You think it will be sort of big in japan?
Probably not big but could be bigger than STEAM and FFX-X2 HD PS4 when you think about it ahah.
You think it will be sort of big in japan?
You think it will be sort of big in japan?
You think it will be sort of big in japan?
The YTD numbers for software and hardware are completely dire compared to basically every year in the past decade so prepare for some looooow numbers with that lineup.
By Media Create, Week 19 hardware and software YTDs:
2010: 3,242,184 / 21,411,899
2011: 3,196,727 / 17,111,000
2012: 3,135,717 / 16,930,000
2013: 3,048,871 / 17,347,000
2014: 2,507,319 / 15,106,000
2015: 1,998,057 / 12,731,000
So... the pick me ups for this year probably are all in the summer then?
Yokai Watch Busters, Fire Emblem If, DQ8 3DS, & Rhythm Heaven?
So sticking to titles with ~180-200K+ debuts, here was last Summer (through end of August for our purposes):
Week 22 - Mario Kart 8
Week 23 - PersonaQ
Week 26 - Freedom Wars
Week 28 - Yokai Watch 2
This was on top of having a lot of other debuts, and before we even get to competing with that, we have to make up a 2.4 million software gap and 500K hardware gap already.
One thing, I wonder if we shouldn't do, is to look at Software per platform instead of just aggragate. Might be an interesting thing to see where (obviously the WiiU) things are lagging.
Would a graph for just the 3DS look pretty much the same?
Would a graph for just the 3DS look pretty much the same?
That graph is quite something Niro, thanks, give us a perspective on the industry (shift).
That 7.4 million 3DS HW is most certainly not occuring especially with Japan's underperformance and recent NPD numbers.
Monthly 3DS vs PSP (and DS) comparison:
This month 3DS dropped back to PSPs pace and close to last years numbers (106k).Code:3DS 2015 PSP 2009 NDS 2009 January 74 172 510 February 395 199 588 March 265 168 563 April 116 116 1040 May 100 633 June 163 766 July 123 539 August 140 552 September 190 524 October 174 457 November 293 1700 December 654 3310 Through April 850 655 2701 Total 2492 11182
That graph is quite something Niro, thanks, give us a perspective on the industry (shift).
That 7.4 million 3DS HW is most certainly not occuring especially with Japan's underperformance and recent NPD numbers.
Oh yes, in case people missed it, since we discussed it in here a few times, the New 3DS effect ran out after like two months in the US:
More seriously, I wonder if Youkai won't do some good in the west when it releases with the show. That said, its fairly obvious that Nintendo's expectations will take some serious magic to achieve. If we use the PSP as a metric and take current projection for 2015 to be close to but a few hundred thousand below 2014, then we can put NA/JPN for 3DS to:
2.8 + 2.5 = 5.3
What does the 3DS usually pull in EU?
Is there evidence that any previously released software has done much to bolster a late-life console's hardware sales? How did Smash boost 3DS sales (or slow the decline of them)? Xenoblade 3DS? Wouldn't we assume that Yokai Watch is appealing to similar demographics as already successful software like Pokemon, and so would do well even if it doesn't drive hardware sales?
Question: I would like to clarify the current situation of Nintendo 3DS. It was mentioned in today's presentation that there is still room for growth regarding Nintendo 3DS in the overseas markets. However, the company forecasts a unit sales decline for both hardware and software for this fiscal year. The forecast for R&D expenses does not show a large increase. Are there plans to shift development resources or are they simply conservative figures? What is the background to the company's Nintendo 3DS sales unit forecast?
Answer: First, I believe there is a great difference between Japan and overseas markets in terms of how much actual demand has been created based on the market potential for Nintendo 3DS. In Japan, Nintendo DS hardware sold more than 30 million units. Compared to this, some may point out that 19 million units are not enough. On the other hand, historically, there are not many gaming systems that have sold 19 million units four years after their launch. Also, considering the current Japanese market situation, it can be said that actual demand has been created considerably based on the market potential. However, there is still room for actual demand to be created from the female demographic. During the Nintendo DS and Wii era, the gender ratio of Nintendo consumers was 1:1. For Nintendo 3DS, this ratio has shifted toward the male side to some extent. In comparison to the gaming platforms of other companies, we have more female consumers, but I do think that this area is slightly weak considering the strength Nintendo has and also considering the trend following the gaming population expansion approach in which games can be accepted regardless of age or gender. Therefore, the challenge for the Japanese market is to be able to appeal to female consumers with ages ranging from young children to women over a certain age and even seniors. I believe this is what will determine the future growth.
As for the overseas markets, from the market potential point of view, the number of Nintendo 3DS units distributed is still small. In addition, in the overseas video game markets, consumer attention tends to focus on home consoles and we have not yet been able to overcome this hurdle. By observing the market reactions after the launch of New Nintendo 3DS, we started to see that with good software and hardware offerings we will almost be able to overcome that hurdle. This year, we intend to open that door. On the other hand, if we were to set forecasts assuming that this door is open, we could provide more aggressive figures, but Nintendo has not been able to meet its earnings forecasts a number of times during the past three periods that resulted in operating losses. Therefore, releasing a forecast resembling a target effort was not in my mind. Based on figures collected by sales teams from each sales region on "attainable targets," the forecasts we prepared are realistic targets for which we should aim. Therefore, please consider our sales units forecast to be based on not what we believe is the maximum market potential but rather sufficiently attainable targets.
Nintendo forecasts have almost always aimed too high lately, they should take a page from Sony and just put low forecasts so they don't have to constantly revise them downward
edit: regarding Japan software sales, even if the summer makes up part of the gap there's Pokemon/MH4U/YW2.5/Smash 4 later from last year
You think it will be sort of big in japan?
Actually, I mean, let's look at the current first party lineup...the only first party upcoming title after Fire Emblem in Japan is...yep, Animal Crossing Happy Home Designer. And it's a Summer release in Japan, unlike US/Europe (where it's Fall). So, right now, Nintendo has literally nothing for the end of the year in Japan. Which sounds quite strange.
Nice post Mpl. Btw, you forgot Rhythm Heaven + for 3DS in Japan at least.
Wait what the heck happened at comgnet ?
[WiiU] Splatoon - 65pt (+13) on a Sunday? (Hoping it's not a typo?)
Tsutaya weekly ranking:
1, Puzzles & Dragons: Super Mario Edition
2, Style Savvy 3
3. Minecraft; Playstation Edition (Vita)
4. Bravely Second
5. Xenoblade Chronicles X
6. Dying Light (PS4)
7. One Piece: Pirate Warriors 3 (PS3)
8. DQX V3 (Wii)
9. Yokai Watch 2: Shinuchi
10. Sword Art Online: Lost Song
11. Yakuza 0 (PS3)
12. Pro Spirits Baseball 2015
13. Smash Bros 3DS
14. DQX v3 (Wii U)
15. Resident Evil Revelations 2 (PS3)
16. One Piece: Pirate Warriors 3 (PSV)
17. Mario Party 10
18. Tropico 5 (PS4)
19. Digimon Story: Cyber Sleuth
20. Card Buddy-Fight (3DS)
Wait what the heck happened at comgnet ?
Nice post Mpl. Btw, you forgot Rhythm Heaven + for 3DS in Japan at least.
Wait what the heck happened at comgnet ?
[WiiU] Splatoon - 65pt (+13) on a Sunday? (Hoping it's not a typo?)
Tsutaya weekly ranking:
1, Puzzles & Dragons: Super Mario Edition
2, Style Savvy 3
3. Minecraft; Playstation Edition (Vita)
4. Bravely Second
5. Xenoblade Chronicles X
6. Dying Light (PS4)
7. One Piece: Pirate Warriors 3 (PS3)
8. DQX V3 (Wii)
9. Yokai Watch 2: Shinuchi
10. Sword Art Online: Lost Song
11. Yakuza 0 (PS3)
12. Pro Spirits Baseball 2015
13. Smash Bros 3DS
14. DQX v3 (Wii U)
15. Resident Evil Revelations 2 (PS3)
16. One Piece: Pirate Warriors 3 (PSV)
17. Mario Party 10
18. Tropico 5 (PS4)
19. Digimon Story: Cyber Sleuth
20. Card Buddy-Fight (3DS)
Nice post Mpl. Btw, you forgot Rhythm Heaven + for 3DS in Japan at least.
Wait what the heck happened at comgnet ?
[WiiU] Splatoon - 65pt (+13) on a Sunday? (Hoping it's not a typo?)
By Media Create, Week 19 hardware and software YTDs:
2010: 3,242,184 / 21,411,899
2011: 3,196,727 / 17,111,000
2012: 3,135,717 / 16,930,000
2013: 3,048,871 / 17,347,000
2014: 2,507,319 / 15,106,000
2015: 1,998,057 / 12,731,000
Correct, it does look worse:Isn't starting the graph in the middle of the previous gen a bit misleading? It's not really comparing like with like.
Graphs are fine, but it doesn't show what you says it does as it's not starting in 2006. For all I know including older years could make it look worse, but currently all it shows is a tapering off from the mid to end of a generation and that the sales with a lower install base haven't yet caught up to the heights of the last. It's all a matter of interpretation.
Isn't starting the graph in the middle of the previous gen a bit misleading? It's not really comparing like with like.
Graphs are fine, but it doesn't show what you says it does as it's not starting in 2006. For all I know including older years could make it look worse, but currently all it shows is a tapering off from the mid to end of a generation and that the sales with a lower install base haven't yet caught up to the heights of the last. It's all a matter of interpretation.
Correct, it does look worse.
I don't know if I don't understand more this general Splatoon excitement or the fact the comgnet didn't count until it started pushing up Splatoon preorders
It's quite something.
I think Nintendo's Operating Forecast are manageable if their mobile platform indeed takes off, and if costs reductions are maintained throughout (mostly Marketing); however, the hardware forecasts are overly optimistic. There is most certainly going to be a change in Q3 as in every fiscal year.
I'm maintaining my shares on the Nikkei but still, Q1 & Q2 will be loss leaders as they've always been these last FY, but alot rides on their mobile success, too much even.
What happens, now, when we add in the million+ "free" download games (like Shuffle) on the 3DS? Would this software count or not?
I realize this is more a point of retail but with ever growing digital, I wonder how the picture actually looks like once you add in everything that is, at the end of the day, playing for the end-users attention: the great zero sum game.
It's the same. That's the revenue chart.
Oh yes, in case people missed it, since we discussed it in here a few times, the New 3DS effect ran out after like two months in the US:
I think Splatoon has break out potential. They seem to have a lot riding on Mario Maker as a holiday title, which is scary.
I don't know if I don't understand more this general Splatoon excitement or the fact the comgnet didn't count until it started pushing up Splatoon preorders
Splatoon's gonna match MK8/Smash's hardware selling potential?
No, but I think that's virtually impossible for a new franchise. I think it will do about as well as possible for a new franchise, and it should outsell Pikmin 3 (which is sort of a shame because that game is awesome).
It's quite something.
I think Nintendo's Operating Forecast are manageable if their mobile platform indeed takes off, and if costs reductions are maintained throughout (mostly Marketing); however, the hardware forecasts are overly optimistic. There is most certainly going to be a change in Q3 as in every fiscal year.
I'm maintaining my shares on the Nikkei but still, Q1 & Q2 will be loss leaders as they've always been these last FY, but alot rides on their mobile success, too much even.
But didn't the DS prove this though. Not saying they can bring that audience back, but rather that there is a potential audience.Iwata says a lot of things.
There isn't some massive as yet untapped market of women just waiting for Style Savvy to get a dedicated handheld console. That's what Kim Kardashian: Hollywood is for.
Their forecasts have been overly optimistic for years.
not the point of discussion here
also what are we even defining as a breakout hit, imo selling Pikmin 3 levels (do we even know this game's LTD?) would be nowhere near a breakout hit
But didn't the DS prove this though. Not saying they can bring that audience back, but rather that there is a potential audience.
Well what would be considered a breakout hit (sales level) for this generation?
Uh the closet thing I can think of is Destiny (being a new IP and a shooter) for comparison, and it did ok.
Destiny only did ok? I thought it was by far one of the best selling games in its year. Did we ever get numbers though? Watch Dogs can be called one too, doing over 10 million.
A breakout hit on the Wii U is pretty much impossible. Splatoon doing 2 million WW would be a surprise and those numbers aren't even significant in any real way.
Well I'm specifically talking about Japan. Of course WW those games did amazing.