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Next-Gen PS5 & XSX |OT| Console tEch threaD

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rsouzadk

Member
no, its a 5x increase. PS3 (230 gflops) to PS4 (1840 gflops) was an 8x increase. and yes, gcn flops were far more powerful than rsx gflops which was a notoriously bad gpu. the 1.3 tflops x1 is 5x more powerful than the 360 gpu which was 250 gflops. and look at how that turned out. a 720p machine at launch with CoD and BF4 running at 720p, imagine PS5 games launching at 1080p in order to deliver next gen graphics. 5x is simply not enough. And FYI, GCN had major improvements over the arch the xbox 360 gpu was built on. no one bothered to add that up and say but what about performance in Terascale FLOPS!!!

And this gen didnt even have a SSD or a CPU upgrade. nothing too taxing for the GPU to render. no physics, no destruction, no fast travel while ingame like the ssd should allow next gen. no resource hogs like ray tracing. every tflop is going to matter. they need a gpu even more powerful than what they could afford for $399 on 2013.

How can you say that with games like GoW, Horizon, DC, RDR2, Death Stranding, etc?

"“The Kratos model for the new God of War was created from scratch with the intent of pushing the technology of what we have done before at Santa Monica Studio,” says Rafael Grassetti, art director at Santa Monica Studios. “The geometry was made with a higher density from most of the games because we were going to explore things like muscle deformation systems underneath the skin and we needed enough geometry to drive that information. "

Facial Polygon Count Comparison

PlayStation 2: 1,200
PlayStation 3: 5,700
PlayStation 4: 32,000

***

 
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Reindeer

Member
PS3 to PS4 was nearly an 8x jump in flops. Sorry, I had to do it. :messenger_tears_of_joy:

2rJWOLQ.jpg

You mean 4.5X
 
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pawel86ck

Banned
Even at 9.2 (lowest we expect) it would be 6.4X more powerful than this gen, that's way more difference than we got last time around.
2GHz is totally out of question. If you really want to take 36CU rumor seriously 1750-1800MHz is much more realistic, and that's around 8TF.
 

cragarmi

Member
So for what it's worth I recently had a drink with a friend of mine who happens to work at a small games developer here in the UK. I know he is currently working on a next gen title. He was excited to tell me they have recently received PS5 Dev kits. So I had to ask him about the specs. He wouldnt tell me much, clearly more beer would be required, but he did tell me that the documentation which came with the kits mentioned they are targeting around 13 TF, but clocks and frequencies were TBD. He wouldn't tell me what the current kit contains, but apparently it's a ways off. He was more excited about the SSD to be honest, as it is ridiculously fast, significantly faster than his PC!

So to me this likely points to a lower speced early dev kit in the wild.

I also asked about the Series X, but they are yet to receive kits from Microsoft.

He gave me permission to post this btw, didn't want to get anyone in trouble!
 

SlimySnake

Flashless at the Golden Globes
5x increase? What are you smoking?

its 1.8 GCN vs a potential 9.2 RDNA. How is that 5x? lol
no, its a 5x increase. PS3 (230 gflops) to PS4 (1840 gflops) was an 8x increase. and yes, gcn flops were far more powerful than rsx gflops which was a notoriously bad gpu. the 1.3 tflops x1 is 5x more powerful than the 360 gpu which was 250 gflops. and look at how that turned out. a 720p machine at launch with CoD and BF4 running at 720p, imagine PS5 games launching at 1080p in order to deliver next gen graphics. 5x is simply not enough. And FYI, GCN had major improvements over the arch the xbox 360 gpu was built on. no one bothered to add that up and say but what about performance in Terascale FLOPS!!!

Try to read it this time. It helps to read past the first sentence.
 

SlimySnake

Flashless at the Golden Globes
How can you say that with games like GoW, Horizon, DC, RDR2, Death Stranding, etc?

"“The Kratos model for the new God of War was created from scratch with the intent of pushing the technology of what we have done before at Santa Monica Studio,” says Rafael Grassetti, art director at Santa Monica Studios. “The geometry was made with a higher density from most of the games because we were going to explore things like muscle deformation systems underneath the skin and we needed enough geometry to drive that information. "

Facial Polygon Count Comparison

PlayStation 2: 1,200
PlayStation 3: 5,700
PlayStation 4: 32,000

***

Look up interviews by horizon and gow devs. They had to gimp the fight with the stranger because the console couldn't handle kratos being thrown away across the map after every punch. Horizon devs took out coop and flying because the gpu couldn't handle pretty graphics with two players or render the world while flying at the same level of detail.

With the cpu finally allowing all kinds of new stuff like destruction, realistic npc behavior and ssd allowing fast loading of assets in and out of memory, the gpu will have even more work to do. Because at the end of the day, the gpu will have to render all that.
 

Darklor01

Might need to stop sniffing glue
Nothing I know of but I also don't take anything he says too seriously.

Like you alluded it could mean anything even a delayed game.

The only reason I can think of at this point to result in a delay to releasing the console would be production issues, or something else in the supply/delivery chain. It’s pretty far out for that kind of thing. I don’t buy it, but we shall see what happens.
 

RaySoft

Member
He must have diff specs from diff sources bcus he's not confident in actuals and says he's heard different numbers.
It dosent matter much to be in the know, if the reciever of the information isn't qualified enough to interpret the data.
i.e. Dev A gives you numbers from the kit he has access to, and maybe another dev B gives contradicting numbers, you should know that Dev A has an older iteration of the devkit than dev B. When that's said, they should also know that the retail unit won't be the same as those numbers you just got out of the devkits either...
 
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RSX + Cell maybe? Anyway I doubt RSX alone (cut down 7800 GTX) was reaching 400 GFLOPS when 8800 GTX (much more superior card compared to 7800 GTX ) was only reaching 345 GFLOPS.

Both the 360 and ps3 were doing some crazy math. Real single precision (the number people are talking about with the 9.2 and 12 talk) was 240 for the 360 and 230 for PS3.
 
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Jtibh

Banned
There is a lot of projection going on in this post, and it comes off as pretty winy of not getting every little detail you so desire.

Is this your first foray into a new console gen on a gaming forum with potential leakers?

The part he was talking about being shared with me that “can never see the light of day” is not related to next gen talks, only further solidifying his sources.


You know what i am getting at and that is these guys dont give any information and thats ok. Repeating the same old over and over and thats ok.
But than as my mother used to say if you have nothing of substance dont say anything.

I can make you a collage of all their comments and you will see a nice pattern of catch and release.
Beating their chest that they know all the secrets but hey i cant say anything till release.
Again none of my business but dont you think there are a lot of impressionable people here that gobble everything up they may or may not say? And therefor there is a little exploitation going so they stay relevant?

I welcome every new information but i have a hard time looking at these people as leakers rather than attention whores.

And again my complain is their delivery.
Not if they dont share info or whatever you think i was upset about.
 

Gamernyc78

Banned
It dosent matter much to be in the know, if the reciever of the information isn't qualified enough to interperate the data.
i.e. Dev A gives you numbers from the kit he has access to, and maybe another dev B gives contradicting numbers, you should know that Dev A has an older iteration of the devkit than dev B. When that's said, they should also know that the retail unit won't be the same as those numbers you just got out of the devkits either...

OH I'm not in disagreement lol also it doesn't matter if your in the know and are just getting conflicting info then the leaks become "it couod be this but I heard this too" tht isn't helpful.. But hey it is what it is 🤷‍♂️
 

rsouzadk

Member
Look up interviews by horizon and gow devs. They had to gimp the fight with the stranger because the console couldn't handle kratos being thrown away across the map after every punch. Horizon devs took out coop and flying because the gpu couldn't handle pretty graphics with two players or render the world while flying at the same level of detail.

With the cpu finally allowing all kinds of new stuff like destruction, realistic npc behavior and ssd allowing fast loading of assets in and out of memory, the gpu will have even more work to do. Because at the end of the day, the gpu will have to render all that.

It just validates that there is games in this gen that are heavy tax rendering on gpus.
 

nowhat

Member
1000s dead apparently.
1000s dead? Where are you getting this from? The latest numbers I've seen is 42 dead, about 1400 infected. While it obviously is a nasty outbreak that must be handled with suitable care, your numbers are way off. And still, of the infected only a small percentage die, this is not rabies we're talking about.
 

pawel86ck

Banned
Both the 360 and ps3 were doing some crazy math. Real single precision (the number people are talking about with the 9.2 and 12 talk) was 240 for the 360 and 230 for PS3.
7800GTX and RSX werent using unified shaders, so I dont know how to calculate flops. But I think PS3 GPU was weaker than people realize. Back then I had 8800Ultra, and PS3 multiplatform games run much better on my PC. For comparison FEAR 1 run at 720p (no AA) 20-30fps on PS3, and solid 60fps at 1080p on my PC with MSAAx4 on top of that.

fear-2-2.png
 
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TeamGhobad

Banned
1000s dead? Where are you getting this from? The latest numbers I've seen is 42 dead, about 1400 infected. While it obviously is a nasty outbreak that must be handled with suitable care, your numbers are way off. And still, of the infected only a small percentage die, this is not rabies we're talking about.

 

nowhat

Member
Ah yes, worldstarhiphop.com, your go-to source for up-to-date information on global pandemics.

I'll wait for some more official sources thankyouverymuch. A lot of fear mongering happened with the SARS outbreak/bird/swine flu's too, that turned out to be patently false.
 

TeamGhobad

Banned
Ah yes, worldstarhiphop.com, your go-to source for up-to-date information on global pandemics.

I'll wait for some more official sources thankyouverymuch. A lot of fear mongering happened with the SARS outbreak/bird/swine flu's too, that turned out to be patently false.

source was posted on twitter they just reuploaded it are you really this thick?
 

SCFC_

Banned
So for what it's worth I recently had a drink with a friend of mine who happens to work at a small games developer here in the UK. I know he is currently working on a next gen title. He was excited to tell me they have recently received PS5 Dev kits. So I had to ask him about the specs. He wouldnt tell me much, clearly more beer would be required, but he did tell me that the documentation which came with the kits mentioned they are targeting around 13 TF, but clocks and frequencies were TBD. He wouldn't tell me what the current kit contains, but apparently it's a ways off. He was more excited about the SSD to be honest, as it is ridiculously fast, significantly faster than his PC!

So to me this likely points to a lower speced early dev kit in the wild.

I also asked about the Series X, but they are yet to receive kits from Microsoft.

He gave me permission to post this btw, didn't want to get anyone in trouble!
This is true about the dev kits from Microsoft 🤭
 

T_T

Member
So for what it's worth I recently had a drink with a friend of mine who happens to work at a small games developer here in the UK. I know he is currently working on a next gen title. He was excited to tell me they have recently received PS5 Dev kits. So I had to ask him about the specs. He wouldnt tell me much, clearly more beer would be required, but he did tell me that the documentation which came with the kits mentioned they are targeting around 13 TF, but clocks and frequencies were TBD. He wouldn't tell me what the current kit contains, but apparently it's a ways off. He was more excited about the SSD to be honest, as it is ridiculously fast, significantly faster than his PC!

So to me this likely points to a lower speced early dev kit in the wild.

I also asked about the Series X, but they are yet to receive kits from Microsoft.

He gave me permission to post this btw, didn't want to get anyone in trouble!

Ehm, so this is new (assuming of course you are not bsing all of us for laughs, but i want to believe you are telling the truth). So I expect you saw this coming RDNA or GCN teraflops ? :p
 

geordiemp

Member
So for what it's worth I recently had a drink with a friend of mine who happens to work at a small games developer here in the UK. I know he is currently working on a next gen title. He was excited to tell me they have recently received PS5 Dev kits. So I had to ask him about the specs. He wouldnt tell me much, clearly more beer would be required, but he did tell me that the documentation which came with the kits mentioned they are targeting around 13 TF, but clocks and frequencies were TBD. He wouldn't tell me what the current kit contains, but apparently it's a ways off. He was more excited about the SSD to be honest, as it is ridiculously fast, significantly faster than his PC!

So to me this likely points to a lower speced early dev kit in the wild.

I also asked about the Series X, but they are yet to receive kits from Microsoft.

He gave me permission to post this btw, didn't want to get anyone in trouble!

So welcome to the insider club, its growing exponentially.
 
7800GTX and RSX werent using unified shaders, so I dont know how to calculate flops. But I think PS3 GPU was weaker than people realize. Back then I had 8800Ultra, and PS3 multiplatform games run much better on my PC. For comparison FEAR 1 run at 720p (no AA) 20-30fps on PS3, and solid 60fps at 1080p on my PC with MSAAx4 on top of that.

Hard to compare, I'm sure your PC system had more total system memory and an OoO CPU.
 

cragarmi

Member
Ehm, so this is new (assuming of course you are not bsing all of us for laughs, but i want to believe you are telling the truth). So I expect you saw this coming RDNA or GCN teraflops ? :p

The document doesn't specify, and as he wouldn't tell me what's in the current kit it's difficult to say. But the fact that the documentation doesn't specify, and we know they are using RDNA? for final unit.

At least it isn't as vague as 4x as powerful...
 
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