• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Mat Piscatella: "The biggest competitor to any new video game is Fortnite"

Topher

Identifies as young


"You have to fight Fortnite before you fight anything else to get your game seen and purchased."

Stats revealed in this snippet...

30% of people who play video games will not buy a video game this year

18% purchase a new game every six months or less frequently. Madden, EA FC, COD

12% buy a game once a month

4% buy a game more often than once a month

Most games only target those last two segments making up 16% of players
 

DeepEnigma

Gold Member
Baddie GIF by Giphy QA
 

Mibu no ookami

Demoted Member® Pro™
I actually think this is poor analysis that doesn't understand real gamers.

CF25 released this year and became the best selling sports game in US history... That had nothing to do with competing with Fortnite... It simply filled a demand that wasn't filled before.

I get this is a quick clip and not a presentation, but this is dogshit surface level stats only to say that 70% of gamers will actually buy a game this year and nearly a 3rd do so within every 6 months.

The premise itself is like saying attachment rates arent't 30x... like cool story...
 

Perrott

Member
Not really.

Persona 6, Death Stranding 2 or Judas won't be losing sales to Fortnite, since they aren't aimed at the same audience.

The kids/teens playing Fortnite, Roblox and the like would at most only buy GTA, COD and/or an EA Sports title to complement their F2P live-services, but they are not the target of traditional videogame releases.
 

Denton

Member
People who only play Fortnite/CS/LoL/Roblox/Minecraft have never been your audience in the first place. Unless you are making some GAAS shit, in which case good luck, because you are trying to win a lottery.
 
Last edited:

Mibu no ookami

Demoted Member® Pro™
If only publishers budgeted with this in mind.

They do and that's why you're seeing layoffs. It's not just based on historical performance but forecasted performance as well.
Publishers know what percentage of games that are new IP sell every year, what percentage is franchise titles, what percentage is live service.

People on GAF are pikachu surprise face when 6 or so SIE studios shoot to make live service games by ignore that live service probably makes up 2/3rds of the revenue in the industry now. Sony put out a slide on it last year.
 

SlimySnake

Flashless at the Golden Globes
30% of people who play video games will not buy a video game this year

18% purchase a new game every six months or less frequently. Madden, EA FC, COD

its always been like this. people used to play just sports games like madden back in the day. or GTA. The CoD. And then buy nothing else.

Gaming industry needs to focus on the hardcore gaming audience who do buy these games and then make them go viral instead of focusing on bandwagon cunts who will never buy their games unless it goes viral.
 

viveks86

Member
I'm glad Mat isn't the one running all game studios. Imagine everyone actually trying to compete with Fortnite :sick:

The attach rates are awful though. But that's been the case for a long time.
 
Last edited:

Sleepwalker

Member
I guess this was hard to predict but this is why gamepass failed IMO. For a boomer like me it’s cool to have access to all those games, and I wouldve loved it as a broke teenager.

Now kids just want to crank through their battlepasses in CoD, Fortnite, Apex, whatever. They would rather spend new game money on skins.
I am a gamepass sub (with reward points) and aside from playing a little bit of Yakuza LAD in december, I dont remember the last time I played a gamepass game, let alone beat it.

My xbox is just a FC25 machine.
 

tTHANOSs

Member
They still spending money in those games though with v bucks. And games didn't always sell 10+ millions of copies. I personally think people are spending more money in gaming today than they ever have.
 

Generic

Member


"You have to fight Fortnite before you fight anything else to get your game seen and purchased."

Stats revealed in this snippet...

30% of people who play video games will not buy a video game this year

18% purchase a new game every six months or less frequently. Madden, EA FC, COD

12% buy a game once a month

4% buy a game more often than once a month

Most games only target those last two segments making up 16% of players

And that's a good thing. Fortnite earned its success. It will keep being n°1 until someone creates a better game.
 
It's a soundbite really because Fortnite is multiplatform and popular on all platforms. Covers a lot. Really it's a huge ocean of free to plays. Counter Strike 2, League of Legends, Dota 2, Pillars of Eternity 2, Marval Rivals, Genshin Impact, Honkai Star Rail, Zenless Zone Zero, Wuthering Waves, PUBG. Probably like another 100 popular free to play games. Forgot about Minecraft and Roblox

Also indies. I saw some post on reddit that I can't find anymore about the highest rated games on steam of at least some amount of reviews from 2024. One of them was MiSide, 87,362 reviews released on December 10th. Cheap game but whether you buy a $15 game or $70, still same amount of hours in the day. The guy on reddit if I remember right, the top 100 highest rated games with user reviews of at least some amount I don't remember in total, dominated by indie games
 
Last edited:
I wish I could like Fortnite (some of my friends play it, I'm talking about 40-50 demographic, not teens), but I don't like the whole building mechanic.

UC3 MP is the closest to my MP taste:

Too bad Sony abandoned it...
 

GloveSlap

Member
I guess this was hard to predict but this is why gamepass failed IMO. For a boomer like me it’s cool to have access to all those games, and I wouldve loved it as a broke teenager.

Now kids just want to crank through their battlepasses in CoD, Fortnite, Apex, whatever. They would rather spend new game money on skins.
Yep, i've thought this too. Absolute worst time for Game Pass. Everyone is playing the same couple of games and they are playing them for free.
 
There's always a Fortnite, or a Minecraft, or a Roblox, or a _________. You can't really compete with these games for dollars. They've carved out a section of the market for themselves and are probably going to maintain that position until the next big thing comes along.
 

Fbh

Member
Hasn't this been the case for a long time? The vast majority of the market has always been casual players that only play a handful of games.
This is anecdotal but I remember back when I was in middle school and highschool basically all the boys played videogames, but 90% of them just played PES and would only occasionally venture into more traditional games when there was a really big release like GTA.

Those of us that actually liked stuff like DMC, Shadow fo the Colossus, Metal Gear, Final Fantasy, etc where always in the minority.
 
You're in the industry for the wrong reasons if you're in it to level with Fortnite in terms of level of engagement and the amount of money it brings in.

We have enough people with that mindset already.
 

XXL

Member
30% of people who play video games will not buy a video game this year

18% purchase a new game every six months or less frequently. Madden, EA FC, COD

12% buy a game once a month

4% buy a game more often than once a month

Most games only target those last two segments making up 16% of players
It has always been like this.

For example, the Xbox 360 attach rate was 7-8 games.

The PS4s attach rate was 13.


Gamers just love to gaslight themselves into thinking everyone is hardcore gamers....they aren't.

To get even more perspective on this, think of how many games you bought on 360 and PS4.

We drive the average up massively.
 
Last edited:

laynelane

Member
As someone who's been gaming for 40+ years and has never and never will play Fornite - the "chokehold" bit seems a bit hyperbolic. There's plenty of games that don't have to fight Fortnite to succeed - particularly those that target different audiences and genres, eg. Elden Ring, BG3, Wukong, etc.
 

Zacfoldor

Member
I'm okay with people garglin Fortshite's balls but I just have to ask this question.

Are the lesser people who play Fortshite actually gamers who would own a console and buy a AAA SP game anyway? If they aren't, then Fortnite isn't really competing. The audiences are different.

Lobby games for kids to chat to each other will always be popular with kids. Most kids who play Fortshite will not grow up to be gamers, they will grow up to be normies. They aren't playing Fortshite becasue they love gaming they are playing it because they want to hang around with their boyfriend or the cool kids in school.

As we get older, we spend less and less time with people up until the day we die. Usually by choice. As these Fortshite kids grow up they will drop this bullshit like a hot potato and become normies. The real gamer kids are already playing non-discord non-lobby games. Real gamers fucks with steam not EGS, just adding that in.
 
Top Bottom