anothertech
Member
OOoo where is this, I would like to enjoy reading this as wellIt seems that after Matt put his foot up Dusk Golem's ass (aka Jeff Grubb) the poor insider vanished like a sugar cube in a coffee.
OOoo where is this, I would like to enjoy reading this as wellIt seems that after Matt put his foot up Dusk Golem's ass (aka Jeff Grubb) the poor insider vanished like a sugar cube in a coffee.
What percentage of these arts graduates even understand what the engineers or techies describe to them?
I didnt said it didn't mate lolWell as we have not seen any games on XSX, only PC, and rumour has it they have problems with IO and velocity architecture,. and Halo has been delayed, I guess MS have more problems than Sony.
Weep.
OOoo where is this, I would like to enjoy reading this as well![]()
"Why is he doing this"He is going out of his way to spread negativity around PS5... there is a definite agenda. I understand MS brings lots of money into the industry and they want to keep them in so everyone gets paid but spreading lies isn't the way to do it.
They have tried spreading positivity around Xbox by talking up gamepass recently and that obviously didn't do enough so they came out to take down Sony a bit....
you know in the course of history it has been alot ppl claiming or having insiders then got burned because of them. until i see it im not gonna believe it.
Probably this tweet
Spider-man, Demons Souls, Death Loop, R&C, Kena and many of the other games shown at the reveal were at full 4K.... we know this. Some of them offer a 60fps mode that may have dynamic 4K due to the use of Ray Tracing and other demanding techniques......
So I don't know why we are even entertaining these obvious lies that come right off the back of lots of negative press for the competition....
I don't expect Spider-man for instance to do true 4K with 60fps and ray tracing..... that would be unreasonable unless they have some serious tricks...Allow me to put a little bit of thought into some of you guys' assumptions.
Nearly all of the PS5 games shown were cinematics (ALL of XSX games were either cinematics or pre-rendered). 4k/30FPS would be viable in this circumstance. R&C isn't very complex rendering-wise, so I don't see a problem with pushing 4k/60FPS with that game.
There is definitely something fishy about these claims. Instead of writing these guys off, we should be skeptical but cautiously optimistic. I too had questions concerning the frequency adjusting pipeline between the CPU and GPU. I thought it odd and could possibly be trouble. I also didn't like the split memory pool of the XSX either. That could be trouble as well.
But 4k is expensive - even with this generations games. A lot of you assumed 1.8TF >>> 10-12TFLOPS means "no sweat" but the bandwidth limitations showed their head with the PC games trying to do 4k this generation. It is not in people's best interest to assume these games will run easily. 4k doesn't just mean 1 final buffer to write pixels to. Most of these graphics engines still use deferred rendering techniques which require multiple buffers at the same resolution (i.e. depth buffer for example). Bandwidth gets eaten up pretty quickly.
Haha, so true
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Thread of course, thread is closed on ERA
If Xbox has any 3rd party games... looks like there will be very few that don't have a deal with PlayStation.....Where's the rumour about the PS5 being 13TF? Why's that one missing from the list?
Anyway, this is going to be me when the first DF analysis of a next gen third-party game drops:
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The difference will probably only be like the current one between the Pro and X (i.e. noticeable, but not a huge gamechanger), but the threads here will still be![]()
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Make of it what you will
That says an option performance mode, why would they make it optional? just so a 4k30 would have some extra effects/rt? I think it was badly worded and the game is 4k30 with an optional 60 fps at lower res
That says an option performance mode, why would they make it optional? just so a 4k30 would have some extra effects/rt? I think it was badly worded and the game is 4k30 with an optional 60 fps at lower res
AMD Smartshift changes clock speed domains for CPU and GPU in accordance to workload within the total CPU+GPU power budget and upper TDP safety limit. Max clock speed reached doesn't indicate heavy usage.They don't know what they're talking about. It's always DuskGolem and Jeff Grubb, how many threads are we allowed to open about those two ?
Jeff Grubb doesn't understand what he says, no Sony variable frequencies is not AMD smartshift unlike what he says, it's not the same thing, AMD smartshift is about giving unused power from CPU to GPU, only in that direction. Sony PS5 model is about being sure max available power is used both on CPU and GPU based on workload (not based on temperature, and it's deterministic).
How many FUD threads are allowed for the same DuskGolem tweets ?
Reaching max clock speed is NOT an indication for workload magnitude e.g. scalar integer or 128 bit SSE workload on CPU can reach max clock speed while heavy 256-bit AVX 2 can cause clock speed throttle.He did said PS5 can be at max clocks most of the time during Road to PS5 and Eurogamer interview. Even PS5 devkits has a profile with locked max. clocks.
you know in the course of history it has been alot ppl claiming or having insiders then got burned because of them. until i see it im not gonna believe it.
This is how Microsoft chooses to spend it's marketing dollars.Yep, FUD about PS5 appeared again. Sadly
Fuck 4K, Digital Foundry themselves have said that DLSS offers more impressive results than native 4K. Couldn't care less about hitting some magical number just for the sake of reaching it when the alternative could potentially look better.
You care about the price of something only if it interests you in the first place... games make you want it, if it's too expensive it will sell less, but still sell (look at the Switch)... if it doesn't have games/software nobody will bother pick one for 20$, unless they need a paper weight or a conversation starter under their TV.1. Price
I'm sure many of us considered the possibility, I was thinking about it earlier today....are dusk golem and Jeff grub the same person ?
GPU doesn't need to run at max clock for long before downclock will happen and here you can see how GPU usage looks like at 4K on 2080ti OCed 2085MHz (18TF).Stop being obtuse.
My GPU never, ever runs at 'max clocks' 100% of the time. Nor does any modern GPU ever made. It doesn't need to. During less computationally demanding scenes or areas in a game, they downclock.
CPUs similarly do not need to run 3.3Ghz 100% of the time. Your argument is idiotic.
I'm sure many of us considered the possibility, I was thinking about it earlier today....
I might just check how they write things.
It's a strange coincidence indeed when a xbox news of a game delay or some negative news is immediately followed by fake fud and concern trolls from youtubers and influencers and these so called insiders who try to malign the PS5. Didn't exactly this happen during PS4 xbox one launch, where there even claims saying PS4 games are struggling to run but in reality, PS4 games right out of the gate slapped the competition with native 1080p and higher frame rates, stable frame rates?
GPU doesn't need to run at max clock for long before downclock will happen and here you can see how GPU usage looks like at 4K on 2080ti OCed 2085MHz (18TF).
99% GPU usage for 99% of time. Both next gen consoles are weaker, so I'm sure their GPUs will be pushed to the max for extended periods of time as well.
You are correct, not every GPU transistor is turned on even when OSD shows 99% GPU usage, but the thing is GPU was still forced to run at max clocks for the vast majority of time and it will be the same on PS5 if only games will run with unlocked framerate or dynamic resolution.That PC monitor is running at 1s refresh, and smartshift is supposed to happen in 2ms, meaning you could theoretically have 500 shifts in frequency during a single refresh, and the monitor could still show 99% util. From what I understand, smart-shift isn't necessarily based on util, but necessity. If a part of the rendering pipeline needs to run a bit faster, then you can bump the clock for that process, but you can still maintain full util of the GPU. In any case, I don't know if those PC monitors are useful at all, as you rarely have all units on either CPU or GPU fully occupied, outside of benchmark/test suites. Game code just isn't perfectly optimized like that, not to mention the rendering scenarios in a game are dynamic, based on what the player is actively doing. If you had full utilization just looking at scenery, there'd never be enough headroom for effects. The images shared of a real game workflow is more accurate, and I believe from ND, one of the best game farms in the industry. With process interdependencies, there's going to be CUs waiting to get data from other CUs. There's going to be some CUs running non-stop. The load will shift around multiple times in a single frame, which means tens of times each second that PC monitor is trying to capture. I don't think those monitors have millisecond granularity in their calculations, to even capture an accurate average, so I'm not sure that video is worth much of anything.
So was MS lying when they said their console runs with fixed clocks? Are they running variable frequency and not telling anyone? Isn't it true consoles don't run like PCs with boost clocks.Stop being obtuse.
My GPU never, ever runs at 'max clocks' 100% of the time. Nor does any modern GPU ever made. It doesn't need to. During less computationally demanding scenes or areas in a game, they downclock.
CPUs similarly do not need to run 3.3Ghz 100% of the time. Your argument is idiotic.
So the conclusion is that variable clocks are better for game performance than fixed? Is it true that for the PS5 to hit max clocks on the GPU it has to down clock the CPU? What happens when you want max performance for both parts?Point of variabel freq. is that you can squeeze more GPU power than with fixed clocks.
I mentioned devkits has a profile with locked clocks.
What's the point of locked clocks when it is never utilized 100% then? Regarding XSX, some power will be left on the table.
Yeah, and it will only drop a couple percentages ( in tech analysis it's 2% ) to reduce power consumptio 10%. Mind you that 10% drop in power consumption is not a drop 10% in performance. Maybe resolution will drop if worst scene happens. Like bunch of todays games has dynamic resolution
Is this a satire post? It reads like a satire post.Seems like Cerny was an idiot (he generally seems overrated and not like some god) & put all his marbles into an SSD. Anyways idc much about power but it better not be more expensive than the Xbox IX.
Now it makes sense why they’re going to moneyhatt bunch of 3rd party.
Sony believe’s Content>power will get people to buy PS-5.
GPU doesn't need to run at max clock for long before downclock will happen and here you can see how GPU usage looks like at 4K on 2080ti OCed 2085MHz (18TF).
99% GPU usage for 99% of time. Both next gen consoles are weaker, so I'm sure their GPUs will be pushed to the max for extended periods of time as well.
Does GAF think MS is paying these you tubers to spread FUD on teh opposition, had a lot last few days or is it corordinated by the usual gang ?.
Shame most of them are as thick as a plank and have no idea what they are talking about.
It gives us a laugh..
Forensics!I'm sure many of us considered the possibility, I was thinking about it earlier today....
I might just check how they write things.
4k 60 no RT, 4k 30 with RT. SimplesThat says an option performance mode, why would they make it optional? just so a 4k30 would have some extra effects/rt? I think it was badly worded and the game is 4k30 with an optional 60 fps at lower res
Journos are often more interested in creating a story than they are in solid reporting.He is going out of his way to spread negativity around PS5... there is a definite agenda. I understand MS brings lots of money into the industry and they want to keep them in so everyone gets paid but spreading lies isn't the way to do it.
They have tried spreading positivity around Xbox by talking up gamepass recently and that obviously didn't do enough so they came out to take down Sony a bit....
Xbox is more powerful. Full stop. We've all seen the numbers. No amount of SSD, "special sauce", or variable clocks will change that. Third party games will most likely look better on Series X.