Hezekiah
Banned
That's why in the State of Play thread I was asking about Blue Box. I wonder if they're a target - might depend on how Abandoned turns out.Hope herman buys every developer in the Netherlands .
That's why in the State of Play thread I was asking about Blue Box. I wonder if they're a target - might depend on how Abandoned turns out.Hope herman buys every developer in the Netherlands .
Sony doesn’t see the need for PSNOw, they are making bank in the traditional delivery. Until that stops working, PSNOW will simply be in their back pocket like an unloved stepchild.It's already competing with PSNow...
A huge issue with PlayStation is the lack of vision and focus. Seems like they just try to compete in every area and have no idea where they want to go themselves.
Sony doesn’t see the need for PSNOw, they are making bank in the traditional delivery. Until that stops working, PSNOW will simply be in their back pocket like an unloved stepchild.
They don’t want to cannabilise their own sales. And I wish them the best of luck!
Cool, sounds like Sony just bought an in-house PC porting machine.
One of the reasons people like PlayStation is because of their first party games. So, you can be a PlayStation fan and prefer gaming on the PC. So delivering the highest-quality gameplay experiences for PlayStation fans can still include making and releasing games for PC.That it was the sole focus. They bought them for that, I'm sure, but doubtful it's their only reason. Especially with their description, "In July 2021 Nixxes joined PlayStation Studios to focus on delivering the highest-quality gameplay experiences for PlayStation fans."
One interesting thing is that it is one of the main studios Square Enix used for porting games on PC. Either SE si not planning to port the games on PC, or found somebody else or...Square Enix doesn't need that anymore.
My only concern is only about next gen titles being held back. The pc stuff is not much in the forefront for me, but yes it has potential brand strength issues.Yes, well I vastly prefer traditional / digital delivery over streaming / subscription. So that's all good.
I just hope they are cautious with PC releases....I personally don't agree with them at all. If they do them, they should release gen 8 exclusives spread through gen 9 and then at the end of gen 9 / start of Gen 10, they can start with Gen 9 excluisves being ported.
2 Years is not enough of a gap at all.
Like me.So, you can be a PlayStation fan and prefer gaming on the PC.
Yeap I believe they will mostly be used for that.They're going to remaster Sony first party games to PC my guy so Sony can make more money. Now the only question is will they do it day/date or like a couple of years later. To me it seems this was done to free up the creating studios resources
LolSorry, wrong thread.
Sony doesn’t see the need for PSNOw, they are making bank in the traditional delivery. Until that stops working, PSNOW will simply be in their back pocket like an unloved stepchild.
They don’t want to cannabilise their own sales. And I wish them the best of luck!
Only partially. The team has some excellent coders, it seems, and it will act as a support studio to help out with multiple projects, with the potential of expanding to host its own developer in the future. It's a very smart move, especially that they assisted with Playstation projects quite recently.
Too many people underestimate how important the bolded is for Sony's 1st party teams. I don't most gamers or enough GAFers understand the important role the ICE team and Sony San Diego and others play in making Sony's 1st party games look and play as well as they do.
Sony shares so much technology amongst themselves that Nixxes will only be a benefit to many of their 1st party games.
It's honestly is what makes devs like Evolution Studios go from making a game that looks like this early on the PS4......
To a game that looks like this (with CodeMasters)
Same, glad I still have it both digital and physical. Still a looker.It makes me sad everytime I see Driveclub that nothing more can be done...![]()
It makes me sad everytime I see Driveclub that nothing more can be done...![]()
It's one of those weird decisions, given the studio's pedigree, that makes you think there was more to it than meets the eye. Kinda like them breaking up Psygnosis. Hell, wasn't Evolution Studios a spin-off of Psygnosis remnants? Something tells me the team just didn't jive with the rest of the Sony group.I know Evo Studios screwed some things up when making DriveClub, but Sony REALLY screwed up letting them go. DriveClub was supposed to be their Forza Horizon "type" series. And still till this day I believe DC would have went toe-to-toe with the Forza Horizon games. They just needed another shot. Everything was there in DC, once they fixed the bugs and did a few updates.
To me......it's Sony's BIGGEST mistake during the PS4 era. And it ain't even close.
Loved Driveclub... but what makes me really sad is the lack of MotorStormIt makes me sad everytime I see Driveclub that nothing more can be done...![]()
I know Evo Studios screwed some things up when making DriveClub, but Sony REALLY screwed up letting them go. DriveClub was supposed to be their Forza Horizon "type" series. And still till this day I believe DC would have went toe-to-toe with the Forza Horizon games. They just needed another shot. Everything was there in DC, once they fixed the bugs and did a few updates.
To me......it's Sony's BIGGEST mistake during the PS4 era. And it ain't even close.
Whether the decision by Sony was justified is debatable (not a racing fan so I don't feel strongly one way or the other), but "some things" is revisionism. It was supposed to be a launch title, free on PS+. It released a whole year later, as a full-price title and the servers in totally shambles. The PS+ edition came full year and a half after launch, and was seriously gimped. If Evolution was to be the next big racing first-party studio... they were given a chance. They blew it all by themselves.I know Evo Studios screwed some things up when making DriveClub, but Sony REALLY screwed up letting them go.
It was a business upheaval.
Sony entering the market changed the gaming business completely, and the moves they made had repercussions forevermore for the future of the business. Ultimately, a PlayStation fan or a general gamer can look back and see their actions as a positive, because it all "worked out for the best" (for most companies; Nintendo really had a lot to figure out when that happened, and SEGA was basically never the same afterwards,) and there was a lot of fun to be had with the products if you were a consumer, and the industry grew healthier because of if this major player taking things to a new level. Whichever company you side with as a fan (if you have to pick sides,) Sony and then Microsoft entering the business have led to a more vibrant business.
We don't really know where this Arms Race will be going yet, though, and if we look at the nearest neighbor, there's some real and probably irrevocable downsides if consolidation is the future. (But also, some great wins, too, and for consumers, prices for access to entertainment has never been lower.)
To be Chicken Little running around screaming, "The sky is falling, the sky is falling!" is naïve. Maybe the sky will fall, and underneath it, a bright, beautiful new sky even better than before. But analysis is fair game, I don't think it makes sense either to just write what's going on as "more of the same."
Sony gamedev studios now will be able to focus on making PS5 games, and only in the PS5 version versions for crossgen games. Something that will benefit PS5 users.
Sony gamedev studios now won't need to waste resources or efforts on releasing PS5 patches/PS5 versions/PC ports of old PS4 games, or PS4 version of crossgen games because Nixxes now will be able to handle them. They are also experienced and talented porters, so Nixxes' ports pretty likely will be better than the ones made by Sony's gamedev studios, something that will benefit PS4 and PC users.
They could port ps4 to ps5 too, offer assistance to 3rd party/ small indie teams.
If does if it's day and date. That's just a fact. But if it's a year, 2, 3, or more years later then yeah put them on PC.
Hilarious everyone is jumping to conclusions on this being about PC ports. They are a support studio helping to make PS5 games. Can they be used to make PC ports of whatever game Sony decides to bring to PC? I guess so, but they were not bought for that
We don’t know how Sony will use them. This is from their website:
”In July 2021 Nixxes joined PlayStation Studios to focus on delivering the highest-quality gameplay experiences for PlayStation fans.”
Could mean more Playstation games on PC or just more Playstation games on Playstation.
Nixxes are great but as a PC gamer it’s hard to see it as a positive thing until we know more about how it’ll affect future console-to-PC ports from Sony as well as Square Enix.
Very true but it's not exactly a stretch to think that this is the primary reason given their history. Literally only their first port was not a PC port (although they did some console in there to be fair):
No, it is not the same. No one cares about the nameless tech ressources in the background.
It's about the GAMES. The IPs. The popular series. That's what people care about.
You've been playing the victim for so long to prove there is a double standard with MS you became blind. No one agrees with you that buying a tech studio with no IP is equivalent to what MS did.
Nixxes is a tech support studio. Square Enix will just find someone else to do their ports
. Nothing lost but keep writing those novels. Phil might hire you to write his bio.
It's one of those weird decisions, given the studio's pedigree, that makes you think there was more to it than meets the eye. Kinda like them breaking up Psygnosis. Hell, wasn't Evolution Studios a spin-off of Psygnosis remnants? Something tells me the team just didn't jive with the rest of the Sony group.
According to Hulst, in addition to porting they also work as a support team and they did help Guerrilla to deliver Killzone Shadow Fall, so they may help here too. So for sure, they will grow a lot the studio.This is a logical conclusion given the capacity Nixxes has operated in for decades. However, in order for them to 100% handle all porting duties on a given time schedule, they may have to be expanded in size. If you look at their past porting duties, it's single games spaced out a couple or so years here and there, in a lot of cases. If Sony wants enough turnaround of ports in a timely fashion, and a single studio internally to handle that, if that studio is Nixxes they will need to be expanded.
Another thing is, there's no guarantee this is limited to porting older PS4 titles to PC or PS4 games to PS5. I don't know where people get this idea that Sony isn't considering PS5 ports to PC, but people like Hulst and Ryan have already said they want to hasten the rate of ports and shorten the frequency between them. There's no hard evidence that means PS5 ports to PC (although Demon's Souls Remake to PC might be a thing), and certainly not Day-and-Date between 1P PS5 and PC, but there's not a lot to disprove it as a possibility, either.
IMO Day-and-Date for single-player games (especially the big story-driven ones like the next Uncharted, God of War, Spider-man etc.) will not be happening this gen (or most of the gen), but I think Sony is looking at probably doing a 2-year/3-year stagger in those cases. For 1P mutiplayer-centric games, though? I honestly do think those will become Day-and-Date between PS5 and PC, I won't be surprised if or when it happens.
I agree. The oddest decision ever made, and one where I cannot for the life of me find a justifiable reason for it.
Something either went down spectacularly awful behind the scenes, or it just really was the end of it.
Sony REALLY need a new Evolution studios to make a First Party Racing game that doesnt take 6 years to make like the GT series![]()
As if they are the only first party title to have their game delayed. Gow was delayed. Tlou2 was delayed. Uncharted 4 was delayed. Days gone. Horizon 2, gt7 and GoW2 were all announced as 2021 titles and they were all delayed.Whether the decision by Sony was justified is debatable (not a racing fan so I don't feel strongly one way or the other), but "some things" is revisionism. It was supposed to be a launch title, free on PS+. It released a whole year later, as a full-price title and the servers in totally shambles. The PS+ edition came full year and a half after launch, and was seriously gimped. If Evolution was to be the next big racing first-party studio... they were given a chance. They blew it all by themselves.
I'm not saying other games haven't been delayed, of course they have. Also if you're a major first-party studio, you do have an advantage, you are given more leeway. Not saying it is right, but that's how it is.As if they are the only first party title to have their game delayed. Gow was delayed. Tlou2 was delayed. Uncharted 4 was delayed. Days gone. Horizon 2, gt7 and GoW2 were all announced as 2021 titles and they were all delayed.
Obviously helping with ports is going to happen but that isn't ALL they're going to do. Especially since they posted a job position for game director, implying that they're looking into game development themselves.One of the reasons people like PlayStation is because of their first party games. So, you can be a PlayStation fan and prefer gaming on the PC. So delivering the highest-quality gameplay experiences for PlayStation fans can still include making and releasing games for PC.
Minus a couple posts in this thread by console warriors trying to push a specific narrative, most of the people here have simply been discussing how Nixxes will be utilized by Sony – the very obvious one being to release more games on PC and the second being to support internal studios with games (which can still include the PC.)
Every scenario people mention is worth a discussion until Sony is specific about their content strategy between all platforms. Personally I was kinda hoping for Sony to release a PlayStation client on PC (with tight integration of trophies) but we can't ignore how congested the PC landscape is with Steam, EPIC, Origin and my favorite (GOG) etc. so if they don't I kinda understand why.
I am waiting for the day where people on this forum will mature past using console war narratives in threads like these. It's just sad.
Are you saying Sony PR is shit?So this acquisition doesn't sound very "organic". Could someone please let me know where to direct my moral outrage?
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Phil talking to his acquisitions about releasing games pronto.
I would buy a proper Dakar game.And what pisses me off is that Sony is CLEARLY trying to create their next 1st party multiplayer game. And here we are with no real racing games anymore. GT notwithstanding. Imagine Sony allowed Evolution Studios to make 2 racing games (one coming out every 2 years) that look like this?
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I think Sony acquiring nixxes should alleviate any concerns of games being held back. This will free up the resources in Sonys first party studios to focus on making the best possible PS5 titles. While Nixxes will have the unenviable task of trying to figure out how to port it to PC which shouldnt really be that hard since they can always increase the minimum requirements.My only concern is only about next gen titles being held back. The pc stuff is not much in the forefront for me, but yes it has potential brand strength issues.
I just want proper PS5 games, where they go after is not so much of a concern.
I think Sony acquiring nixxes should elevate any concerns of games being held back. This will free up the resources in Sonys first party studios to focus on making the best possible PS5 titles. While Nixxes will have the unenviable task of trying to figure out how to port it to PC which shouldnt really be that hard since they can always increase the minimum requirements.
I saw ND and GG post job openings asking for multiplatform and Nvidia experience recently, but this should ensure that any engineers they hire going forward wont have to worry about making sure this shit runs on PC. That's nixxes job now. And tbh, they are really good at it so there shouldnt be any worries there either.
GG and Sony Bend had to do their own ports and GG had to spend a good six months post launch fixing all the issues. that is probably the reason why Horizon will likely get delayed. With Nixxes now at Sony, GG likely wont be doing any PC development going forward.
Lol obviously PC ports. Say goodbye to Sony exclusives.They are a studio specialized in [usually] high quality PC ports.
Now, if that's what they are going to do at Sony is anyone's guess.
I don't think PS5 game development is affected by any potential PC ports. We saw Insomniac release 2 PS5 games now, one of them cross-gen, with nary a PC port in sight for either one, and they not only got those games out within 8 months of launch, but they've also continued developing upgrades for both titles in that time. I think the PC stuff is overblown. We have no indication that there's a heavy focus on that, and this acquisition doesn't imply that anymore than it implies remasters or expansion of the ICE team.My only concern is only about next gen titles being held back. The pc stuff is not much in the forefront for me, but yes it has potential brand strength issues.
I just want proper PS5 games, where they go after is not so much of a concern.
Or Sony could just obfuscate like they currently do and still get away with it. They don’t have to publicly say a damn thing till necessary just like Horizon, GOW, GT etc…I don't think PS5 game development is affected by any potential PC ports. We saw Insomniac release 2 PS5 games now, one of them cross-gen, with nary a PC port in sight for either one, and they not only got those games out within 8 months of launch, but they've also continued developing upgrades for both titles in that time. I think the PC stuff is overblown. We have no indication that there's a heavy focus on that, and this acquisition doesn't imply that anymore than it implies remasters or expansion of the ICE team.
I think a lot of responses in this thread are from desperate PC fans, and people jumping to conclusions. Nixxes handles PC ports, but they also handle console ports. And they're one of those rare birds that managed to tame the PS3. This is very much a talent acquisition. The head of Nixxes has already stated that he doesn't want to develop games, and I'm still trying to figure out the benefit of joining PS Studios, if staying independent could allow them to pitch their services to the highest bidder. If they're just doing PC ports, why not just let companies outbid each other to let you port their games to PC? Why stick to just one platform manufacturer, who will give you work at a fixed rate?
There are some possibilities I can see. Nixxes might not have been making much money on independent contracts. That seems to work against their reputation as a talented port house. Or at least work against the importance of port quality for PC games, if you can't command high pay for high quality work.
Another possibility, I can think of, is that Sony simply guaranteed them a lot of money to handle a drove of PC ports. While feasible, where is the corresponding marketing push from Sony to hype PC gamers up? We see MS promote PC ports of games in their trailers. Sony doesn't mention PC ports ever, until that port is already in the works, and nearing release. If you're shifting your strategy to emphasize more PC ports, promoting those ports would be logical, since you kinda want to ensure that the strategy pays off in increased sales.
The other possibility that comes to mind is that PC ports aren't the main focus, and that Nixxes was offered a deal that exceeds what they could make as an independent port house, in order to secure their coding talent. That works for use in an ICE-like role, supporting internal teams and tool development. It also works for them to be a remaster/remake house, ala Bluepoint, with a keen eye on PS3-to-PS5 remasters. They would also be able to work on PC ports as well, but following a similar approach to how Sony has currently handled PC ports, which is specific titles and delayed releases from the console.
The way I see it, any significant shift in Sony's approach to the PC market should manifest itself publicly. Until first-party game trailers start mentioning the PC platform, I'm not convinced that there's any reason to expect much to change with how those ports are timed. It's just now they have some in-house talent that can handle any eventual ports that are made.
Those games you mentioned were not part of some larger strategy. You're ignoring how businesses generally operate. If there is a PC porting strategy that involves timely ports to a platform, Sony would include it in their trailers. Horizon came to the PC years after it came to the PS4. It was clearly NOT part of a strategy for that game. It was determined that it would be ported after they already finished developing and marketing the game for the PS4.Or Sony could just obfuscate like they currently do and still get away with it. They don’t have to publicly say a damn thing till necessary just like Horizon, GOW, GT etc…
I remember that port. Blew me away compared to the PS1 version without all the texture crawling.A brilliant studio. Their port of Soul Reaver to the DC was incredible and they've been awesome ever since
Double dippers.Those games you mentioned were not part of some larger strategy. You're ignoring how businesses generally operate. If there is a PC porting strategy that involves timely ports to a platform, Sony would include it in their trailers. Horizon came to the PC years after it came to the PS4. It was clearly NOT part of a strategy for that game. It was determined that it would be ported after they already finished developing and marketing the game for the PS4.
What some are proposing in this thread is that there is some anticipated strategy for PC ports, that doesn't follow the previous ports, which all came after the fact. Sony didn't obfuscate when the games that got ported landed on the console years ahead of time. It's more logical to conclude that the PC ports were decided upon after the console version's marketing had completed. That marketing run included all the trailers that came out before launch.
If Sony has now shifted to planned PC ports for future releases, then it makes the most sense to make mention of that in the trailers. It doesn't take more than putting the words PC on the last slide of the video. The benefits are increasing PC gamers' awareness of the game, as increased interest should result in increased sales when the port is made. Maybe you can explain what logic there is in committing financially to a strategy, by buying the infrastructure (Nixxes), but skipping the completely free marketing side of it (2 letters in a trailer image).
I'm not saying it can't happen. I'm just saying we've yet to see evidence of this concerted push. We'd be likely to see it in upcoming trailers, were they to pivot in that direction. The same way we see MS and 3rd party companies do it.
I couldn't believe how good it was and unlike many PS to DC ports Nixxes doubled the frame rate too. Totally brilliant team and great addition for SONYI remember that port. Blew me away compared to the PS1 version without all the texture crawling.
Yeah, I could hardly believe it. I mean the DC HW is powerful, but a lot of these remasters fail at taking advantage of the horsepower or mess with the artstyle in odd ways. Their port to DC was excellent, definitive version for sure.A brilliant studio. Their port of Soul Reaver to the DC was incredible and they've been awesome ever since
The reason I am quite excited about these devs the first party stable (same when thinking about Id joining MS) is how they influence the next generation HW and SW platforms. XSX and PS5 successors will have more amazing tech teams giving their input and wish lists to the R&D teams. Sony caught up to MS in reaching out to devs and taking their input in their console design process.I couldn't believe how good it was and unlike many PS to DC ports Nixxes doubled the frame rate too. Totally brilliant team and great addition for SONY
I think it's a great buy for SONY. They're a skilled outfit on both the consoles and PC. No doubt will help a lot with Sony tech pipelineThe reason I am quite excited about these devs the first party stable (same when thinking about Id joining MS) is how they influence the next generation HW and SW platforms. XSX and PS5 successors will have more amazing tech teams giving their input and wish lists to the R&D teams. Sony caught up to MS in reaching out to devs and taking their input in their console design process.
This is something that PS4 and PS5 really needed to compete which is why, despite some of us liking the exotic and out of the box earlier HW architecture choices of previous consoles, I appreciate the change in leadership and more game developers taking charge of console architecture (bold of Cerny to propose himself as lead system architect and good bet on Sony to let him… PS4 and PS5 benefited greatly).
Cerny’s trips to developers and reaching out to external and internal developers when designing the next generation HW paid off (having someone at the top with his hands on experience helps too).
Adding teams specialised in porting and optimising software for other teams helps as it reduces the burden of adding PC as a platform to some titles even if the PC port were to come later. I wonder if and how their involvement will feedback to the PlayStation SDK and tools in the future too.