Continuing from the last thread:
I don't think this is inconsistent with how Square Enix followed up on their PSP games either. Let's take a quick look.
Dissidia: This is now an arcade and PS4 game by Team Ninja. It looks quite high effort for what it is.
Kingdom Hearts: The team went on to KH3D which was an upgrade visually though I believe not quite as robust as BbS (which was in development for four years I think?). However, the team was then moved on to Kingdom Hearts 3 for XB1/PS4 using UE4.
Type-0: This got a mobile spin-off title and an HD remaster, while the senior staff was all moved to helming Final Fantasy XV for XB1/PS4. Tabata has noted he wants to make Type-1, has put a secret movie for it in Type-0 HD, and shown off concept artwork for the game. Judging by what was shown and the platforms he's working on lately, I think it's safe to assume this is intended for XB1/PS4.
The 3rd Birthday: Underperformed and the series is dead again.
I don't know. They still strike me as a company that progressively increases production values on the games they keep going with, especially if they're not small spin-off entries.
I don't think this would be my basis for comparison though. The previous game was 4 Heroes of Light on the DS, from which this is a major step up. It has a ton of jobs, monsters, voice acting, notably better visuals, a robust sound track, and even if you cut out chapters 5-8, is still a lengthy, content filled JRPG. Taking a look at a credits list, even if we cut out the musicians and voice actors, there was still a whole lot of staff working on the game both internal to Silicon Studios and outsourced: http://www.gamefaqs.com/3ds/729328-bravely-default/creditAt the same time Bravely Default's production values aren't even in the same league as SE's PSP efforts, though. So, I wouldn't necessarily say that the increase of hardware power also means that the budget of a potential 4DS Bravely has to grow over the costs of a typical Vita game, since that clearly wasn't the case with Bravely Default either. Between Bravely Default's second half and Bravely Second apparently recycling a lot of the first game's content, it definitely feels like SE isn't giving the developers more money than absolutely necessary and if they are allowed to continue working on the franchise, I wouldn't expect that this would change.
I don't think this is inconsistent with how Square Enix followed up on their PSP games either. Let's take a quick look.
Dissidia: This is now an arcade and PS4 game by Team Ninja. It looks quite high effort for what it is.
Kingdom Hearts: The team went on to KH3D which was an upgrade visually though I believe not quite as robust as BbS (which was in development for four years I think?). However, the team was then moved on to Kingdom Hearts 3 for XB1/PS4 using UE4.
Type-0: This got a mobile spin-off title and an HD remaster, while the senior staff was all moved to helming Final Fantasy XV for XB1/PS4. Tabata has noted he wants to make Type-1, has put a secret movie for it in Type-0 HD, and shown off concept artwork for the game. Judging by what was shown and the platforms he's working on lately, I think it's safe to assume this is intended for XB1/PS4.
The 3rd Birthday: Underperformed and the series is dead again.
I don't know. They still strike me as a company that progressively increases production values on the games they keep going with, especially if they're not small spin-off entries.