Yes. Infact, I did.KuwabaraTheMan said:I mean, could you turn Tali down?
Nutter said:Guys what is more usefull on Insanity [with Soldier]
Fortification or Slam.
Big-E said:Swapped the 360 version for the PC version due to red ring but I am still upset. I hate how a default new character has all the shitty plot choices. It hurts me knowing that Wrex is dead and Kaidan is alive and a fucking war hero. God it pisses me off. Game should ask you on new characters about some of the other choices not just stupid shit like your birthplace. PC version has been pretty good so far though the load times can take forever.
Nope, you can most definitely play/enjoy this game without ME1.njean777 said:ok guys the question i have is should i play this game if i didnt play ME. I really didnt like ME1 because of the technical problems, it drove me nuts. So i wanted to give this one another chance and i really could care less about the choices in ME1 so should i still get it or just forget it?
sub_zer0 said:Regarding about Liara. Seems like a lot of people missed this small dialogue tree:
heavy spoilers ahoy
http://www.youtube.com/watch?v=rjFMPaSjAuo
sub_zer0 said:I went with Warp Ammo. Pretty much the only ammo type you'll ever need.
Barrier/Fort. is good if you plan on actually using charge
Jamesfrom818 said:Too bad I couldn't kill both Ashley and Kaiden on Virmire.
Reallink said:I wish ME1 didn't exist, cause it ruined this game for me. They basically threw everything out the window and just made this story driven shooter with Gears gunplay and CoD's MP progression mechanic. Maybe they communicated this, but I didn't follow any of the hype or media. I was expecting a nitty gritty RPG with loot, grinding, and other genre staples.
I wish ME1 didn't exist because it was absolute garbage. ME2 might be favorite game this gen. Not sure how you see anything like CoD here. It's the same progression system as in ME1, only better. The fat's been stripped away.Reallink said:I wish ME1 didn't exist, cause it ruined this game for me. They basically threw everything out the window and just made this story driven shooter with Gears gunplay and CoD's MP progression mechanic. Maybe they communicated this, but I didn't follow any of the hype or media. I was expecting a nitty gritty RPG with loot, grinding, and other genre staples.
Reallink said:I wish ME1 didn't exist, cause it ruined this game for me. They basically threw everything out the window and just made this story driven shooter with Gears gunplay and CoD's MP progression mechanic. Maybe they communicated this, but I didn't follow any of the hype or media. I was expecting a nitty gritty RPG with loot, grinding, and other genre staples.
Crunched said:I wish ME1 didn't exist because it was absolute garbage. ME2 might be favorite game this gen. Not sure how you see anything like CoD here. It's the same progression system as in ME1, only better. The fat's been stripped away.
Nah, I prefer everything about ME2's stat progression. I missed the breadth of abilities that were at my disposal in the first game, but only for the first few hours. Can't imagine going back.KuwabaraTheMan said:I would say the progression systems for both 1 and 2 have their strengths and weaknesses. 2's is more refined, with skills evolving with then max out (into one of two different options, so there's more customization), allows you to gain a skill from another squad member, and has costs progressing, getting rid of the silliness of starting a skill and maxing it out costing the same thing.
However, the first game had a larger amount of skills which could be leveled up further, and also needed you to level up your weapon skills, which I think are sorely absent in the second game.
Hopefully Mass Effect 3 will use 2's system but with 1's level of skills.
KuwabaraTheMan said:Loot in Mass Effect 1 sucked, though.
I actually prefer the way Mass Effect 2 handled it. It's actually a better RPG in that way, because of all of the customization that's possible. Loot isn't what defines RPGs, and researching upgrades makes a lot of sense as the replacement for it in a sci-fi RPG.
Quagm1r3 said:I searched up and down the whole damn citadel TWICE to figure out this quest and am still clueless.
It's the quest to get Thane's loyalty. You have to find a lead on where his son is. I can't find the right person to talk to and I'm pretty sure I've talked to everyone on the entire citadel. I'm almost convinced that it's a bug or something
Quagm1r3 said:I searched up and down the whole damn citadel TWICE to figure out this quest and am still clueless.
It's the quest to get Thane's loyalty. You have to find a lead on where his son is. I can't find the right person to talk to and I'm pretty sure I've talked to everyone on the entire citadel. I'm almost convinced that it's a bug or something
KuwabaraTheMan said:I would say the progression systems for both 1 and 2 have their strengths and weaknesses. 2's is more refined, with skills evolving with then max out (into one of two different options, so there's more customization), allows you to gain a skill from another squad member, and has costs progressing, getting rid of the silliness of starting a skill and maxing it out costing the same thing.
However, the first game had a larger amount of skills which could be leveled up further, and also needed you to level up your weapon skills, which I think are sorely absent in the second game.
Hopefully Mass Effect 3 will use 2's system but with 1's level of skills.
Outtrigger888 said:Im having the same problem
Quagm1r3 said:I searched up and down the whole damn citadel TWICE to figure out this quest and am still clueless.
It's the quest to get Thane's loyalty. You have to find a lead on where his son is. I can't find the right person to talk to and I'm pretty sure I've talked to everyone on the entire citadel. I'm almost convinced that it's a bug or something
EatChildren said:I'd like to see more 'loot' in ME3. Just double the amount thats here, as it does feel a bit minimal.
But this 'system' of loot, in that you find upgrades and find weapons, and buy some upgrades, is much superior for this style of game. Loot never felt right in the original Mass Effect, and it rarely feels right in shooter RPGs anyway. Even the best RPG shooters, outside of Borderlands, have had very minimal 'loot'.
Mass Effect did it wrong. They threw loot at you as if it were a traditional fantasy RPG where weapons have a billion different types, styles, and enhancements (magic, enchantments, rare abilities, etc). The best method here is to have guns offer unique, functional abilities and features, which is what they now have. Burst fire pistols, auto submachine guns, semi-auto or single shot snipers, etc. It works better.
Just expand that concept and offer a bit more to find and upgrade and you're set. ME2's loot problem is that it takes a bit too long to actually find anything, even if the upgrade is significant.
Keep the idea, and keep the concept. Keep it the way it is, but add a bit more there for players to find and store.
Having squad wide upgrades and ammo buffs is soooo much better than the way ME1 did it.Papercuts said:2 trimmed the fat. ME1 had a lot of weapon mods, but 2 actually made the enemies diverse and gave reason to use other weapons/abilites. It had more skills, but again, I use them way more in 2 because they're so much more useful here.
Xevren said:Playing on Insanity is so incredibly boring. It has more enemies and they all take a lot longer to kill. It's the only achievement I have left but I just don't think I can sit through it.
Xevren said:Playing on Insanity is so incredibly boring. It has more enemies and they all take a lot longer to kill. It's the only achievement I have left but I just don't think I can sit through it.
birdman said:So it's not really harder?
Not really. All it need is an wide area effect for it's max level.Dresden said:Slam is pretty terrible in general.
I'd consider Warp Ammo for a Soldier, though. Warp Ammo+Revenant=amazing.
Patryn said:At the same time, I understand the limit. Because all the stats are hidden from the player, it's a lot harder to get a feel for the difference between the weapons. If there were five different weapons in each class, people would complain that it took too much time to figure out which was the best one.
birdman said:So which is the absolute best class for Insanity?
Xevren said:Oh it is, you can die REALLY fast. Just have to play smart and move your team around for cover a lot. Fights just drag and drag though.
How can you play it wrong exactly? It's not like the way you hit the R trigger is much more wiser than I'm hitting it. I'm not dying or anything (at least yet) it's just boring as hell.
JoeMartin said:Truth be told I miss the old loot/inventory/min-maxing. That's not to say it couldn't have been much improved, but they just got rid of it altogether, which was upsetting. Feels much less "rpg" in that respect.
Also I love how there's a ton of voices I recognize on random completely insignificant characters. Like the Baldwin brother doing that Quarian Captain, and Michael Hogan (Colonel Tigh) as the C-Sec Captain.
birdman said:Adam Baldwin is not a Baldwin brother. Much like Buster and Babs Bunny, he is of no relation.
Cep said:Infiltrator and Sentinal.
Best classes in the game.
JoeMartin said:Truth be told I miss the old loot/inventory/min-maxing. That's not to say it couldn't have been much improved, but they just got rid of it altogether, which was upsetting. Feels much less "rpg" in that respect.
Also I love how there's a ton of voices I recognize on random completely insignificant characters. Like the Baldwin brother doing that Quarian Captain, and Michael Hogan (Colonel Tigh) as the C-Sec Captain.
Also fully specced assassin infiltrator += 6 seconds of unmitigated rape. Every other 6 seconds. Kind of breaks the game tbh.particle beam