p much. reminds me when ghaleon got me1, played about 15 mins and traded it in never to play again.kylej said:Try playing more than 15 minutes before you decide you don't like it.
p much. reminds me when ghaleon got me1, played about 15 mins and traded it in never to play again.kylej said:Try playing more than 15 minutes before you decide you don't like it.
Speaking of funneling effort in the right direction, I understand that some people enjoy reading all the planet description and all the other smaller detail stuff, but I would prefer to have less of that stuff if they could have a bit more party banter and interaction between squad members. Not sure how expensive it is to have the writers write a few more lines for each characters and have the VAs record that extra dialog.revolverjgw said:Overall, they probably funneled their effort in the right direction, as I did enjoy ME2 more. It's probably too much to ask for a game with this scope to have the kind of exterior and interior exploration my ideal space-opera RPG would have. It would have to be in development for 7 years.
kitzkozan said:It's all a matter of perspective. :lol
The rpg element of the first game didn't spice up anything for me,on the contrary.If you decided to accept them and think that they were hiding the flaws: goof for you.
Granted,enemy AI is not on par with Gears of War where enemies can throw grenade at you or will eventually rush and flank you after a while.That's more or less a given since this is what Epic games does for a living: shooters.
Would having more "rpg elements" change anything to the enemy AI? Nope,and they wouldn't add anything substantial either.If the aiming and shooting has been improved,they can move on to enemy AI for the third game.
Doytch said:Ditto. I died like three fucking times: twice I took the wrong turn on the second floor, since the first time I just turned and automagically got a death animation for whatever reason. The second time I saw the collector but it was too late, only then figuring to go the other way. It's a good idea, but feel flat hard.
Red Blaster said:My fucking ass it does. For every improvement ME2 has over ME1, there's a step-back in something else.
Buttonbasher said:
A whole universe to explore! But only a couple of actual cities!
i don't care about your sarcasm, but reloading is a billion times better and more fun than overheating.
Buttonbasher said:
Red Blaster said:My fucking ass it does. For every improvement ME2 has over ME1, there's a step-back in something else.
I <3 Memes said:Just finished the game. Anyone here who thinks that ME1 was better overall than ME2 is crazy. Sure there are a few things that ME1 did better, but not much. In the end the RPG upgrade system was really the same. Gunplay and powers are far better. I much prefer the planet scan/fully fleshed out ground missions to ME1's barren planets and structures that were all the same.
Just out of curiosity what made that decision difficult? Based on the story the decision was quite easy for me personally.kylej said:Agreed.
Boy the decision to let Archangelis one of the toughest I've faced. Kinda wish I would've let himshoot Sidnois or notnow that I think about it.take Sidonis out
. The cover system is clunkier
thermal clip ammo system is a nuisance
thrown grenades and all their unique effects were removed
The RPG system isn't even close to being the same. It really is a completely different game in that respect - a worse one.
I <3 Memes said:Still I prefer the better designed levels in ME2 to the barren rocky terrain surface and cookie cutter indoor areas found on those planets in ME1, so if less planets to land on to fight is the price to pay for that then I'm ok with it.
Chinner said:i don't care about your sarcasm, but reloading is a billion times better and more fun than overheating.
The only thing I agree with here is the global cooldown issue. I think it's a cool concept, but really cuts an adept's usefulness on higher difficulties. I wouldn't have a problem with it if recharging didn't take quite so long, even if times were cut just a bit more by upgrading passive abilities. I spent a whole lot of time just waiting around to recharge on insanity.Confidence Man said:The RPG system isn't even close to being the same. It really is a completely different game in that respect - a worse one.
Gunplay and powers better? I don't even know how you qualify that. The cover system is clunkier, thermal clip ammo system is a nuisance, thrown grenades and all their unique effects were removed, power-focused classes get screwed with global cooldowns and biotic blocking shields/armor, companions have far fewer abilities to use, AI is still horrible, and they even removed crouching for better accuracy.
Pretense of an RPG? Whaaa? Surely you can't deny that, despite the reduction in stat building, the combat still changes dramatically depending on what choices you make about your abilities. It's still there, there's just less of it. Not to mention the dialogue system and moral alignment.firehawk12 said:As someone who has finished the game twice (same decisions unfortunately), I will say that I'm not at all surprised that the backlash has started.
I don't think this is as shit as GTA4, which people declared to be THE BEST GAME EVAR (OSCAR WORTHY) before coming back to reality, but there are a lot of small problems that just make the game less than perfect.
I just wonder what they'll end up doing for ME3. At this point, they might as well drop all pretense of designing an RPG and just make it a shooter with a great story. That way, they can focus on designing levels that are more interesting than just a series of crates that you can take cover behind strewn across several long corridors that are punctuated by arenas. They can go for the set pieces that CoD and Gears are famous for.
Confidence Man said:Gunplay and powers better? I don't even know how you qualify that.
T Ghost said:You REALLY didn't understood a word of what I posted.
1st - I didn't decide anything and I didn't say I didn't like the game.
2nd - I wrote that I tought that the "smoking man" is a very cheesy and clichéd character
3rd - I asked if the cheesyness and clichedness of the characters and the dumbed down gameplay gets better with the more you play for people who didn't like this elements at first.
4th - if you liked the game from the get go, I don't want, asked or need your input anymore, I already had it dozens of pages ago. But you are still free and welcomed to express yourself at any time you want.
Yeah, I did everything before the end. at least all the loyalty stuff.ili0926 said:Has anyone.managed to fit in two loyalty quests - for me it'd be Tali and Legion - before the crew abduction? I'm stuck right before the IFF mission and I can't seem to activate Tali's loyalty quest. I've finished every single assignment - stupid decision in retrospect. Thanks!
eznark said:Yeah, I did everything before the end. at least all the loyalty stuff.
WanderingWind said:Exactly!
No empty planets! Oh, but have fun scanning for hours.
No more simon says to unlock stuff! Oh, but have fun playing Memory instead!
No more thousands of pieces of useless gear! Here's three fucking choices instead!
A whole universe to explore! But only a couple of actual cities!
Fuck you free commerce, mine for your weapons!
No more overheating after 2 shots! Enjoy reloading instead!
:lolsoldat7 said:Paging Agent Dunham.
That's totally it! :lolsoldat7 said:Paging Agent Dunham.
I pretty much did the loyalty quests as soon as I could because I didn't trust bioware to put an obvious "this is your last chance" failsafe in there.ili0926 said:So youfinished all the loyalty quests before the IFF mission? Because I don't want any of my crew dying =(. If I can fit in both Tali and Legion's loyalty quests between the IFF and finale then that'd be awesome, but if I can't then...goddamn.
Use the Cain as often as possible. Two hits and he's already half dead. Harbingers drop heavy weapon ammo.Raxus said:Ok this is pissing me off on insanityhow are you supposed to kill the final boss as a vanguard I can whittle down his health but I get overwhelmed so easily.
gregor7777 said:The cover system is clunkier? Than ME1? Did we play the same game? Have you gone back to it since ME2? I don't think we can even have an intelligent conversation on this topic.
Less of a nuisance than cooldowns? I suppose this is subjective, but really? Cooldowns?
I'll take Heavy weapons, which have better effects and serve exactly the same purpose.
charlequin said:I don't know how you can fail to qualify the first one. The gunplay in the first game serves two masters badly: TPS aiming with stat-based dicerolls. That means that the gun combat has a fundamental disconnect with your actual aiming. In ME2 you have a variety of different guns that are sidegrades to one another, each with their own tactical benefits; they all rely on your actual aim to hit (which eliminates the disconnect between firing and hitting that's quite prevalent in ME1) and they have a set of distinct possible "ammo" upgrades available to further distinguish their effects. In ME2 I constantly changed guns and ammo powers based on my tactical situation and found a satisfying depth in terms of shooting people that was almost entirely lacking in ME1, where there was absolutely no reason to ever switch guns and I relied almost entirely on powers to mix things up.
When I shoot a sniper rifle point blank at a krogan in front of me, and have the bullet hit the wall twenty feet to my left, there's a disconnect.Confidence Man said:I really didn't feel that disconnect at all. I thought it felt pretty much like any TPS right from the start. It certainly wasn't anywhere near something like Fallout 3.
CurseoftheGods said:I want to pick up the game. Do I need to play the original to understand the story in the sequel?
Not really, but if you get both you will get two amazing games.CurseoftheGods said:I want to pick up the game. Do I need to play the original to understand the story in the sequel?
eznark said:I pretty much did the loyalty quests as soon as I could because I didn't trust bioware to put an obvious "this is your last chance" failsafe in there.
I think though that you will be fine, because there is an opportunity to do stuff before going to the omega relay. I'm pretty sure, but again I pretty much saved the entire story missions for the end of the game.
I think the Illusive Man is a pretty dope character, but that could be because I read Ascension and he is a bit more fleshed out in that book.
MasterTeacher said:Who is the guy who that does all Codex voice overs? His voice sounds so familiar and I can't put my finger on it.
ili0926 said:I read somewhere you only.have one mission to complete -- Legion's loyalty quest -- before the abduction. Fuck me. Guess I'll have to reload an old save =S
Hawk269 said:It sounds familiar because he did the ones in ME1 as well...
lol..sorry..just being a smartass. Not sure who it is...I do notice that his voice is much more pronounced in ME1 when it is a codex from ME1 while playing ME2. they did not re-record old codex's from ME1, but when you hear a ME2 codex, it it really not as strong. Weird.
firehawk12 said:I will say that I'm not at all surprised that the backlash has started.
The RPG system isn't even close to being the same. It really is a completely different game in that respect - a worse one.
Gunplay and powers better? I don't even know how you qualify that.
The cover system is clunkier
thermal clip ammo system is a nuisance
thrown grenades and all their unique effects
power-focused classes get screwed with global cooldowns and biotic blocking shields/armor
companions have far fewer abilities to use
AI is still horrible
they even removed crouching for better accuracy.
Ysiadmihi said:What makes ME2 good though? Outside of the characters and story I was completely unimpressed.
Without the Mako and most of the RPG elements it was just a mediocre shooter with awful squad AI and boring, repetitive minigames.
No_Style said:There's backlash? I see some criticisms, but it's hardly backlash.
BrassMonkey1010 said:Thank god the Mako is gone. Those parts of the first game sucked.
And how is this just a mediocre shooter? I would say it controls as tight and fluid as Gears of War2, GRAW2, and Socom Confrontation if not better then these games. What third person games are better shooters this gen?