Square2015
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It would be difficult to make a comparison graph with handhelds bc of their varying release dates (though I could try...)Thanks for showing this. Is there any charts for the handhelds? Really curious about that one!
It would be difficult to make a comparison graph with handhelds bc of their varying release dates (though I could try...)Thanks for showing this. Is there any charts for the handhelds? Really curious about that one!
Maybe if they can do a quick turn around with direct sequels and reuse assets. Super Mario 3D Land 2, new Fire Emblem/Advance Wars, Majora's Mask 3DS, new Starfox, Pokemon Z. I agree with the price though. $120 and under always felt like great value for handhelds. I remember the GBC being less than some new N64 carts.
The 3d fad is dead
Dropping BC is not a huge blow anymore. Specially since we are migrating to a digital model. Worst case scenario is having port of the key titles available with good pricing.I think they'll have to keep the dual screens moving forward. Dropping BC would be a huge blow to them.
Dropping BC is not a huge blow anymore. Specially since we are migrating to a digital model. Worst case scenario is having port of the key titles available with good pricing.
Gaming trends. PS3 selling less than the PS2. Vita failing in the west. Smartphone/Tablet gaming on the rise. Then again, I might be looking too into those things. We should get a good idea on how things are playing out a year or two into next gen.
I'm excited to be getting my PS4 this fall. Hopefully in October like it's rumored. *fingers crossed*
This actually isn't true. As far as TVs are concerned, 3D TV sales were up YoY in the first quarter of this fiscal year, and manufacturers are realizing that 3D is a relevant selling point on larger TVs, not smaller ones, and are shifting to match that demand.
So you're saying that because people may have begun looking to mobile instead of dedicated handhelds, they may fall down a slippery slope to no longer wanting big screen console experiences.
I just personally don't see as much overlap and substitution between the iPhone and the home console, compared to them very easily serving as a substitute for a handheld, even for the casual (not the audience the Wii brought in) market. Perhaps when FIFA, Madden and COD type games become pervasive and equivalent enough experiences on such devices.
lol at earthbound this is just sad
It's nearly impossible to buy higher end tv without 3d mode.
And then i'll tell you: "Look at the type of interactions developers are employing with the dual screen of the 3DS".That would be impossible without dual screens to support said games.
3D is still going up the scale though... A lot of 50 inch sets are now coming into that $650-$800 range without 3D which is really enticing to people who bought 32-37 inch sets awhile back. It's hard to say where 3D goes from here, but Nintendo could easily continue using it in a handheld because frankly, it's very striking if you don't own a set already.
I really like it.
As far as i know sharp doesn't have any higher res 3d screens. The 3d fad is dead and i dont think they would even choose 3d for the 3ds given the option. They need a new angle next time although there seems to be very little new tech that can benefit games.
I think a 149 handheld with a 5-6 hour battery with a new 2d mario and something else at launch would do fine.
At least with european data we get weekly charts and individual formats. Fuck npd. The combined top 10 has ruined everything
I suppose Nintendo produces them! Via an outside manufacturer of course. You don't HAVE to use off the shelf parts for a handheld.Like i said though who produces these 4 inch 480p plus glasses free 3d screens. Also 3D's detrimental effect on the battery even while turned off is not a good trade.I really don't see nintendo worrying too much about 3d
We'll see. I suspect the next handheld (which is at least two years away IMO) will be another blue ocean design. A next third pillar if you will. It's time.
PS360 sales peaked in 2011,during the week of Black Friday.An honest question guys.
PS3 and Xbox360 are selling bad because they cost so much right?
So if Sony and MS decide to drop the price to $99-129, wouldn't that eat into the next generation sales?
US Hardware Sales (First 18 Months)
360 5,399,661
Xbox 5,220,174
Global Shipments (October 2005 - September 2009)
HW SW
PS2 47.6 588.9
360 33.6 -
PS3 27.0 213.6
PS360 Hardware
US Sales Shipments %
LTD 63.6 m 156 m 40.8
July12 June13 7.8 m 23 m 33.9
Price cuts will help PS360 in the US,but keep in mind that 1) the US is an early-adopter market compared to the rest of the world 2) the dominant console in the US market was launched in 2005
Gamasutra said:In a bid to hasten game development on both its 3DS and Wii U video game systems, Nintendo plans to merge its handheld and console divisions next month, Nintendo has confirmed to Gamasutra.
On February 16, the Japanese publishing giant will bring the separate divisions together, opening a new unified sector that will include 130 console engineers and 150 handhand engineers.
A Nikkei report (subscription required) also states that Nintendo plans to open a new $340 million facility next to its headquarters in Kyoto, with the aim to open the new building by the end of the year.
The hope is that by merging these two divisions, the company will also be able to speed up its hardware development cycle to better compete with tablets and smartphones.
http://gamasutra.com/view/news/1848...handheld_and_console_divisions_next_month.php
Iwata said:As you might already know from some newspaper reports, we will reorganize our development divisions next month for the first time in nine years. Two divisions which have independently developed handheld devices and home consoles will be united to form the Integrated Research & Development Division, which will be headed by Genyo Takeda, Senior Managing Director.
Last year we also started a project to integrate the architecture for our future platforms. What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine. What we are aiming at is to integrate the architecture to form a common basis for software development so that we can make software assets more transferrable, and operating systems and their build-in applications more portable, regardless of form factor or performance of each platform. They will also work to avoid software lineup shortages or software development delays which tend to happen just after the launch of new hardware.
Some time ago it was technologically impossible to have the same architecture for handheld devices and home consoles and what we did was therefore reasonable. Although it has not been long since we began to integrate the architecture and this will have no short-term result, we believe that it will provide a great benefit to our platform business in the long run. I am covering this topic as today is our Corporate Management Policy Briefing.
http://www.nintendo.co.jp/ir/en/library/events/130131/05.html
Theoretically could one larger high res touch screen still have digital BC?
Launch doesn't need a 2D Mario. Launch needs a 3D Mario. Despite 2D Mario being theorically the biggest seller by far, 3D Mario seems to me much better suited for a launch. Especially if it's made with the 3D Land formula in mind. 2D Mario is better one / two years after the launch, I feel.
Launches need a game that provides a new experience that excites people about the possibility of the platform. That can be anything from Wii Sports to Halo. This is even more important for Nintendo since they can't/don't rely on simple graphic upgrades to provide a feeling a newness for their platforms.
If they're going to do a 3D Mario game, it's better that it's revolutionary like Mario 64 than a direct sequel like 3D Land 2. Providing people with something they feel they can get elsewhere will get the base interested, but with no growth (see: NSMBU).
Is that saying that NSMBU is 830k sold to date both retail and digital?
If that's true, hot damn, poor eShop!
Yes:
"New Super Mario Bros. U for Wii U surpassed 830,000 lifetime sales of combined physical and digital units."
I mean, I knew numbers were low, but that's lower than I would have projected.
Still, it's probably the NSMBU audience specifically, these guys just bought the console for that game, so you'd expect most of that attach to be retail to hardware on purchase. I suppose that makes sense. Any other examples that combine the two?
Nintendo 3DS: Above 141K (+14%)
Xbox 360: 107K (-47.3%)
Why is Microsoft lying in their raport?Microsoft PR said:Xbox 360 continues to maintain its lead in the U.S. console market. Xbox 360 sold 107,000 units, more than any other console in the U.S., making July the 31st consecutive month Xbox 360 was the best-selling console in the U.S.
No no no no, 2 screens must stay.I really wish Nintendo would drop the two screen handheld. It's just awkward and bulky, and I haven't played anything that really benefited from it. (I realize this is just a preference thing.)
I'm amazed with Minecraft.
The game opened with 350k (with was impressive) in june and hold very well selling 260k in july. This after sold millions on XBLA.
Amazing.
This post is so funny. Yeah, let's lump the 3DS together with its biggest competition and pretend that home consoles have suffered a greater impact from mobile devices than portable consoles have, despite the fact that we've seen the exact opposite occurring.I tend to agree with this. Lest people think I'm an anti-Nintendo fanboy from my posts in this thread, I think that the 3ds/3ds XL will be the best-selling console this generation, once all of the pre-orders and launch holiday sales of the PS4 and Xbox One are over. There just isn't a good market for non-portable consoles anymore, with the mobile market in general (which the 3ds is a part of) being so dominant for people's money and attention.
Why is Microsoft lying in their raport?
It's one of the benefits of the APU design, supposedly cost reduction comes at a much higher pace. And it's inevitable that all in one mobile devices are the future.
Nintendo 3DS is a handheld, not a console.
Well clearly you haven't played the iconic LEGO City.You can certainly combine SMT and FE: they are two JRPG franchises, sharing a lot of their audience. In the same way, Mario 3D World and Sonic Lost World can be combined, and it's what I'm expecting to see in this upcoming Holidays...but Watchdogs? What Nintendo first party title can be combined with Watchdogs?
Well clearly you haven't played the iconic LEGO City.
Shin Megami Tensei IV between 65k and 70k, without digital sales being considered (I'd estimate around, given it was high in eShop charts) is an amazing result. In around 20 days, it smashed the LTD results of many other SMT titles. And this despite being priced 49.99. On the eShop too.
Wait... what? So the 65-70k was just the retail? Then probably the sales will be 80k++ with digital included? If that's the case then, that's pretty awesome for SMTIV. Nice!
from Gamasutra by Kris Ligman.According to analytics firm SuperData, the U.S. mobile market has seen a 32 percent uptick in revenue over the same period in 2012, coming in at $271 million. Leading the pack is, to the surprise of no one, King's Candy Crush Saga, which brought in $438,000 a day in the month of July.
Meanwhile, digital sales for PC and console are on a downward trend, dropping to $286 million last month -- a year-on-year decrease of 12.6 percent. In this category Valve's Steam service was again the chief breadwinner, bringing in $158 million of the month's digital sales for PC.
This was surprising, not unexpected, but surprising.
from Gamasutra by Kris Ligman.
http://www.gamasutra.com/view/news/198482/Digital_games_are_now_a_11_billion_market_thanks_to_mobile.php
I thought a rising tide would lift all boats. I wonder why spending is still going down on the PC and consoles.
Wait... what? So the 65-70k was just the retail? Then probably the sales will be 80k++ with digital included? If that's the case then, that's pretty awesome for SMTIV. Nice!
Minecraft above TLOU is surprising.
I'd imagine that SMT4 skewed more heavily towards retail than normal. The eshop version was still $50 even though it was missing all the goodies. On My 3DS' recent top sellers charts, SMTIV is 4 places below Fire Emblem, even though Fire Emblem has been out for 6 months.
I doubt SMTIV's digital sales were anything significant. The retail version came in the fancy deluxe packages with a nice artbook and a sampler soundtrack, while the digital edition came with nothing but a $50 price tag.
Who is analytics firm Superdata, and what is the source of their Super Data?
Data
Q:
What type of data do we have and where do we get it?
A:
Every month we collect the spending data of 2,850,000 unique paying online gamers directly from publishers and developers, totaling 50+ publishers and 450+ game titles.
Who is analytics firm Superdata, and what is the source of their Super Data?
SuperData publishes industry-relevant key performance indicators. Using our proprietary data set—pulled directly from publishers and developers—on 2,850,000 paying digital gamers, we establish monthly benchmarks such as ARPPU, conversion rates, lifetime value, and revenues.