Uzupedro
Member
Hey, one ticket please, it should be a funny ride this time.Don't worry I've got you covered
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If I've missed anyone, don't worry you will be seated soony
Hey, one ticket please, it should be a funny ride this time.Don't worry I've got you covered
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If I've missed anyone, don't worry you will be seated soony
You are using the data after multiples DLC/expansions.
The game shipped way lower than that.
It was 61.78GB at launch.
Ouuuu I see I'm up in there, thanks!!Don't worry I've got you covered
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If I've missed anyone, don't worry you will be seated soony
That Developer who was analyzing the UE5 presentation
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Yeah that’s the thingAren’t a lot of 360 games recompiled for X86? As in you bollock your 360 disk in and it downloads a patch?
That would be running natively rather than emulated, and is much easier on the CPU, and much better full-stop.
Because it uses data as cache in the MP and probably download something after installed plus the future planned DLCs,It required 130GB from the beggining...
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Don't worry I've got you covered
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If I've missed anyone, don't worry you will be seated soony
No that’s not the thing. It isn’t recompiled. Yes you have to download it.Yeah that’s the thing
Just enjoy your toys FFS.
These things don't cure cancer.
What’s it downloading? Clearly not the regular game patch.No that’s not the thing. It isn’t recompiled. Yes you have to download it.
Because it uses data as cache in the MP and probably download something after installed plus the future planned DLCs,
The full game download was 61.78GB at launch.
Activision own words.
“In each of the Specs, the HDD references HD space of 175GB. 175GB is the storage space we recommend players keep available in order to download the post-launch content we’ll be bringing to Modern Warfare. At launch, the initial download will be smalle
I looked some more and I maybe wrong. I will post when I get it.What’s it downloading? Clearly not the regular game patch.
Well if they keep adding content yes they can reach 288GB but that is very unlikely for a yearly franchise.I understand, but to my initial point... if COD was designed to take 35% of the HDD for the PS5, why would they don't follow the same practice and design the game to take 35% of 825GB, without the duplicate assets, adding better compression rate with Kraken, they can use 288GB for their next games and easily compress a lot more data than before...
I expect many next gen games will be around 200 GB, but game with CGI assents quality (something like in UE5 tech demo) wouldn't even fit on 1 TB. Developers will be forced to make compromises and not just because of small SSD, but also because very few people will be able to download their game (not everyone has ultra fast internet connection).
I looked some more and I maybe wrong. I will post when I get it.
There's really no hope for some of you buggers is there?But if they did, it's pretty clear which one would do a better job of it.
If I’m not wrong they recompile the game to run via emulation.I looked some more and I maybe wrong. I will post when I get it.
That is recompiling a virtual gpu into x86 not game code. Look in the article I linked further down.If I’m not wrong they recompile the game to run via emulation.
“We then take old 360 games and run them in the emulator.”
“Basically, we have a VGPU – or an Xbox 360 GPU that we’ve recompiled into x86 – and we run the entire 360 OS stack,“
“We take each game, we recompile it so that it runs, but basically we’re running it still in a 360, and the team goes through the game with multiple passes.”
I suspect HLE style emulation. Where the system calls are intercepted and translated to the new hardware calls, as opposed to creating a fully singing and dancing Xbox 360 emu. HLE requires individual understanding of the api calls each game makes which would explain some kind of wrapper per game. Indeed this is how Xbox classic emulation worked on 360 if I’m not wrong, makes sense they built on it.I looked some more and I maybe wrong. I will post when I get it.
They clearly said they need to recompile each game...That is recompiling a virtual gpu into x86 not game code. Look in the article I linked further down.
There's really no hope for some of you buggers is there?
Well if they keep adding content yes they can reach 288GB but that is very unlikely for a yearly franchise.
Edit2: did I miss that whole bottom section you posted? I must be blind today.That is recompiling a virtual gpu into x86 not game code. Look in the article I linked further down.
edit:
“We take each game, we recompile it so that it runs, but basically we’re running it still in a 360, and the team goes through the game with multiple passes.”
Definitely sounds like HLE. Low compatibility due to individual analysis required, but best performance.If I’m not wrong they recompile the game to run via emulation.
“We then take old 360 games and run them in the emulator.”
“Basically, we have a VGPU – or an Xbox 360 GPU that we’ve recompiled into x86 – and we run the entire 360 OS stack,“
“We take each game, we recompile it so that it runs, but basically we’re running it still in a 360, and the team goes through the game with multiple passes.”
In simple terms they created a emulator for 360 to run over x86 and the games needs to be compiled to it.
Don't worry I've got you covered
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If I've missed anyone, don't worry you will be seated soony
I'm quite late but still sooner than Soony. Aboard, please!Don't worry I've got you covered
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If I've missed anyone, don't worry you will be seated soony
I was wrong.
Sounds like there is some recompile but I don’t think they are using source code
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How Xbox One X emulation technology is helping to resurrect the last two generations of Xbox classics in 4K
How good forward planning and the 'Heutchy Method' allow Microsoft to upscale their classic Xbox games in 4Kwww.gamesradar.com
I’m not sure what are you trying to say... the community 8k texture pack for Skyrim is 5.5GB.I don't think they will add content, the only thing they will do is increase the quality of the content they use, instead of 1080p textures, they can go with 4 and 8K textures... Will It increase the game file? yes. Will they be able to remove a lot of duplicate assets? yes. Will they use better compression than before because now they don't need to decompress using the CPU? Yes... So if they needed 35% of 500GB for a game, good, now they have 35% of 825GB...
I want a ticket in the first waggon please.All aboard!!
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It is still software emulation.Being able to recompile and hack the game around to run closer to natively, or in the way WINE works is preferable to running in some software emulator. Microsoft are doing a good job, either way. Much harder to do with games tightly optimised around Cell and its quirks and timings, I'd imagine.
All aboard!!
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I could be wrong but I don’t think they have source. I assume they disassemble the executable.It is still software emulation.
The 360 GPU is emulated on XB1.
They recompile the games to get better performance because they have the source game for that something that most emulators doesn’t.
It is different from Wine.
Maybe I missed it, but why aren't there more discussions about machine learning? I know that a chief studio officer from EA, I believe, made mention of machine learning being powered by the GPU in one of the WIRED articles from 2019. But my questions are:
1. Why didn't Mr. Cerny speak or give any hint about ML in his 'Road to PS5' talk?
2. If ML is present, then is it the same kind of implementation that MS has in their XSX? Basically, does the PS5 support ML just like the XSX does?
To be fair they never disclosed how they recompile it.I could be wrong but I don’t think they have source. I assume they disassemble the executable.
Ps. Here is another interview about backwards compatibility. I only listened to a little bit so far.
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Eric Heutchy on Backward Compatibility, Xbox One X Enhanced Games, and The Heutchy Method
Xbox One X Enhanced Games with Backward Compatibility are AMAZING. You can play a decade old game - originally meant for 640x480 or 720p resolution - and enjoy it in 4k resolution. Not upscaled. Actually up to 10x clearer within recompiling the game? How? Xbox's Eric Heutchy tells Scott how!hanselminutes.com
Listen at the 3 minute mark. No access to source code.To be fair they never disclosed how they recompile it.
All aboard!!
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First you posted TimDog's shit here as a matter of fact.I don't think they will add content, the only thing they will do is increase the quality of the content they use, instead of 1080p textures, they can go with 4 and 8K textures... Will It increase the game file? yes. Will they be able to remove a lot of duplicate assets? yes. Will they use better compression than before because now they don't need to decompress using the CPU? Yes... So if they needed 35% of 500GB for a game, good, now they have 35% of 825GB...
The Series S is the stump that forms the base of the table.
First you posted TimDog's shit here as a matter of fact.
Now, you tell us that the next CoD is going to be the 35% of the PS5 SSD (825Gb). So following your logic, the new CoD is going to be bigger on the SX, because it has 1TB.
Cut the crap![]()
No boost mode and no downclocking bits are the kind of attention seeking PR talk that shows how much they are actually lagging behind the competition.
They actively need to bring the competition into the conversation, and that's quite honestly a sign of weakness and shows where you stand on the pecking order.
Didn't most of you pass away in the last derailment ?Don't worry I've got you covered
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If I've missed anyone, don't worry you will be seated soony