• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Monster Hunter Wilds surpassed 8 million units in 3 days, fastest-selling Capcom game to date

Kacho

Gold Member
Jump on your horse and it puts the monster in Waze and drives you there automatically.
Michael Jordan Lol GIF by ESPN
 

Ebrietas

Member
Where's your source for this? Also at what price was the average copy being sold on PC? As well, when you say PC do you mean Microsoft Store or Steam, or GOG, or Epic Game Store, or Itch.io? You have to be much more specific.

Is your claim based on a global number, or a regional one? Is it based on a specific measure of time i.e Day 1 or first week sales launch-aligned? Is it based on units or revenue generated? As you can see, there's no reason to take your claim as factual until you can answer these questions, IMO.



Elden Ring did 44% on PC (Steam, mostly) while doing 40% on PS4/PS5. I wouldn't call that "dominating" for PC by any definition of the word. Games like Witcher 3 may have moved more units on PC, but that's because they were regularly put on flash sales for pennies on the dollar.

It's the reason why even in spite of that, actual software revenue is generally dominated by console and for these types of games, generally by PlayStation. Also I don't think saying the PC player base is bigger than PS5's is a flex; after all there are over a billion PCs in the world that can in theory play games depending on settings, and "only" 75 million PS5s.

Doesn't seem like that player base size advantage is manifesting in actual massive growth of sales revenue on PC compared to console, however.



It's a terrible take because you simply chose to ignore all the games which have been Day 1 across console & PC yet have still failed. It's like Microsoft thinking if they have Game Pass on a billion devices then subscriptions will increase to scale. They didn't. In fact, subscriptions stagnated despite them getting Game Pass on tons more devices.

Meanwhile, we have plenty of exclusive games that have managed to both outshine multiplats in terms of reception, and outperform many multiplats in terms of sales (or at least do as well as them despite being on only one platform). Just last year alone games like Stellar Blade and Astro Bot got tons of praise or, in Astro's case, dominated GOTY awards, while also selling into the millions. Both, despite being exclusives and despite being new IP (to many, Astro Bot is their first Astro game so they see it as a new IP).

Those games have also put in work attracting new customers to buy PS5s; that efficiency would've been cut in half if not more, if they were multiplats, especially being non-GAAS titles.
You are wasting your time. These people live in an alternate reality where facts don't reach. They were mysteriously absent in the 2024 UK sales data thread.
 

ArtHands

Thinks buying more servers can fix a bad patch
It's a terrible take because you simply chose to ignore all the games which have been Day 1 across console & PC yet have still failed. It's like Microsoft thinking if they have Game Pass on a billion devices then subscriptions will increase to scale. They didn't. In fact, subscriptions stagnated despite them getting Game Pass on tons more devices.

Meanwhile, we have plenty of exclusive games that have managed to both outshine multiplats in terms of reception, and outperform many multiplats in terms of sales (or at least do as well as them despite being on only one platform). Just last year alone games like Stellar Blade and Astro Bot got tons of praise or, in Astro's case, dominated GOTY awards, while also selling into the millions. Both, despite being exclusives and despite being new IP (to many, Astro Bot is their first Astro game so they see it as a new IP).

Those games have also put in work attracting new customers to buy PS5s; that efficiency would've been cut in half if not more, if they were multiplats, especially being non-GAAS titles.

Not really. That only means without PC, those games would have failed even harder.

Astro Bot only sold 1.5m while Stellar Blade dev hasten the PC port. Doesn't take a lot to come to the conclusion that perhaps this is due to the lack of PC day one.
 
Not really. That only means without PC, those games would have failed even harder.

Astro Bot only sold 1.5m while Stellar Blade dev hasten the PC port. Doesn't take a lot to come to the conclusion that perhaps this is due to the lack of PC day one.

"Only" sold 1.5 million, yet that update was after six months of release, unless you think it's sold 0 copies since mid-October which is literally impossible due to the GOTY boosts the game got. And you are purposefully misrepresenting Stellar Blade; the PC timeframe wasn't "hastened"; Shift Up always planned for the window the game's arriving at. They've even publicly said multiple times they're very happy with the sales, considering it's their first AA/AAA console game and a brand new IP.

You have your own bias and agenda you're projecting onto two games that 100% do not fit the criteria, and you're still doing it to a large extent with Monster Hunter Wilds. How do you know the PC owners who also have PS5s, wouldn't have just picked the game up on PS5? We already know dual PS5/PC owners, some of them purchased Helldivers 2 on PC instead. Which, funny enough, even despite that, at least in UK Helldivers 2 sold more on console anyway, but a considerable margin.

You are wasting your time. These people live in an alternate reality where facts don't reach. They were mysteriously absent in the 2024 UK sales data thread.

You're definitely speaking some truths here 😂
 

Zathalus

Member
Elden Ring did 44% on PC (Steam, mostly) while doing 40% on PS4/PS5. I wouldn't call that "dominating" for PC by any definition of the word. Games like Witcher 3 may have moved more units on PC, but that's because they were regularly put on flash sales for pennies on the dollar.
The cheapest Witcher 3 has ever been on PC is around $8 from a third-party retailer. It's currently $7.99 on PSN right now. Or you can $5 for a second hand copy on PlayStation, but the publisher doesn't see a cent from that. PC flash sales are not really a thing these days anymore, and Steam/Console discounts are usually the same.
It's the reason why even in spite of that, actual software revenue is generally dominated by console and for these types of games, generally by PlayStation. Also I don't think saying the PC player base is bigger than PS5's is a flex; after all there are over a billion PCs in the world that can in theory play games depending on settings, and "only" 75 million PS5s.
Well, considering this is a thread about Monster Hunter, sales data from Capcom would probably be the most interesting and pertinant to the thread, and currently over half of their sales come from PC.
 
Top Bottom