sircaw
Banned
God... I hate the Xbox marketing division...
Sony just spent 250 million, xbox would probably have to double that to fix their marketing division.
Its a disaster zone.
God... I hate the Xbox marketing division...
Xbox trying to tease
Both AMD and Nv knows turing off shader cores is not so simple and Nvidia GTX 970 was a prime example what can happen wrong when too much shader cores are disabled. PS4P GPU was build in a butterfly design and they could turn off half of the chip without impacting performance of the other half, so 18 CUs was emulated perfectly.If this was true the PS4 pro would have had 18 CU
Xbox trying to tease
24m:29s - Cerny talk about GPU, "we want to make sure PS5 can run PS4 games" (BC was clearly their goal in PS5 GPU design)
27m:20s - in regards to BC "a better way is to incorporate any differences in previous console logic into the new console custom chips". (And that includes frequency and CUs amount)
Different CUs amount is a big difference for BC and that's why I think they went with 36 CUs. 48 CUs even at 2000 MHz would be faster (12.2 TF) compared to 36 CUs running at 2.2 GHz. Why they would want to go with smaller and slower GPU then?
I'm convinced the mods let everyone banned from both sides back in, in an attempt to kill off the thread lol. Bit of a backfire though, this is entertaining.![]()
I got curious myself and decided to check. Microsoft did own the IP but then transferred it to Remedy. Not sure if Remedy paid for it or got it for free but that doesn't really matter I guess.I always thought it was just Remedy's ip from day one. Either way it'd be nice to see the ip brought back next gen along with Max Payne but I believe take two owns that now.
Xbox trying to tease
During "The Road to PS5" (starting from 27m10s) Cerny has clearly implied 36 CUs GPU was chosen for a BC reasons.
I think Cerny thought about building PS5 with 48 CUs at one point because he even make comparisons to 48 CUs on one of his slides. Good engineer however should listen to people and because more and more playstation fans wanted BC, so in the end 36 CU GPU design was chosen. Personally I would rather want PS5 without BC, but with stronger GPU. 48 CUs with 2200 MHz would give 13.5 TF and many fans including me were expecting 13 TF.
There's no need to takie into account slower memory pool in real game scenario, because no developer will use more than 10 GB just for textures with only 13.5 GB available. So dont worry, XSX GPU will be well feed with tasty 560 GB/s BW.
I have a technical question about the SSD of the PS5,
How is it possible to manage a 5.5 GB/s of speedrate even if sometimes the files to transfer are very small ?
In a classic SSD, you have a very high speed when you are in sequential mode but for small files the speed transfer decrease a lot.
What is the Sony's solution to stay at the same speed at least all the time ?
Or is it just for big files only ?
Have they always been this juvenile with their marketing? I feel like it's new.
As if they hired some random xbot memelord straight off reddit![]()
560GBs / 52 = 10.77GBs per CU
448GBs / 36 = 12.44GBs per CU
CU fill rate is faster in the PS5 no matter how you spin it, even considering the faster pool only (which will not happen apart from your fantasy land)
As for CU counts, the PS5 is using a design that is part of the future roadmap for AMD, the Xbox is not. Deal with it.
Isn't that the job of the 12 channel IO!?I have a technical question about the SSD of the PS5,
How is it possible to manage a 5.5 GB/s of speedrate even if sometimes the files to transfer are very small ?
In a classic SSD, you have a very high speed when you are in sequential mode but for small files the speed transfer decrease a lot.
What is the Sony's solution to stay at the same speed at least all the time ?
Or is it just for big files only ?
to achieve 5gb/s for example 4KiB of data granularity level per request it is necessary to complete processing in 0.8 useconds per request if time of completion is longer then that the transfer rate naturally will be lower.I have a technical question about the SSD of the PS5,
How is it possible to manage a 5.5 GB/s of speedrate even if sometimes the files to transfer are very small ?
In a classic SSD, you have a very high speed when you are in sequential mode but for small files the speed transfer decrease a lot.
What is the Sony's solution to stay at the same speed at least all the time ?
Or is it just for big files only ?
We need to wait for July 23, MS cannot simply throw every card when they've been more open about the console from the start.
I am always amused by people pretending to know pc gaming. It is this lack of knowledge that allowed Xbox PR to spew outright lies, knowing their customers can't tell the difference between a PC and a hole in the ground.Ditto for nVidia. I hope they only release the 3080ti, a 3050 makes the entire lineup worthless and unmarketable.
I am always amused by people pretending to know pc gaming. It is this lack of knowledge that allowed Xbox PR to spew outright lies, knowing their customers can't tell the difference between a PC and a hole in the ground.
A pity that lies only last until launch.
Since both are using a shared pool for CPU and GPU (MS has been very clear, Sony not as much, but I'm going to assume if they had a secondary pool for games they would have mentioned it), you can't really take the max number and tag it to the GPU. Also, the higher clock speeds should make the Sony CUs a bit thirstier per second right?
Its very very similar yep, but it's ironic thing was Xbox One only have 64mhz advantage over PS4.The irony (and no doubt a wink from Cerny!) being Andrew Goossen and Nick Baker used the exact same argument here for Xbox One versus PS4 after they upped the clocks because they were down by 6CUs/50% on the GPU.
Since both are using a shared pool for CPU and GPU (MS has been very clear, Sony not as much, but I'm going to assume if they had a secondary pool for games they would have mentioned it), you can't really take the max number and tag it to the GPU. Also, the higher clock speeds should make the Sony CUs a bit thirstier per second right?
Posted already or old? Saw it was updated earlier.
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Microsoft Warned Devs Not To Charge Players For Xbox Series X Upgrade DLC - Report
Publishers are said to be warned not to offer DLC to upgrade players from Xbox One to Series X, but other upgrade models remain on the table.www.gamespot.com
Oh man, Phil Spencer has been saying stuff that I really disagree with, what is this sh!t?!
Oh man, Phil Spencer has been saying stuff that I really disagree with, what is this sh!t?!
Its very very similar yep, but it's ironic thing was Xbox One only have 64mhz advantage over PS4.
In the past when we didn't know (or we didn't debate more complex things) I would belive that Cerny was trying to make a damage control, like Xbox team did at certain point over PS4 absolut advantage.
But when we started to debate things like CU's occupancy, variable clocks, Smartshift, latency and the SSD itself I think we got it and made me realize "yeah 36 CUs is not a bad thing or Tflops isn't a absolute parameter", Series X have a power advantage but its not like people think it is.
A great part of my knowledge is Thanks to this thread, but obviously I don't know everything or I completely master the subjects I learned here.
I think time is the answer, we gonna see if Cerny was right or not.
Based in what we debate here, PS5 have a CU occupancy advantage due to the I/O, Cache scrubbers and less CU number and this makes 18% margin drop signaficantly or even dissapear. Or we can tell about Triangle processing where Theorically PS5 can handle better because can fill the CUs with useful work when triangles are small like Cerny said and because of the SSD.
It's things that makes PS5 more powerful than Series X, no probably but is things that can help the console.
Like I said time is the answer.
This is why I'm insterested in what Xbox will show to us in the event.
It's not a fantasy. You really think games load only textures into memory?560GBs / 52 = 10.77GBs per CU
448GBs / 36 = 12.44GBs per CU
CU fill rate is faster in the PS5 no matter how you spin it, even considering the faster pool only (which will not happen apart from your fantasy land)
As for CU counts, the PS5 is using a design that is part of the future roadmap for AMD, the Xbox is not. Deal with it.
In terms of how the memory is allocated, games get a total of 13.5GB in total, which encompasses all 10GB of GPU optimal memory and 3.5GB of standard memory. This leaves 2.5GB of GDDR6 memory from the slower pool for the operating system and the front-end shell. From Microsoft's perspective, it is still a unified memory system, even if performance can vary. "In conversations with developers, it's typically easy for games to more than fill up their standard memory quota with CPU, audio data, stack data, and executable data, script data, and developers like such a trade-off when it gives them more potential bandwidth,"
As you know, with the Xbox One X, we went with the 384[-bit interface] but at these incredible speeds - 14gbps with the GDDR6 - we've pushed as hard as we could and we felt that 320 was a good compromise in terms of achieving as high performance as we could while at the same time building the system that would actually work and we could actually ship."
Oh man, Phil Spencer has been saying stuff that I really disagree with, what is this sh!t?!
Have they always been this juvenile with their marketing? I feel like it's new.
As if they hired some random xbot memelord straight off reddit![]()
No, they shouldn't. And Sony doesn't need to clarify, it's pretty obvious the 16GB are split between the CPU and GPU.
One is the theoretical maximum that a GPU can achieve based on the clock, the other that is really relevant is how much of these TFlops can be achieved in practice. It's not that difficult to understand this difference.
And: the PS5 does not need as much bandwidth because, due to the new architecture, it has to load less redundant data into the memory.
PC 8TB SSD 3x Faster Than PS5’s SSD But it’ll Cost You
Say hello to the AORUS Gen4 AIC 8 Terabyte SSD. It isn’t an SSD as you would expect, in fact it is four 2TB SSD’s mounted on a motherboard which is cooled by its own fan and it runs through the ultra fast PCI-Express 4 16x connection.
Boasting speeds of 15,000MB’s of transfer rate a second (real world hovers around 13GB~ a second), it towers over the PS5’s 5GB a second by a factor of almost 3!
![]()
PC 8TB SSD 3x Faster Than PS5’s SSD But it’ll Cost You
Say hello to the AORUS Gen4 AIC 8 Terabyte SSD. It isn't an SSD as you would expect, in fact it is four 2TB SSD's mounted on a motherboard which is cooled by its own fan and it runs through the ultra...www.playstationing.com
Good luck spending $2,000 on that though.
Oh man, Phil Spencer has been saying stuff that I really disagree with, what is this sh!t?!
Obviously my point is both are theoretical so whatever amount your trying to make the xbox sound slower by also applies to the ps5 tflops.
Also mem bandwith limit it hit when rendering textures not by the SSD (which is 100 time slower). The xbox has better texture compression so loads less data , and the ram is faster so it can render it quicker ( faster fps / higher res).
In short nothing you mention is an actual benefit to the ps5, they are all benefits to the xbox.
560GBs / 52 = 10.77GBs per CU
448GBs / 36 = 12.44GBs per CU
CU fill rate is faster in the PS5 no matter how you spin it, even considering the faster pool only (which will not happen apart from your fantasy land)
As for CU counts, the PS5 is using a design that is part of the future roadmap for AMD, the Xbox is not. Deal with it.
Oh man, Phil Spencer has been saying stuff that I really disagree with, what is this sh!t?!
Oh man, Phil Spencer has been saying stuff that I really disagree with, what is this sh!t?!
So buying a new system to play new games is "completely counter to what gaming is about"?
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This is some crazy preemptive damage control for the game fridge.
Exactly, we still dont know much about RDNA2 and how much both PS5 / XSX will differ from RDNA2 on PC.Honestly at this point, as much as I'm excited to see and breakdown both consoles' overall architectures, no one's talking about the fact that AMD so far hasn't even done a full-on info blowout on RDNA 2's architecture. The only thing we know so far that's been confirmed by AMD is that RDNA 2 will have a 50% improvement in performance-per-watt over RDNA 1, I really wanna see and compare RDNA 2's major architectural differences against RDNA 1.
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Iphone has one of the weakest smartphone hardware on the market. And when was the last time Apple admit how underpowered their machines are?
Very, very bad example. Apple does NOT market power because they would lose.
Well, PS5 Skyrim exists so I can't argue with that.Releasing games only on PS5 that would easily run on Ps4 to force your customers to buy a new console goes right in line with forcing them to buy remasters every generation.
I've never been forced to buy a remaster.Releasing games only on PS5 that would easily run on Ps4 to force your customers to buy a new console goes right in line with forcing them to buy remasters every generation.