Maybe we are talking past each other. For output I agree with what you have there.
On the input side it will be whatever "over 5 gigabytes/sec" is for compressed data. The SSD can pull RAW data at 5.5 GB/s if it does not need to be decompressed but reading kraken data it will be limited to whatever that "Over 5 " value is.(between 5 and 5.5 GB/s)
This thing will not get delayed. Zero chance.
5 days ago they confirmed convid wont impact the Launch... doesn’t make sense.
So here I am, emerging from a 4 days Phantasy Star Online 2 marathon (used to play the original a LOT) 30 pages later....
I was such a happy camper, PSO2 in english... a few more days for PS5 games...
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Will they cancel the SEGA reveal too?
Who is Amanda Cerny? A relative of Mark Cerny, also working on PS5? Never heard of this person before.*) That is Mark Cerny, not Amanda Cerny who you need to see and the links are waiting in the Pony Discord!
It does not Apply to XSX, because Its running Windows and DX12. How many times we need to remind you that maybe architecture of XSX is better than PC, but from software point of view Its just a PC. And that’s not how data is Stored on Windows. Quit dreaming.same applies to XSX btw
anyway, those consoles are going to last for 6-7 years. . PCs will pick up eventually.
BRUH
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Who is Amanda Cerny? A relative of Mark Cerny, also working on PS5? Never heard of this person before.
Big announcement. The fucking irony.
Another Stadia?This is not the big announcement. They'll reveal a form of cloud-gaming at the Famitsu tomorrow.
Another Stadia?
Kidding aside, I hope it's good and works well, if that's the case.
lmao. Change my tune? Last post? That was literally my first reply to your post. Literally. Before that i was talking to xacto who unlike you had the decency to ask for my sources without being a little cunt like you were below.
I could've been a cunt and told you to take the L when posting that screenshot that you said didnt exist, but I was decent about it, posted the screenshot and left it at that. You could've done the decent thing and left it at that. Instead you have decided to regurgitate this hilarious argument that the demo is Epic's not Sony. Well no shit, why else would I reply to you and say that Sony had some control over it if I didn't agree? Why would you ask me to provide you with receipts if you didnt agree that it would mean Sony had some control over it?
It's so hilarious to see you jump through hoops to get a win online. no one cares. Take the W. Go home, make love to your wife. Jerk off. I couldn't care less.
All this because I posted this below.
I expected PC fans and Xbox Discord to get upset over this, but it seems just that tiny bit about Cerny not doing an adequate job triggered you to this extent. I literally said he's created a monster. I implied that his console design has changed an era of PC taking the performance crown and you get upset over a little bit about marketing. Get some help. There are far more important things to worry about.
It will work eventually, I mean, at the end of the day it's the Netflix/Spotify of gaming, it's gonna be very much present at some point, but we're not quite there yet, and for early adopters is quite a shit show. Besides the fact that there can only be so many people going for it right now, given internet speed in some places."Cloud-based gaming" is a passion killer. Are we still trying to make it work?
The only incentive for me as a gamer would be if they can offer developers unparalleled computational power to achive whatever they want."Cloud-based gaming" is a passion killer. Are we still trying to make it work?
another interview with Scorn dev was posted just now, is asked about next gen consoles a few times
I'm not sure, is it the sacrificed DRAM-less stunt they went for that added more seek time than needed? Meaning it's probably 2.4GB/s but more latency due to data seek?geordiemp
If so, I can't understand why would they go for DRAM-less.
you'd sure hope that Cerny and his team thought about the advantages this system must bring in order to prefer this dedicated (but probably more expensive) setup instead of the more common setup that MS has opted for. Why invest in these hardware and make the console more expensive when in the end, the brute force way might bring a better image quality. Sony made that mistake in the past with PS3 and the have learned form that scenario. PS4 was a succes because of the developer friendly setup. If we can beleave Cenry than PS5 is made with the same philosophy. besides the SSD controller, i feel that the biggest part of the dedicated hardware costs was in R&D and not much in manufacturing. we still dont know anything about the size of the PS5 SOC? You'd say that by now a picture of the soc must have leaked... thet have started production allready...You remove from one place and put in another. So it is possible that PS5 may be more expensive than XSX (possibility, I do not know the price of any)
You didn't watch the xbox demo? Well, it won me 1 month golden membership and that "GIF/Meme Champion" title of May:
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NeoGAF May Gif and Meme Contest *Winner Gets Gold*
www.neogaf.com
The framerate drops in the Minecraft demo was insane and they tried their best not to move around when ray tracing is on. Even the unplayable cutscene was stuttering like hell.
Then again, some people would rather pick a Lego Ferrari F40 over a realistic one.![]()
you'd sure hope that Cerny and his team thought about the advantages this system must bring in order to prefer this dedicated (but probably more expensive) setup instead of the more common setup that MS has opted for. Why invest in these hardware and make the console more expensive when in the end, the brute force way might bring a better image quality. Sony made that mistake in the past with PS3 and the have learned form that scenario. PS4 was a succes because of the developer friendly setup. If we can beleave Cenry than PS5 is made with the same philosophy. besides the SSD controller, i feel that the biggest part of the dedicated hardware costs was in R&D and not much in manufacturing. we still dont know anything about the size of the PS5 SOC? You'd say that by now a picture of the soc must have leaked... thet have started production allready...
I have several problems with cloud-gaming.The only incentive for me as a gamer would be if they can offer developers unparalleled computational power to achive whatever they want.
So like using the power of 5 Ps5/XSX for one game session , if the developer chooses to do so. Thats what Stadia promised too. New ways for creators to leverage the underlying architecture.
They haven't shown anything in that regard yet. For me theres no reason to use stadia currently. ( I have Stadia Pro and gave it a try several times ).
Something like dark souls on Stadia can't work because of lags/latency/resolution drops even if you have a really solid connection. Same goes for every game that needs fast reactions/has fast gameplay.
Yep which is why i don't get the 'one tiny part of the core' comment.
Either the XSX decompression is going to be WAY SLOWER, or he's hugely underestimating the CPU resources that are going to be required.
Ah thanks, that makes a lot more sense. 3 vs 9 seems reasonable given the speed difference of the drives
The updated DirectStorage API uses 1/10th of a core for file I/O rather than 2 full cores with the existing API according to Microsoft. In PS5 one of the I/O coprocessors deals with the SSD file I/O.
For the decompression the unit in XSX is said to be the equivalent 3 Zen 2 cores versus 9 Zen 2 cores for PS5's decompression unit according to Cerny.
Thats a lot of bullshit to be honest.I have several problems with cloud-gaming.
At first, IMO such services compete with real gaming PCs that costs more than a thousand dollar. If you play on consoles and/or PC-games with low requirements it would no longer be worth it (after you don't need strong hardware; In addition, even cheap (integrated) graphics cards are quite capable nowadays).
Then you have to pay a monthly fee. If you want 4k @ 60fps mostly you need to pay a extra-fee. And we shouldn't forget that you still need a device that can play the stream properly (notebook or PC + monitor with decent resolution).
And even then you cannot have the freedom to play any game. In addition, some games have to be paid extra.
At this point, a service like Stadia is pointless for me. However, there are also services where you have direct access to a "real" Windows-gaming-PC. Here I can install everything I want (and keep the games I bought). But that costs significantly more money again. So much that buying a real gaming PC would be more worthwhile after a few months. And I have not mentioned possible failures, frame drops or even the discontinuation of such a service.
And as long as it stays that way I don't touch cloud gaming.
That is exactly what I said, no need to read more into it..
The PS5 SSD can read Raw DATA at 5.5GB/S. Krakan can only decompress data at just over 5 GB/S . ( INPUT SIDE)
The Point was that the PS5 SSD can read data slightly faster then the decompressor can decompress the data. So when reading Krakan data from the SSD the SSD will never reach 5.5GB/S read speed.
EDIT: Just to be clear I am not looking at the uncompressed data after it is decompressed I am looking at how fast you can shovel compressed data into Kraken to be decompressed
What's exactly bullshit? A real gaming pc is absolutely NOT comparable with any streaming-solution.Thats a lot of bullshit to be honest.
What's exactly bullshit? A real gaming pc is absolutely NOT comparable with any streaming-solution.
Regardless of the frequently cited connection problems, it remains that you still need a decent device at home to be able to use the service.
And in the end you have no freedom that you have on your own PC, you cannot keep the games and if Stadia dies everything is gone anyway. It just bothers me that I can't just use my existing Steam library (even if this is now possible with some providers) or that I can't just buy and install every game I want.
I currently see no reason to use any cloud gaming service due to the many remaining technical problems, the restrictions in game selection and the uncertain future.
I hpe the PS5 design leaks tbh
Shattering hopes and dreams of 40yo virgins with the precision of a surgeon.
Shattering hopes and dreams of 40yo virgins with the precision of a surgeon.
"Previous game design philosophy meant the GPU was more likely to be idle most of the cycles due to designing around the redundant data calculation and instead that remaining power was mostly used for pushing higher pixel count through higher FPS/Resolution."With the introduction of SSD in upcoming consoles, game designed around SSD will ensure that VRAM/RAM is constantly kept full of immediate data that will be required for the next 1-2 seconds of game-play instead of redundant data calculated for 30 seconds every scene which might never get used, this design philosophy means GPU will now be effectively working at ~100% workload most of the time and will rarely have idle cycles compared to previous console generation, as they draw more and more new assets/geometry/triangles available in VRAM(constantly pumped into it from SSD) onto display screen, and with less bottlenecks in console design altogether will further ensure that the GPU will mostly be performing at their estimated theoretical Teraflops limit.
Previous game design philosophy meant the GPU was more likely to be idle most of the cycles due to designing around the redundant data calculation and instead that remaining power was mostly used for pushing higher pixel count through higher FPS/Resolution.
This is indeed revolutionary addition to consoles, hope this design philosophy will positively impact how next wave of GPUs get designed 2-3 years into this upcoming console generation.
ToadMan , correct me if I am wrong.
Isn't that a bit counterintuitive based on the smartshift tech in the PS5?With the introduction of SSD in upcoming consoles, game designed around SSD will ensure that VRAM/RAM is constantly kept full of immediate data that will be required for the next 1-2 seconds of game-play instead of redundant data calculated for 30 seconds every scene which might never get used, this design philosophy means GPU will now be effectively working at ~100% workload most of the time and will rarely have idle cycles compared to previous console generation, as they draw more and more new assets/geometry/triangles available in VRAM(constantly pumped into it from SSD) onto display screen, and with less bottlenecks in console design altogether will further ensure that the GPU will mostly be performing at their estimated theoretical Teraflops limit.
Isn't that a bit counterintuitive based on the smartshift tech in the PS5?
What ?Isn't that a bit counterintuitive based on the smartshift tech in the PS5?
Yes PS5 is going to do things better than PC by design.
I hpe the PS5 design leaks tbh
Yes, this means the next-wave of upcoming GPU will have to have even higher texture/pixel fill rate with even higher memory bandwidth to draw more assets as well as push more pixel count simultaneously without being overtly expensive because with this SSD based game-design, Mark Cerny claims of 8 TFs being optimal for 4K gets thrown out of the window, isn't it? Hope Mark Cerny has taken this aspect into account when designing the PS5.I don't agree only with this fragment, today GPU isn't "mostly idle", it's still working most cycles just like you've said with resolution because VRAM contains much data which isn't pushed to frames being there only as backup IF player do someting that would need that data.
Amanda Cerny, how fast do you think she can be filled... no, sorry, wrong thread.