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Marvel Rivals director and a bunch of staff laid off according to reports

nial

Member
I just posted a video here from bellular news.

its similar to foreign work contracted by Western studios (Naughty Dog, Ubisoft etc.) what is significant is that it is usually the other way around. The other post I did about Bobby Kotick paints a bigger picture:

The Western industry is losing competitiveness and relevance.
No one cares about your dumb East vs. West war. My initial post wasn't even about that.
 
Game is already a monumental success, why fire the devs? This is some crazy shit. I remember studying a bit of game development back in the day because I wanted to be a dev. I’m glad I didn’t go through with it and had the good sense to change my major. This is madness.
 
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nial

Member
It's not about that you dummy
Western studios don't have outsourced foreign work being part of the core design development process of a project. Naughty Dog isn't having Zhang Wei from Virtuos as a lead game designer on Intergalactic.
The last sentence of your previous post proves where you want to go, a direction that I, honestly, don't care to be part of. Discuss that with someone else.
 
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What's the particular function of the laid-off team? If they were let go, only two options:

- They weren't any longer needed.

- There was some controversy between the team leader and the company.

Companies are ruthless but they aren't so stupid as to fire essential staff, more so when the game is succeeding.
 

RafterXL

Member
I hate how fast this nonsense has spread. The director of this game is in China, with the rest of his team. Netease closed the western *support* studio that helped work on the game. This guy was the director of his studio, not the director of this game.

BTW, companies do this shit all the time. Unless they had another project for this team to work on, there is no reason to keep them around doing nothing. It has nothing to do with China, EA or Microsoft or Sony would, and have done, the same things.
 
I hate how fast this nonsense has spread. The director of this game is in China, with the rest of his team. Netease closed the western *support* studio that helped work on the game. This guy was the director of his studio, not the director of this game.

BTW, companies do this shit all the time. Unless they had another project for this team to work on, there is no reason to keep them around doing nothing. It has nothing to do with China, EA or Microsoft or Sony would, and have done, the same things.
Yeah not sure why this is considered news
 
I hate how fast this nonsense has spread. The director of this game is in China, with the rest of his team. Netease closed the western *support* studio that helped work on the game. This guy was the director of his studio, not the director of this game.

BTW, companies do this shit all the time. Unless they had another project for this team to work on, there is no reason to keep them around doing nothing. It has nothing to do with China, EA or Microsoft or Sony would, and have done, the same things.

Internet sensationalism, click bait.

Also I love how it riled some people up in this thread exposing both their lack of knowledge about how businesses operate, and their blatant hate.
 
Western studios don't have outsourced foreign work being part of the core design development process of a project. Naughty Dog isn't having Zhang Wei from Virtuos as a lead game designer on Intergalactic.
The last sentence of your previous post proves where you want to go, a direction that I, honestly, don't care to be part of. Discuss that with someone else.
You get triggered too easily. yikes.

but the point still remains and it's valid. The people fired were just a support studio/team-contract work. (it doesn't matter if they are Western..right?)




YOD2sHx.png
 

Spiral1407

Member
This is the same guy who mouthed off about how they're amazing and not like the Concord guys.

Honestly kind of ironic he meets their same fate too.

The Office Turns GIF
 

nial

Member
You get triggered too easily. yikes.

but the point still remains and it's valid. The people fired were just a support studio/team-contract work. (it doesn't matter if they are Western..right?)




YOD2sHx.png

I'm here wondering what in the world companies laying-off contractors (which isn't exclusive to the Western world, btw) has to do with a company laying-off its foreign staff that was actually involved in the design aspect of a project.
What I previously said alone discounts your Helldivers 2 example, as Toadman Interactive wasn't owned by Arrowhead and/or Sony.
Ubisoft? It's shitty, but they at least said that it was a cost-cutting effort amongst a concerningly bloated company. This is literally different from NetEase SPECIFICALLY targeting the American staff of the development team of an EXTREMELY popular game for, dare I say, no reason at all?
 

BlvckFox

Gold Member
Wow, definitely feel for the team. This has been the only hero shooter that’s hooked me. Wish those affected the best of luck.
 

StereoVsn

Gold Member
Honestly what a shit industry. I guess everyone’s Dad who ever called them a retard and told them to get a real job for wanting to work in the videogame industry was right all along.

Only way it seems worth it to me is to dump all your energy into a passion project in your spare time while you have a regular day job. It’s a roll of the dice whether you even get noticed but the payoff is huge for guys like Balatro guy, Manor Lords guy, Undertale guy, Stardew Valley guy, etc.
The problem is that tens if not hundreds of thousands give it a shot very year in indie land and success is in single digits.
 

nial

Member
hmm there s a difference between being laid off and your contract job being up. which is this? IDK.....
I think one of the two directors of the game being a contractor would be a bit fucked up by itself.
 
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I'm here wondering what in the world companies laying-off contractors (which isn't exclusive to the Western world, btw) has to do with a company laying-off its foreign staff that was actually involved in the design aspect of a project.
They stated that they were sort of a R&D branch. which is weird. And it's clear, they were not at the same level of importance as the main team in China.


What I previously said alone discounts your Helldivers 2 example, as Toadman Interactive wasn't owned by Arrowhead and/or Sony.
Ubisoft? It's shitty, but they at least said that it was a cost-cutting effort amongst a concerningly bloated company.
Support teams/studios are not fundamental, which is the point.

This is literally different from NetEase SPECIFICALLY targeting the American staff of the development team of an EXTREMELY popular game for, dare I say, no reason at all?
support team/studio. who are these dudes?...no the main ones, thats for sure
 

nial

Member
They stated that they were sort of a R&D branch. which is weird. And it's clear, they were not at the same level of importance as the main team in China.



Support teams/studios are not fundamental, which is the point.


support team/studio. who are these dudes?...no the main ones, thats for sure
One was the fucking game director (one of the two general directors of the game), and the other is an actual level designer. We're not talking about some programming or assets creation support staff here.
 
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One was the fucking game director (one of the two general directors of the game), and the other is an actual level designer. We're not talking about some programming or assets creation support staff here.
I don't think that's how NetEase sees this dude, which is the point I made, but you got so triggered.

Let's assume he was the actual fucking game director... how do you then justify NetEase being able to afford to get rid of him?

.Because he was expendable, he was just an employee, his "vision" as a "director" can be replaced.
 

nial

Member
I don't think that's how NetEase sees this dude, which is the point I made, but you got so triggered.
Your point is defending a shitty action for literally no reason.
Let's assume he was the actual fucking game director... how do you then justify NetEase being able to afford to get rid of him?
The "let's assume" as if he wasn't is pretty damn crazy of your part.
 
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Your point is defending a shitty action for literally no reason
im not defending shit. im saying that this is very common (bellular video) and Bobby's statements paint a picture where the Western industry is losing competitiveness and relevance.

but oh boy, oh boy, you got so damn triggered about it.

But, but, but... he was the director! The core team and the publisher are Chinese, and as far as we know, they could be using Western developers as a way to learn faster, improve quickly; just like Western developers use cheap labor to produce a large volume of assets

The "let's assume" as if he wasn't is pretty damn crazy of your part.
Again, at the risk of triggering you, we are dealing with a Chinese company (we don't know their idiosyncrasies). Does a "game director" hold the same weight as here?
 

Miyazaki’s Slave

Gold Member
Blizzard/Microsoft did the exact same thing a similar thing to Netease last year when they pulled their contract after Diablo Immortal launched/stabilized.

What world do you all live in where if a game makes money that means that everyone stays on forever until the end of time in complete harmonious bliss? Contracts expire, prices increase, negations are an important of working with multiple (domestic or international) teams on large scale projects.
 
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