ResilientBanana
Member
Contracts run out. Also, they are in sustain mode now.
No one cares about your dumb East vs. West war. My initial post wasn't even about that.I just posted a video here from bellular news.
its similar to foreign work contracted by Western studios (Naughty Dog, Ubisoft etc.) what is significant is that it is usually the other way around. The other post I did about Bobby Kotick paints a bigger picture:
The Western industry is losing competitiveness and relevance.
It's not about that you dummyNo one cares about your dumb East vs. West war. My initial post wasn't even about that.
Western studios don't have outsourced foreign work being part of the core design development process of a project. Naughty Dog isn't having Zhang Wei from Virtuos as a lead game designer on Intergalactic.It's not about that you dummy
Chinese companies are shit to their employees, and basically use them as fodder until they burn out.
Yeah not sure why this is considered newsI hate how fast this nonsense has spread. The director of this game is in China, with the rest of his team. Netease closed the western *support* studio that helped work on the game. This guy was the director of his studio, not the director of this game.
BTW, companies do this shit all the time. Unless they had another project for this team to work on, there is no reason to keep them around doing nothing. It has nothing to do with China, EA or Microsoft or Sony would, and have done, the same things.
I hate how fast this nonsense has spread. The director of this game is in China, with the rest of his team. Netease closed the western *support* studio that helped work on the game. This guy was the director of his studio, not the director of this game.
BTW, companies do this shit all the time. Unless they had another project for this team to work on, there is no reason to keep them around doing nothing. It has nothing to do with China, EA or Microsoft or Sony would, and have done, the same things.
Yeah not sure why this is considered news
It shouldn't be newsIn this very thread you have examples as to why. The narrative is crystal clear.
Good. Fuck'em.The Western industry is losing competitiveness and relevance.
You get triggered too easily. yikes.Western studios don't have outsourced foreign work being part of the core design development process of a project. Naughty Dog isn't having Zhang Wei from Virtuos as a lead game designer on Intergalactic.
The last sentence of your previous post proves where you want to go, a direction that I, honestly, don't care to be part of. Discuss that with someone else.
Would make a better game if they did.Naughty Dog isn't having Zhang Wei from Virtuos as a lead game designer on Intergalactic.
This is the same guy who mouthed off about how they're amazing and not like the Concord guys.
Honestly kind of ironic he meets their same fate too.
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Marvel Rivals Dev Explains Why Concord Flopped
Marvel Rivals game director Thaddeus Sasser reckons that Concord bombed because it “didn’t bring any unique value” to players, but added that it’s hard to predict whether a game will be a success or a failure. Sasser was specifically asked about Concord in an interview with VideoGamer ahead of...www.yahoo.com
You get triggered too easily. yikes.
but the point still remains and it's valid. The people fired were just a support studio/team-contract work. (it doesn't matter if they are Western..right?)
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Ubisoft shuts down a support studio and lays off 185 workers
Ubisoft's cost-cutting measures continue as it's closing another studio and laying off an additional 185 employees in several locations.www.engadget.com
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Helldivers 2 support studio Toadman Interactive to shut offices in Sweden and Norway
Toadman Interactive - an original and work-for-hire studio - has announced it is closing its offices in Stockholm, Visb…www.gamesindustry.biz
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The problem is that tens if not hundreds of thousands give it a shot very year in indie land and success is in single digits.Honestly what a shit industry. I guess everyone’s Dad who ever called them a retard and told them to get a real job for wanting to work in the videogame industry was right all along.
Only way it seems worth it to me is to dump all your energy into a passion project in your spare time while you have a regular day job. It’s a roll of the dice whether you even get noticed but the payoff is huge for guys like Balatro guy, Manor Lords guy, Undertale guy, Stardew Valley guy, etc.
I think one of the two directors of the game being a contractor would be a bit fucked up by itself.hmm there s a difference between being laid off and your contract job being up. which is this? IDK.....
I think one of the two directors of the game being a contractor would be a bit fucked up by itself.
I've heard of designers and all, but directors? Not sure, but maybe I'm not aware of any case.IDK that is par for the course in software development these days.![]()
So it's a nothing burger? Good to hear.
So it's a nothing burger? Good to hear.
If you’re playing Black Ops 6, you’ll see that is pretty much what is happening. A lot of the shit looks abhorrent and is clearly AI generated.Keeping GaaS games going with minor updates could probably be replaced with AI. ha! Generate me the next battle pass!!!
They stated that they were sort of a R&D branch. which is weird. And it's clear, they were not at the same level of importance as the main team in China.I'm here wondering what in the world companies laying-off contractors (which isn't exclusive to the Western world, btw) has to do with a company laying-off its foreign staff that was actually involved in the design aspect of a project.
Support teams/studios are not fundamental, which is the point.What I previously said alone discounts your Helldivers 2 example, as Toadman Interactive wasn't owned by Arrowhead and/or Sony.
Ubisoft? It's shitty, but they at least said that it was a cost-cutting effort amongst a concerningly bloated company.
support team/studio. who are these dudes?...no the main ones, thats for sureThis is literally different from NetEase SPECIFICALLY targeting the American staff of the development team of an EXTREMELY popular game for, dare I say, no reason at all?
China dont care
One was the fucking game director (one of the two general directors of the game), and the other is an actual level designer. We're not talking about some programming or assets creation support staff here.They stated that they were sort of a R&D branch. which is weird. And it's clear, they were not at the same level of importance as the main team in China.
Support teams/studios are not fundamental, which is the point.
support team/studio. who are these dudes?...no the main ones, thats for sure
I will always have sympathy for anyone losing their job as long as they didn't hurt others. But this guy really should have known better than to shit on people in his profession like that.
I don't think that's how NetEase sees this dude, which is the point I made, but you got so triggered.One was the fucking game director (one of the two general directors of the game), and the other is an actual level designer. We're not talking about some programming or assets creation support staff here.
Your point is defending a shitty action for literally no reason.I don't think that's how NetEase sees this dude, which is the point I made, but you got so triggered.
The "let's assume" as if he wasn't is pretty damn crazy of your part.Let's assume he was the actual fucking game director... how do you then justify NetEase being able to afford to get rid of him?
im not defending shit. im saying that this is very common (bellular video) and Bobby's statements paint a picture where the Western industry is losing competitiveness and relevance.Your point is defending a shitty action for literally no reason
Again, at the risk of triggering you, we are dealing with a Chinese company (we don't know their idiosyncrasies). Does a "game director" hold the same weight as here?The "let's assume" as if he wasn't is pretty damn crazy of your part.
Slightly off topic do anyone believe that FTP games are the reason other games don't sell?