Here is a sign of the times for you.
Minecraft got an entire page of Target's flyer this week. All the other games and consoles took up about half a page.
Minecraft #1 selling game in the US in January confirmed.
Here is a sign of the times for you.
Minecraft got an entire page of Target's flyer this week. All the other games and consoles took up about half a page.
Here is a sign of the times for you.
Minecraft got an entire page of Target's flyer this week. All the other games and consoles took up about half a page.
Here is a sign of the times for you.
Minecraft got an entire page of Target's flyer this week. All the other games and consoles took up about half a page.
Looks like the fad should be over soon.
Minecraft #1 selling game in the US in January confirmed.
Looks like the fad should be over soon.
Looks like the fad should be over soon. I think MS caught the tail end of the boom with their buyout like they did with motion controls and Kinect back in 2010.
Leaning towards no. With Tell Tales game coming out this year, and mojang doing stuff with hololens, and just the normal minecraft continuing to sell, it's probably going to be around for a whileLooks like the fad should be over soon. I think MS caught the tail end of the boom with their buyout like they did with motion controls and Kinect back in 2010.
I think the PS4 is out of stock on Amazon.
I think the PS4 is out of stock on Amazon. There's only 1 left and it's sold by a third party seller but fulfilled by Amazon.
I was wondering why the X1 had caught up to within 2 spaces of it.
wait Kingdom Hearts III preorders started or something? lol
wait Kingdom Hearts III preorders started or something? lol
If I'm reading this correctly, we're making a bit over half as much as we used to, but on 1/4th the game count?
Publisher Count, Title Count, Correlation to NPD Revenues stats:
It's a shame your thread specifically about this was pretty much ignored.
For various reasons, I don't see publishers being able to release more titles to offset the revenue drop, so for the equations to make sense I expect publishers to try and raise average unit price of titles to try and stem the shortfall.
This is likely to be in the short term more and more emphasis placed on preorder bonuses, retailer exclusivity, platform holder exclusive features, collectors editions and multiple DLC purchases per title, but in the long term I wouldn't be surprised to see publishers trying to raise the MSRP of titles again - I would expect the next big title that isn't a 'remaster' or cross-gen to be the testbed for a new base price.
If I'm reading this correctly, we're making a bit over half as much as we used to, but on 1/4th the game count?
Given that these titles have significantly higher ARPU these days as well, retail very much seems like a winner takes all market.
That is technically well known, but these graphs do a great job illustrating just how much that is true.
For various reasons, I don't see publishers being able to release more titles to offset the revenue drop, so for the equations to make sense I expect publishers to try and raise average unit price of titles to try and stem the shortfall.
This is likely to be in the short term more and more emphasis placed on preorder bonuses, retailer exclusivity, platform holder exclusive features, collectors editions and multiple DLC purchases per title, but in the long term I wouldn't be surprised to see publishers trying to raise the MSRP of titles again - I would expect the next big title that isn't a 'remaster' or cross-gen to be the testbed for a new base price.
It's a shame your thread specifically about this was pretty much ignored.
Yep, average sales per game are much higher now. Fewer but bigger titles actually happened. What interests me is that it looks like the contraction in publisher and title count has bottomed. If this holds, physical software sales should cease declining, and maybe even get to growth (if the correlations represent causation, all kinds of other things don't go weird, etc etc).
I don't think there's much incentive to raise MSRP.
But I don't know about raising MSRP for base product.
Yep, average sales per game are much higher now. Fewer but bigger titles actually happened. What interests me is that it looks like the contraction in publisher and title count has bottomed. If this holds, physical software sales should cease declining, and maybe even get to growth (if the correlations represent causation, all kinds of other things don't go weird, etc etc).
What we've seen is average pricing is higher... but that's because games are taking longer to fall in price at retail because of a lack of competitive titles. In the old days, all those titles meant that you either dropped price to maintain velocity and stay on shelf or you were out of the store. Now, it takes longer for space pressure to kick in, meaning games are staying at a higher price for a longer period.
You're right on the CE's, DLCs, etc for sure. All are ways to pump up day 1 average pricing (price sensitivity is really low on day 1).
But I don't know about raising MSRP for base product. You don't really have to do that if a subset of consumers on Day 1 will pay $100 or whatever.
Thanks! Yeah, not sure what happened there. Oh well. Next time I'll just stick to these threads.
The definition of fad isn't "popular thing I don't like".
Maybe I've been observing Amazon too much, but prices are dropping more slowly these days? Infamous Second Son was like $30 maybe 2 months after launch, Mario Kart 8 was $50 like 3 weeks after its launch (it seems to be maintaining its price now though), and Titanfall went for $10 less than 6 months after launch iirc. That seems fast to me, at least in terms of sales .
That seems to be how it's applied, practically speaking. Eventually, every game and franchise and platform you don't like will fade, because nothing lasts forever, and you can claim it was a fad, and that finally people are wising up.
When Pokémon finally dies, when WoW finally falls apart, when Naughty Dog's popularity declines, there will be someone there to say "See! I told you it was a fad!"
I would hope that's its original definition is better understood, and not used like this. Fads are supposed to die quickly. Minecraft isn't by any stretch of the imagination.
The definition of fad isn't "popular thing I don't like".
I would hope that's its original definition is better understood, and not used like this. Fads are supposed to die quickly. Minecraft isn't by any stretch of the imagination.
I wonder what would come out if you asked kids what's their predominantly associated "mascot" with Minecraft - Steve or a creeper.Here is a sign of the times for you.
Minecraft got an entire page of Target's flyer this week. All the other games and consoles took up about half a page.
the problem is "quickly" is loosely defined and stretched to fit a narrative.
for example, kinect sold well from holiday 2010 through holiday 2012. that's 3 solid years in the market, not including its lingering presence in 2013.
you would think three years is long enough to put kinect firmly out of the "fad" category, and yet some people insist regardless.
I think the context should always be considered.
When I say fad, I'm only thinking of it in the eyes of the masses, not the core market. Relatively speaking I would consider motion control gaming to be a fad. Absolute time wise the 5 or so years of boom it had certainly wasnt quick, but in the context of its inability to create a long lasting market with successful follow up mass market products, I would classify it as a fad.
I think the context should always be considered.
When I say fad, I'm only thinking of it in the eyes of the masses, not the core market. Relatively speaking I would consider motion control gaming to be a fad. Absolute time wise the 5 or so years of boom it had certainly wasnt quick, but in the context of its inability to create a long lasting market with successful follow up mass market products, I would classify it as a fad.
Um, wasn't Kinect essentially the followup to motion control gaming that Nintendo failed to deliver? I don't think motion control gaming was a fad. Just like any other industry or market segment it declined because of poor management of the product in its later years (esp. for the Wii) and the lack of a true successor imo. I personally think of something like Flappy Bird as a fad because there's very little chance of a successor.
Except that every current gaming device has some form of motion control.
Available, but used to what extent?
If that is the case then someone at Sony logistics needs to lose their job.
You do not have shortages for stores like Amazon or Walmart
If there's interest I will write up a report on "where we were" for each cycle, with some SW sales info etc.
Sounds good to me! I'm chuckling at the Wii literally being off the chart there at the end.
great to see XB1 doing well....I am sure sony fanboys can clap their hands on this one, as it brings competition to the market and cheaper prices.
Waiter can I get some extra salt?
Given increased production costs, I really think they are going to have to in some form, and I think an MSRP price hike is probably the more likely successful route to go (rather than reducing production costs or reducing scope by making 5 hour singleplayer games instead of 10 hour singleplayer games, because both give a competitive advantage to others who don't immediately follow suit).
Necrobump to call out a banned users post from 20 pages back? Okay.
Its interesting rereading this post-The Order backlash, which seems to have been absolutely crucified on its game length, which was an arguably sensible choice to make given its obvious production costs to still come in at a standard retail price.