You're a loose cannon, Riggs!Solo said:No, its retarded. How I can I be "fully" evil and "fully" benevolent at the same time? Thats not shades of grey. Thats fucking schizophrenia.
You're a loose cannon, Riggs!Solo said:No, its retarded. How I can I be "fully" evil and "fully" benevolent at the same time? Thats not shades of grey. Thats fucking schizophrenia.
Solo said:No, its retarded. How I can I be "fully" evil and "fully" benevolent at the same time? Thats not shades of grey. Thats fucking schizophrenia.
Solo said:No, its retarded. How I can I be "fully" evil and "fully" benevolent at the same time? Thats not shades of grey. Thats fucking schizophrenia.
Because they're not "evil" and "benevolent", and it's not even really shades of grey. They cocked it up in ME1 by making most of the big choices very clearly good/evil, but it's pretty apparent in ME2 that Shepard is almost always intended to be a good guy; Paragon and Renegade are mostly about how you do good things, not whether you do good things. You're Renegade when you're abrasive, decisive, and unforgiving. You're Paragon when you're friendly, cautious, and willing to let things go as long as the solution is a net positive. It's entirely possible (and frankly, more realistic than "hold up-right" or "hold down-right" Shepards) to be proficient at handling different situations in either of those ways, as the situation warrants, without feeling like an inconsistent character. That's what the Paragon and Renegade meters represent. It's a big step forward for video game morality, as far as games with morality meters go.Solo said:No, its retarded. How I can I be "fully" evil and "fully" benevolent at the same time? Thats not shades of grey. Thats fucking schizophrenia.
Coxswain said:Because they're not "evil" and "benevolent", and it's not even really shades of grey. They cocked it up in ME1 by making most of the big choices very clearly good/evil, but it's pretty apparent in ME2 that Shepard is almost always intended to be a good guy; Paragon and Renegade are mostly about how you do good things, not whether you do good things. You're Renegade when you're abrasive, decisive, and unforgiving. You're Paragon when you're friendly, cautious, and willing to let things go as long as the solution is a net positive. It's entirely possible (and frankly, more realistic than "hold up-right" or "hold down-right" Shepards) to be proficient at handling different situations in either of those ways, as the situation warrants, without feeling like an inconsistent character. That's what the Paragon and Renegade meters represent. It's a big step forward for video game morality, as far as games with morality meters go.
Meus Renaissance said:Question regarding Krogan sidequest
The mechanic has asked me to find him a Combustion mechanic. Where can I find that? Note that I've already done the Rite of Passage for Grunt
yeah its more lawful vs chaotic, in dnd terms... you're still overall "good"Coxswain said:Because they're not "evil" and "benevolent", and it's not even really shades of grey. They cocked it up in ME1 by making most of the big choices very clearly good/evil, but it's pretty apparent in ME2 that Shepard is almost always intended to be a good guy; Paragon and Renegade are mostly about how you do good things, not whether you do good things. You're Renegade when you're abrasive, decisive, and unforgiving. You're Paragon when you're friendly, cautious, and willing to let things go as long as the solution is a net positive. It's entirely possible (and frankly, more realistic than "hold up-right" or "hold down-right" Shepards) to be proficient at handling different situations in either of those ways, as the situation warrants, without feeling like an inconsistent character. That's what the Paragon and Renegade meters represent. It's a big step forward for video game morality, as far as games with morality meters go.
Zeliard said:Also, Paragon in ME2 is more about doing what's morally right, while Paragon in ME1 seemed at times more about doing what's legally right. Similarly, Renegade is less about being a bad guy and more about taking shortcuts and doing whatever, as long as the ends justify the means.
Some of the Renegade choices feel more grey than they did in the first game. There's one in's loyalty quest where you have a Renegade interruption choice that allows you to kill the leader of the group you're about to fight, before the battle actually starts. If you don't do the interruption, you end up having to fight and kill him regardless, and he's a tougher guy than the others. If you do the interruption and kill him, you get Renegade points despite the fact that you would have had to kill him anyway. It's probably considered Renegade due to the lack of "sportsmanship".Mordin![]()
Meus Renaissance said:Question regarding Krogan sidequest
The mechanic has asked me to find him a Combustion mechanic. Where can I find that? Note that I've already done the Rite of Passage for Grunt
golem said:yeah its more lawful vs chaotic, in dnd terms... you're still overall "good"
Kodiak said:the character models for Jacob and Miranda look so fucking good, that it makes all the other human models look like total ass, especially commander shepard (at least my female version)
Calavera520 said:I agree, and the Zaeed model is also pretty strikingly realistic.
By the way, is there any way to hide the helmet while maintaining the benefits? There's no point to the great modeling if it's hidden behind a face mask.
Indeed.Pandaman said:this scene:
http://i30.photobucket.com/albums/c342/FallenOneRaZe/1264872595218.jpg
Was worth the price of admission.
hermit7 said:Quick question how many different armor pieces are there?
I found 3 chestplates, 1 shoulder pad, and maybe 1 boots, and a visor but that seems awfully limited did I miss some?
You managed to buy the game second hand already?Nose Master said:Man, I wish I had a Zaede code :< he seems amazing.
Lyphen said:I have a question to all the PC players who also played ME on the PC: Did the first few seconds with the controls seem odd to you? I had to switch Squad Command to space (like ME1) and run to shift (like ME1) immediately.
corrosivefrost said:To me, the Illusive man is just a generic ripoff of the Smoking man from X-Files.
His eyes are really fucking cool though... like high-tech Sharingan. I wanna know what they are...
YES!Lyphen said:I have a question to all the PC players who also played ME on the PC: Did the first few seconds with the controls seem odd to you? I had to switch Squad Command to space (like ME1) and run to shift (like ME1) immediately.
I had the two mixed up for the first 30 minutes. I would have swapped them, but space is much more than just run, so I left it how it is.Lyphen said:I have a question to all the PC players who also played ME on the PC: Did the first few seconds with the controls seem odd to you? I had to switch Squad Command to space (like ME1) and run to shift (like ME1) immediately.
He's not. I mean, he seems like a cool character with a potentially interesting personality, and he's solid enough in combat, but he's clearly underdeveloped and feels more like cheap DLC rather than a full-fledged party member.Nose Master said:Man, I wish I had a Zaede code :< he seems amazing.
I thought about that as well, but I've never, ever played a game that expected me to hold space for any long period of time, or so often (except Morrowind, I think. And that was use, which was switched to E).darkpaladinmfc said:I had the two mixed up for the first 30 minutes. I would have swapped them, but space is much more than just run, so I left it how it is.
Pandaman said:this scene:
http://i30.photobucket.com/albums/c342/FallenOneRaZe/1264872595218.jpg
Was worth the price of admission.
Its not that they are obvious, its that 3 or more characters can fill each role.tadcalabash said:Maybe I just got lucky, but I felt some of the decisions were relatively obvious...
He's not. I mean, he seems like a cool character with a potentially interesting personality, and he's solid enough in combat, but he's clearly underdeveloped and feels more like cheap DLC rather than a full-fledged party member.
People complained about the mako and now we got boring ass planet scanning. The mako stuff was fun damnit! Thanks assholes! I hope the hammerhead DLC is awesome.
Chairman Yang said:He's not. I mean, he seems like a cool character with a potentially interesting personality, and he's solid enough in combat, but he's clearly underdeveloped and feels more like cheap DLC rather than a full-fledged party member.
I enjoyed the Mako exploration more than the scanning, definitely. I think the main thing that soured everyone on the Mako was combat since unless you were on a perfectly flat plain, you have no idea where the hell your shots are going to go. That was definitely what I hated most it.Pimpbaa said:People complained about the mako and now we got boring ass planet scanning. The mako stuff was fun damnit! Thanks assholes! I hope the hammerhead DLC is awesome.
Shrinnan said:I had one particular comment about (not really story spoiler, but more of a location spoiler)...
The Citadel. I saw some people comment where they say they were disappointed in it but so far I'm not seeing it. I the Citadel is pretty awesome, a lot better than I thought given some comments of it. What were some of the criticisms exactly? It doesn't seem as open as the Citadel in ME1 but ME2 has gone for a lot more linearity overall than its predecessor.