Nightengale
Member
Userbase size doesn't really matter for games selling 100-200k.
Pretty much.
Userbase size doesn't really matter for games selling 100-200k.
What did you expect??? Sold more than XC Wii FW with a smaller user base on a dead console...Lol are we really celebrating 86k for XBX? D:
AgreeNot seeing anyone celebrating. Just that it's pretty good for this franchise.
Lol are we really celebrating 86k for XBX? D:
What did you expect??? Sold more than XC Wii FW with a smaller user base on a dead console...
Ohh, so no Digital Sales are are included. Digital sales can add another 10-15k easily.. I think.Nothing to celebrate and nothing to cry about either. Sales are in line with the first one, maybe a bit more iirc, and that's how it was always supposed to be. I think the game will see better numbers in the west, just like Xenoblade, and maybe if it's good as we think it is, it will have some legs based on word of mouth and will reach decent numbers eventually. But Nintendo never funded this game to reach say, 2-3 million copies.
Also, i think these 85-86k don't take into account digital sales, which shouldn't be that significant but they could increase the number a little bit considering the preload has been available for over a month, if i'm not mistaken.
Sure but the game sold lots in the used market, so I was hoping to move at least 120-150k fw with a good hardware increase, but oh well.
You know, I keep meaning to post this, but this subtitle for this game isn't Kira Kira Code, it's KOODE, which is short for "coordinate" (as in coordinate an outfit).05./03. [3DS] Style Savvy 3: Kira Kira Code <ETC> (Nintendo) {2015.04.16} (¥5.076) - 24.094 / 109.456 (-8%)
The increase in hardware actually was really good. Look at the week when MK8 comes out, practically the same. XenobladeC Wii sold about 200k in Japan LTD with a lot bigger user base than the Wii U. 120-150k FW for XCX is not a realistc expectation.Sure but the game sold lots in the used market, so I was hoping to move at least 120-150k fw with a good hardware increase, but oh well.
85k
All that hype and marketing.
Did it even sell out at least? This is just tragic
marketing ? what marketing ?
I always see Xenoblade 3DS CM, non fot XCX....
you call this marketing ?
I mean, it isn't going to come out for months (we don't even have a solid release date yet) in America and Europe. So unless you live in Japan, that's to be expected.
But that said, X's sales are honestly really good considering the circumstances. It did a better launch than the wii one did, despite a far, far smaller userbase. X is also a title I could see having a larger amount of digital sales, even in Japan, due to the fact that it was made known long in advance that load times and such would be better with digital than disk. I mean, it still probably didn't pass 100k, but 90k might be possible. And that's really, really good for first week sales on the wii u. For comparison, Mario 3D world sold a bit less then 100k for it's first week (or rather first 3 days, but it's not as though X was available all week either)
I didn't say it has gone bad (85k is a good result for me), I was just pointing out about the marketing (the bolded part), I mean, I never saw anything about XCX, everytime I saw a CM on train it was about Xenoblade 3DS, so I was wondering what kind of marketing he was talking about
Lol are we really celebrating 86k for XBX? D:
So Monster Hunter Stories is a 2016 game, but will launch during 2015 fiscal year.
That means probably March 2016.
Wii U: 7.210 > 22,898
X's impact is REAL and EVIDENT.
So basically they are expecting to sell 2.5 million copies in one month, lol. It's a fucking spin-off, it will be lucky to sell 1 million.
Something could certainly serve as substitute for the Western home console core segment in future. Smart devices could develop to sufficiently satisfy the market; it could be PC gaming, this is probably happening to a degree already; it could be a new delivery model that utilises a combination of these and other platforms.
The Japanese market doesn't really serve as an exemplar or forerunner in this regard though, mainly because the consumer needs, behaviours, tastes, lifestyle don't necessarily align that well to major Western markets. The market has developed differently rather than more rapidly. More specifically population density and commuter lifestyle have driven migration from and substitution of home consoles with/towards dedicated handheld systems, something that I don't think anyone would say is likely in Western markets.
For certain consumer segments, these are in turn now being substituted with convergent smart devices.
Yep, all things considered, I think X was a great success for Nintendo in Japan
a "great success"? lmao, it did decently, and that's about as much as one could hope for in Japan these days
a "great success"? lmao, it did decently, and that's about as much as one could hope for in Japan these days
So what you're saying is, it was a great success?
It's just a sign of how dire Japan has become, and how bad the Wii U situation is.
How successful a product is is about more than just straight numbers, it's about relative to expectations. Selling 1,000,000 can still be a failure if you still lost money in the end, and selling 40,000 can be great if you expected and planned for less
Famitsu numbers are out: http://www.famitsu.com/biz/ranking/
Well, 80k isn't much for a game that took five years to make, but I'm sure they'll make their money back and then some from western sales.
How successful a product is is about more than just straight numbers, it's about relative to expectations. Selling 1,000,000 can still be a failure if you still lost money in the end, and selling 40,000 can be great if you expected and planned for less
How successful a product is is about more than just straight numbers, it's about relative to expectations. Selling 1,000,000 can still be a failure if you still lost money in the end, and selling 40,000 can be great if you expected and planned for less
So doing decent is a great success?So what you're saying is, it was a great success?
It's just a sign of how dire Japan has become, and how bad the Wii U situation is.
So doing decent is a great success?
The game did good but lets not exaggerate.
I don't know, but I think we should consider the fact that it also sold 15k hardware. Nintendo is making money off both products, after all.Well, 80k isn't much for a game that took five years to make, but I'm sure they'll make their money back and then some from western sales.
I don't know, but I feel we should consider the fact that it also sold 15k hardware. Nintendo is making money off both products.
Yep, that's also a reason I called it a great success. Causing hardware sales to quadruple is a pretty big thing for Nintendo, even if it's just one week and it's only because numbers weren't great in the first place. Selling hardware is huge, because once someone has the hardware there's a good chance that they'll get other games as well
Success can be considered relative to both internal and external metrics. On time and on budget. ROI greater than cost of capital. Meeting forecasts. Record breaking sales numbers. Highest selling in category.
That said, don't think I'd refer to this result as a "great success."
Well, 80k isn't much for a game that took five years to make, but I'm sure they'll make their money back and then some from western sales.
I was hoping for over 100,000 for Xenoblade X.
well this explains the confidence in that other thread that Splatoon will be very successful
if expectations are set like that, then of course it will be, because it won't actually bomb
So doing decent is a great success?
The game did good but lets not exaggerate.
It's all relative.
Reminds me of how my grandfather cut his finger off with a band saw. I told him it was terrible, and he smacked the shit out of me. He then told me it's only terrible if you lose it. He got it put back on at an ER and he still has it today.
Obviously it's not on the same scale, but the principle still applies. Coming away from a shitty situation and being able to call it decent is a great success. Nintendo made their bed with the Wii U and the overestimation of their product, now they had to lie in it. At least the game's on track to do better than the last one. It would have been terrible if it did worse than the original and bombed out.
sörine;163188085 said:DQX seems to be doing really well on Wii U these days. Is it the lead platform now?
I wonder how a Heroes would do on the system?
Didn't it have a lower opening than the original?