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I don't know what the fuck the update did to gamepad targeting but it's absolutely terrible now. I'm constantly casting spells behind me and it's getting annoying.
My poor sorceress cannot beat the damn wolf.
I love and hate it man……it almost gives just a little bit of that “hardcore” feeling.I don’t care what anyone says.
Losing experience is the worst mechanic in gaming. I *immediately* drop the game.
There are noobs that are wondering what you are yalking about because they are going yo the trade site now and seing what they want cost 5 divs…..lol.Trade is probably the biggest pain point for me, but it's just one of many things that could/should be better.
A sequel should be the opportunity for a great reset, do do the good things better, do the bad things better and obviously appeal to a wider player base for growth. The first game can keep being the first game for those who are happy with it or resistant/reluctant to meaningful change. As it is now, in early access, it seems far too much baggage has come over for whatever reason, whether that's to pad things out or because a better solution wasn't apparent or possible in the time frame.
This is what I've seen as someone who didn't play the first game and approached each of the game's facets in a way that made sense to me at the time - not saying I did anything "right" or the way it should be played - just what I did in response to the problems and opportunities the game presented me with:
Trade feels way off in multiple ways.
Items. The whole way items drop and you work with them feels off. Tons of stuff on the ground, so what to do with it all...?
- Upgrades come far too easily and are therefore never enjoyable in the way they should be by being earned. It's wild. Honestly shocking. The whole point of these games for me is finding good stuff and becoming a bit stronger, growing, really steady but noticeable progress. It's like running an ultra, one step at a time with a formidable even overbearing task ahead, but one I know I can overcome if I keep my head down and work with what I've got. I might not be enjoying every single one of these steps, but unless I take a wrong turn everything I do is progress and that feels good. There are many smaller goals along the way but reaching the final destination, that achievement, feels all that much more sweeter when I arrive. If I fail along the way, I regroup, rethink and go again in the next race/build. Not here. Not in this game. I'm a few hours in to the race, feeling my way in, getting into a nice rhythm, but at the first checkpoint there's a guy selling steroids and amphetamines for pennies. Everyone's about to cheat their way to the next milestone instead of earning it. It feels that dirty - as soon as I engaged with trade as a buyer, everything came too easily and any meaningful and enjoyable gameplay also went out of the window. From steady, careful, engaging play throughout the campaign to zoom and boom auto-battler clicker nonsense.
- The archaic trade implementation hugely favours no-lifers, scammers and PC players in general. It has as much meaningful and welcome person-to-person interaction as a fart in an elevator. It feels hugely out of place.
The whole end game set up with the juddery, broken world map is surely way off what a final product should be offering. Hopefully just 100% placeholder because it's boring, buggy and not compelling whatsoever.
- Hoover it up, teleport to town, scrap it into fractions of currency. Soon gets boring and question why you're even playing.
- Auto-filter it out, just ignore it in favour of stuff that is physically smaller for the inventory and can be exchanged automatically with the nice lady in the hideout. Better efficiency for earning currency, but still... why?
- Manually filter, find good candidates for crafting, spend currency to roll the dice. Never, not once, not ever, resulted in anything better than I could have acquired by pinging someone on an external website and giving them the currency instead. Truly awful.
Console experience is a 3rd rate experience. Nowhere near good enough on multiple fronts.
- Doryani wants me to do 10 tier 1 levels. I'm on console. I never played POE1. I have no idea what all these icons mean because I cannot access the tool tips. Let's play and learn...
- Doryani wants me to do 10 tier 2 levels. Didn't see that coming. I know what some of them are now so I can avoid pitfalls and try to make life easier for myself.
- Doryani wants me to.... zzzz.
- Several weeks later... oh I've collected 300 of these things so can make a thing and put it in the thing and go do a... oh, I'm dead. Suppose I better go collect 300 more things and try again. Eff that.
Multiplayer woes
- Inaccessible end game tool tips.
- Inconsistent and conflicting interactions.
- Hugely compromised trade mechanics and effectiveness.
- Bizarre auto-targeting that at times actively knows better about what I intend than I do myself apparently, urging me to spam skill that just delete everything everywhere.
- Huge non-adjustable deadzone on aiming stick that makes playing for someone like myself with restricted mobility in my right thumb especially problematic.
Despite all that I love the game and have played around 600 hours. Just won't be going back for more any time soon until a lot of that is remedied, but I'll still keep following the progre
- Heightens issues with lag spikes, rubber-banding etc.
- Similar experience to enduring the very worst examples of unresponsive PS3 games on a first gen LCD panel... move stick, release, wait for character on screen to move in response - not the experience I'm expecting from around £4k worth of TV and console.
We initially thought that there would be more tolerance for this kind of thing during Early Access, but we were incorrect!
Not right now, thanks for checking in! We have a lot of stash space, and no need for new member slots at the moment.I've been having much more fun since switching to Monk from Warrior. I think the state of the game is okay and if they can use the next year to flesh out the endgame Diablo will be dead.
Renta do we need anything for the guild?
Yeah, they can't fix endgame with small tweaks. It needs a major overhaul. The section about their realization about towers feels telling. Adding more tower maps is a nice band-aid, but it doesn't fix that towers are fundamentally a bad design in the first place.Most disappointing thing reading all that is, the end game seems to be exactly what they want for the game rather than just some huge placeholder quickly dumped over from the first game I'd assumed it must be when it doesn't gel well with everything that comes before it. Again, what's the point making a sequel if the content people end up spending all their time with is just more of the same?
Yeah, they can't fix endgame with small tweaks. It needs a major overhaul. The section about their realization about towers feels telling. Adding more tower maps is a nice band-aid, but it doesn't fix that towers are fundamentally a bad design in the first place.
Ive only found one unique that gets use but it is good for all newbie classes. It requires level 6 and gives +45 (I think, cant check with playstation servers down) to all stats I believe but takes 1 away every level you are after 6.To the ones who played POE1 has the uniques always been so... underwhelming.
I found a lot now, ranging from shield to wands. None of them made me go MAN I NEED TO USE THIS!! I CANT BELIEVE THIS DROPPED!!
I remember in wow doing raid after raid to get some of that sweet purple. I remember being in Awe seeing someone walk around town with the Illidan Blades.
Do the item drop get better with the lvl of my tablets? Or is this the game now find as much exalts and go trade for something good.....
I've been waiting for such improvement honestly.Itemisation Improvements
Existing unique items got a lot of improvements. We buffed a very large number of them to make them much more exciting to find for low level characters. But we do have a need for a lot more build defining uniques going forward.
The initial part of the game is fantastic. Endgame needs workI've been waiting for such improvement honestly.
How is the current state of the game? I've played it for 8 hours but stopped because of EA, is it better now and worth it to jump back in?
How is the current state of the game? I've played it for 8 hours but stopped because of EA, is it better now and worth it to jump back in?
I stopped because the uniques weren't up to par with the usual loot (or thats what i thought, so i'm not sure if it's true)I think I need to know what you mean by this for me to give constructive advice about how you might like or not like the current state of the game.
I stopped because the uniques weren't up to par with the usual loot (or thats what i thought, so i'm not sure if it's true)
Also the maps were too big for my taste and i wished the game would be slightly easier. Excuse my ignorance on this points as i don't have much experience with PoE games.
How's the loot in general, i mean thats a pretty important part in ARpgs?The updates to uniques weren't that impactful to the extent that a player like you would really feel some significant change. Most of the changes to uniques that matter, are for endgame builds.
Maps are still big. Checkpoint teleporting system makes them easier to manage.
Game is still hard, but certain quality of life changes makes things relatively "easier", in a sense. If you want the game to be easier, your best bet is to use our guild stash for strong leveling gear.
How's the loot in general, i mean thats a pretty important part in ARpgs?
Alright, thanks for the insight,Personally, I think the loot is great. The itemization system is very deep and I feel like I'm always learning something new about items/crafting/looting/etc, even 400 hours in.
However, you can only really meaningfully engage with a lot of these deep mechanics after you finish the campaign, since after the campaign you have more resources available to you to participate in high level trading and end-game mechanics.
Compared to Diablo 4, the itemization in PoE2 is much better. In Diablo 4, I always feel like loot is very transitory and oftentimes valueless because of how often I'm replacing it. In PoE2, even lower level items have some use in some circumstances. Affixes matter, of course, but it's up to the player to put all these puzzle pieces together in a creative and effective way to boost your own combat power.
Alright, thanks for the insight,
Thats what i don't like about Diablo 4 because the loot is so much overdone. PoE2 seems to be more special in that regard.
I have to admit I actually like the size of the huge maps later on.I stopped because the uniques weren't up to par with the usual loot (or thats what i thought, so i'm not sure if it's true)
Also the maps were too big for my taste and i wished the game would be slightly easier. Excuse my ignorance on this points as i don't have much experience with PoE games.