splattered
Member
Nah they learned from the Vita and won't go tht route, it hurt them in the end.
But Sony was just straight up greedy with their proprietary cards, Microsoft doesn't have to be.
History is not exactly repeating itself here...
Nah they learned from the Vita and won't go tht route, it hurt them in the end.
Yeah, he is very careful with his words. It's just those particular stood out to me at the time. Then other words nearly put me sleep at the time.Yeah no idea what’s up with the tech being counterintuitive. Apart from that the Cerney phrasing was just a figure of speech.
Nope imo.Question; do you think that these consoles will be able to pull off games like metro exodus or battlefield at 4K@60 FPS with Raytracing?
Yes, and get mauled on road even while cheating with semi-slicks. Anyway let's continue to laugh at Xbox One:
A very famous anime worldwide (except USA, Canada). Not an exclusive, comes to PS4, Switch, Steam, and probably OUYA if it was there but not Xbox One. An amazing message for Japanese games lovers to know where to go next. It's funny because it's not an exclusive, shows you much.
Wanna laugh? The PS5 is comparable here to RTX2080 (10.1 TF) and the XSX is comparable to 2080 Super (11.9 TF), and for a bigger stretch, 2080ti (13.4 TF)
All running same settings:
If it's that small, then SSD can push that even further and equal or might as well surpass XSX because of not needing to overload CPU/GPU/RAM as its minimal compressed speed goes from 8-9GB/s up to 22GB/s!!!
FIN
![]()
EDIT: Seems like a good #1000 post![]()
That I believe has nothing do to with the hardware.
X is really a great hardware.
But the software output from MS including their big AAA hits had a big drop in quality.
That is why they are trying to rebuild the studios with aquisitions.
TRUE but games designed from the ground up around next gen hardware will look much better than bf/metro on max settings not to mention the worlds and gameplay being much more advanced.Nope imo.
What you can't archive with RTX 2080TI + RT on PC won't happen with AMD RT solution.
When GPU runs at 2.23gig the cpu gets throttled back. All of this is under the same power load, you add some here, and take it away over there and the total is a balance.Yeah, I totally get that, I thought going to 2GHz is pushing it and when they announced 2.23GHz I was like 'oh fuck..." knowing that it is going to run hot at those speeds, unless they have some type of magic cooling system (maybe a thermosiphon cooling system?).
Highly doubtful unless RT is limited to just shadows or just reflections. Basically, used selectively.Question; do you think that these consoles will be able to pull off games like metro exodus or battlefield at 4K@60 FPS with Raytracing?
SMH, nobody said they won next gen. This is a tech related thread that discusses console specs, not sure what you're doing here if it bothers you when people mention superior specs.People talk like Xsex somehow magically won the next gen just because of minor Tflop difference.
Truth is that Playstation is still much stronger as brand and if the only difference is this number on paper, no major flaws like big price difference, broken hardware, no games etc = Playstation is the most likely winner.
Even shitty ass wii sold like hot cakes so it should be clear that masses and casuals wont care about pure power, and they definetly wont see the difference of 2 tflops on the screen.
What they see is games.
And if one of them offers literally instant loading and another doesnt, then that will get more attention as it would be really cool new feature that even casuals understand.
ps. I asked from relatives that dont even game
"what is xbox series x?" and what is "playstation 5" = nobody had an idea that what Xsex is, but most knew that it is probably new playstation as the knew that there is ps3 and ps4
It does tho, and if you are a dev watching gdc video, it is the kind of info that should be included.
You keep posting this but if the PS5 can't hit theoretical top speeds and the system performs closer to 9.2tf then that would make it more a 2070 card which is not in this video.
Go and find a 2070 vs 2080ti video and post it (I'm expecting performance to also be fairly close)
Here is one of the first ones to pop up on YouTube, there are countless others
I mean what desktop GPU would you compare it to taking into consideration the amount of GDDR6 the console has.
That's been talked about on DF I believe. We expect around the 2080 level. Won't really know for sure until the consoles are compared with a multiplatform game.
You keep posting this, when its been proven wrong already.You keep posting this but if the PS5 can't hit theoretical top speeds and the system performs closer to 9.2tf then that would make it more a 2070 card
You work at DF?
DF discussed Series X GPU, I was asking you about PS5 GPU.That's been talked about on DF I believe. We expect around the 2080 level. Won't really know for sure until the consoles are compared with a multiplatform game.
Ok, just thought I'd ask cos you used the word "we"That's been talked about on DF I believe. We expect around the 2080 level. Won't really know for sure until the consoles are compared with a multiplatform game.
DF discussed Series X GPU, I was asking you about PS5 GPU.
I'm pretty sure MS do use the words "most powerful" in their marketing. I think it's indisputable that they are power leaders, whilst at the same time probably being more expensive, more power hungry and more inefficient, but definitely most powerful.Here is my reflexion:
Why Microsoft is not claiming that the XSX is the most powerfull console in the market?
Are they afraid that Sony start marketing the PS5 as the most fast/smart console in the market?
Is Fast/Smart > Powerfull?
Think about that
![]()
You keep posting this but if the PS5 can't hit theoretical top speeds and the system performs closer to 9.2tf then that would make it more a 2070 card which is not in this video.
Go and find a 2070 vs 2080ti video and post it (I'm expecting performance to also be fairly close)
Here is one of the first ones to pop up on YouTube, there are countless others
If you mean the APU features VRS then yes.So vrs for the PS5 or not?
And raytracing comparison between the 2 consoles is gonna be intersting.
TRUE but games designed from the ground up around next gen hardware will look much better than bf/metro on max settings not to mention the worlds and gameplay being much more advanced.
People talk like Xsex somehow magically won the next gen just because of minor Tflop difference.
Truth is that Playstation is still much stronger as brand and if the only difference is this number on paper, no major flaws like big price difference, broken hardware, no games etc = Playstation is the most likely winner.
Even shitty ass wii sold like hot cakes so it should be clear that masses and casuals wont care about pure power, and they definetly wont see the difference of 2 tflops on the screen.
What they see is games.
And if one of them offers literally instant loading and another doesnt, then that will get more attention as it would be really cool new feature that even casuals understand.
ps. I asked from relatives that dont even game
"what is xbox series x?" and what is "playstation 5" = nobody had an idea that what Xsex is, but most knew that it is probably new playstation as the knew that there is ps3 and ps4
You keep posting this, when its been proven wrong already.
You work with this shit and hold your opinion with humility.I don't know tbh. Let's just wait and see. So many comments about people trying to imagine what 9.2TFLOPS - 10.2TFLOPS vs. 12TFLOPS will mean. We have a LONG way before that's going to be concrete. I'd rather not waste time imaging scenarios.
2070 is a 7.5 TF card, drops from max are within 1-2% max. So, how about some better math?
Ok no problem, let's do a 7.5 TF comparison to 2080 super, just in case
Ok, only found 2070 Super which is 9 TF and even the 5700XT and a bunch, just make sure to see them all when it's showing 4K ultra. But I'm glad with your response that you expect even close results with that margin:
How are feeling my Xbox brothers? FUD? It's a traditions, PlayStaions always dominates. It's not too late.
![]()
![]()
Mark Cerny didn’t talk about it.If you mean the APU features VRS then yes.
But if Sony will implement it in their API it is to be announced yet.
Lol, you trying to convince yourself or others with all these posts? Doing all kinds of weird calculations and predictions.
I'm pretty sure MS do use the words "most powerful" in their marketing. I think it's indisputable that they are power leaders, whilst at the same time being more expensive, more power hungry and more inefficient, but definitely most powerful.
Im still wrapping my head around this, there are so many variables. That means, thanks to their unified memory and APU architectures, games can target the GPUs for things OTHER than simply better resolution or other graphics-orientated tasks. It means they can use their CUs for tasks related to physics, game logic, AI, audio, and other such things. And that's an area where XSX has an advantage at least comparable to PS5's advantage in the SSD department.
The main reason for that is because XSX has 16 additional CUs. That's additional always-present, always-fixed physical hardware on the GPU silicon. That means, at the very least, XSX can match graphical fidelity of PS5 games but push for better physics calculations, AI routines, logic code, and other non-graphics features as general-purpose compute targeted for parallelism on the extra CU cores. And the best part is, many of these things are very scalable with today's engines and tools, with a growing number that target parallelism-optimized workloads.
With your reasoning PS4 should had 60 fps as a standard while One 30 fps. Surprise: both sucked.So, one thing that I don't get about ps5 ssd. I get that it's fast. Superfast. So fast that developers can change at least level design - remove all those mountains of losblockers etc. But. Multiplat will be oriented to work fine on the weakest ssd, if not the laptop hdd with 5400 rpm. And that leaves us with first-party games for ps5, fully utilizing it's ssd capabilities. And it's around 30 games for ps5 lifecycle. And I don't think that tradeoff in gpu power for ssd is worth it. And if I'm mistaken please feel free to correct me, but I don't understand the benefits of superfast ssd instead of cpu and gpu power. And I'm not sure that ps5 cpu and gpu will be able to process this data and deliver the generation leap in image quality at the same time. And I want the next gen to leave 30fps console games behind. I don't want another generation of 30fps games. And my biggest fear right now is that it won't happen for ps5.
So fast that developers can change at least level design - remove all those mountains of losblockers etc.
Agreed, beyond resolution there shouldn't be much difference. We'll probably hit another #ResolutionGate with Series X aiming for true 4K or close to it while PS5 will use various other techniques to hit (fake) 4K.Im still wrapping my head around this there are so many variables
My guess is games will run at feature parity with PS5's resolution being lower, care to chime in on this points?
- PS5 has less CUs but they are clocked higher
- 36CUS will have less idle resources, easier to use all 36CUs in parallel than 52CUs
- Other GPUs components running at higher frequency
- Does dropping resolution free up CU resources?
DF discussed Series X GPU, I was asking you about PS5 GPU.
Here, amazing one:
I was responding to comment about Series X being compared to 2080 or 2080 Super while no such comparison was made for PS5 GPU by DF.
Around E3 time would be a good guess. Developers are still going to do some digital presentations, so is a fairly good bet.When do you think until we see the first third party games?
A quick update on backward compatibility – With all of the amazing games in PS4’s catalog, we’ve devoted significant efforts to enable our fans to play their favorites on PS5. We believe that the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5.
We’re expecting backward compatible titles will run at a boosted frequency on PS5 so that they can benefit from higher or more stable frame rates and potentially higher resolutions. We’re currently evaluating games on a title-by-title basis to spot any issues that need adjustment from the original software developers.
In his presentation, Mark Cerny provided a snapshot into the Top 100 most-played PS4 titles, demonstrating how well our backward compatibility efforts are going. We have already tested hundreds of titles and are preparing to test thousands more as we move toward launch. We will provide updates on backward compatibility, along with much more PS5 news, in the months ahead. Stay tuned!
TRUE but games designed from the ground up around next gen hardware will look much better than bf/metro on max settings not to mention the worlds and gameplay being much more advanced.
Uhm? yes. If we are going down this road why not question CU count, CPU cores, SSD speed etc.You can't just say "Because Mark Cerny said so"
![]()
Unveiling New Details of PlayStation 5: Hardware Technical Specs [UPDATED]
Watch live for a deep dive into PS5's system architecture and how it will shape the future of games.blog.us.playstation.com
Update regarding PS4 backwards compatibility on PS5
![]()
Unveiling New Details of PlayStation 5: Hardware Technical Specs [UPDATED]
Watch live for a deep dive into PS5's system architecture and how it will shape the future of games.blog.us.playstation.com
Update regarding PS4 backwards compatibility on PS5