates possibly irrelevant coloured mana or a threat that can end games rather quickly. Even in the mono green ramp deck, I'd pick Karn. It's no hyperbole to say Karn is insane especially in powered cube. Being a planeswalker, it blanks a large amount of removal. I remember games where I lost with Consecrated Sphinx being cloned or control magic'd. I can only recall one instance where a topdecked Karn didn't help me win the game because of how far behind I was.
I literally could not disagree with you more (with regards to this particular scenario).
- "Unambiguously immoral and scummy" seems like a crazy thing to say here, considering that Cedric literally did exactly what you're supposed to do when something weird happens - call a judge. I can appreciate that you personally dislike what happened, but when Cedric not only did nothing wrong, but did specifically what the judge community begs players to do all the time (i.e., call a judge when there's a strange situation), you cannot call this situation "unambiguous." That's ridiculous.
- "Actively malicious" is also crazy to me. Cedric didn't lead his opponent into making a mistake - he simply held his opponent to it. This isn't a case where Cedric altered his play to trick his opponent or try to get him to make a mistake. His opponent made a completely unforced error and Cedric chose not to let it slide.
- "The game absolutely depends on shortcuts in order to be played." You're correct. And the tournament shortcuts state that if you target someone with a modal spell, and the spell has only one targeting mode, you are shortcutting the modal choice. Again, I fail to see how Cedric is wrong here.
- "Understanding what unambiguous things mean." As above - according to the rules, the opponent unambiguously wants to discard two cards.
- "No one would ever assume they're trying to self-discard." But now you're asking the tournament rules to be able to decipher intent which, if you actually implemented the rules that way, would suddenly require judges to have metagame and deck knowledge and apply their personal opinion on what the person "meant" at the time that they took the action. You're advocating a rules position which not only wasn't in place at the time, but is actually unenforceable and could lead to similar feel-bads in the other direction ("My opponent beat me in Top 8 - the judge let him take back a play that was obviously incorrect but he convinced the judges that he would never have meant to make that play in the first place so obviously he meant to do this other thing instead").
I agree that the situation feels very bad for Cedric's opponent. I agree that Cedric could have chosen to be kind and perhaps even be a "better" man by letting it slide. But Cedric literally did nothing wrong. I'm not fundamentally misunderstanding the issue - you're projecting a personal moral standard onto someone else and judging them for it. I appreciate that you feel there should be some level of "gentleman's agreement" in the game, and I can understand that philosophy, but I really can't support calling people "scumbags" over it. If you want to find something to call Cedric a scumbag about, he's given you plenty of opportunities - I just don't think this is one of them
Rich Hagon once said that Magic is a game about making fewer mistakes than your opponent. I don't at all support goading your opponent into making mistakes (for example, if you really want to get into it, I actually think the "pen trick" is far more ethically unsound than what Cedric did in this situation), but your job is not to correct your opponent's mistakes - it's to make fewer of them yourself.
I stopped playing MTG online a while back but still have some money tied up in the account. Have they finally fixed the god-awful client or is it still something straight out of 1995? I love the game but I refuse to use that stupid client.
(and by a while back I mean after... I think it was Mirrodin Besieged)
Well, it's gotten up to early 2000s, from what I hear.
In other words, no, it hasn't improved much. Wizards' new CEO has experience with software, so hopefully he can shake things up, but that will take a few years no matter what.
The Duels games are garbage. I legitimately think they are worse than MODO.
The UI is what I am talking about. It barely works even if it looks nice.I said UI, not the actual game itself