Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire
It seems they've gotten some extra investment due to the success of Black Myth Wukong.
Man, these movement animations, this gameplay is something else. We’ve got a GOTY contender here.
Quite a big downgrade compared to the reveal I saw a year or two ago, but that was to be expected.
Gladly yes. Almost nothing on the retarded clunky souls combat.Isn't this game more like a Ninja Gaiden style action game?
That's what I used to say about Wu-Kong. I literally assumed that it was just a scam, until they actually launched the damn thing and I had to eat my words. Clearly something is wrong with Western devs that made us lower our expectations that much, that we stopped believing better games were possible.this looks too good
There are difficulty levels but unfortunately they are doing the retard thing that a lot of devs do, hiding the hardest difficulty for when you complete the game at least once, so tough luck if you think that the normal hard mode is too easy.the only thing that bothers me is that it seems way to easy , i barely saw the player HP going down
it looks fun and flashy but make it a little more difficult , not soulslike difficult but something like a DMC
It's not that complicated, chinese and korean devs never counter for nothing before this gen and their game always look too good to be true, so people are naturally skeptic.That's what I used to say about Wu-Kong. I literally assumed that it was just a scam, until they actually launched the damn thing and I had to eat my words. Clearly something is wrong with Western devs that made us lower our expectations that much, that we stopped believing better games were possible.
Netease and Tencent's portfolio of games is all GAAS lol. They are one of the perpetrators of the GAAS invasion.Oh look which country isn't making loads of gaas shiit???
There are difficulty levels but unfortunately they are doing the retard thing that a lot of devs do, hiding the hardest difficulty for when you complete the game at least once, so tough luck if you think that the normal hard mode is too easy.
Absolute brainrot decision that is a fucking plague in gaming.
He barely gets hit, likely someone from combat design team just playing it perfectly. Its no Sekiro but IMO harder tnan Wukong, and some enemies have instakill attacks.the only thing that bothers me is that it seems way to easy , i barely saw the player HP going down
it looks fun and flashy but make it a little more difficult , not soulslike difficult but something like a DMC
I'm not talking of what you are seeing in this video, i'm talking about the actual dev saying that ultra hard mode is locked behind some bullshit requisite, it was the last interview or something he said to the fextralife dude if my memory serve me well, so unless they changed their idea, you can't chose super hard at the beginning, and there isn't an excuse for that in any game ever.It's not that, the devs specifically said that they were demo-ing the game (previous gamescom footage) on easy as to be able to demonstrate more easily the battle flow, abilities etc - and they were already prepared about the people bitching/whining about it since in one video, they actually demonstrate the difference between "easy" and the "normal/hard" mode - the video is on YouTube but I'm on mobile right now to link it
Worry not, the game will be hard
Cheers
That's how more gameplay videos should play like in general imo. As in, by people who can demonstrate what's like when you're at the apex of proficiency. It makes an inspiring showcase.He barely gets hit, likely someone from combat design team just playing it perfectly. Its no Sekiro but IMO harder tnan Wukong, and some enemies have instakill attacks.
Those tidbits make it the more promising and intriguing.some info from an old interview , 9 months old
- We commenced development in 2022, the core gameplay and basic system framework has been completed now and the next step is to fill the content, release date is still a while off.
- received investment from Tencent (same as Black myth Wukong)
- In March 2023 we met a friend in San Francisco who works for Sony, he was very excited when watching the gameplay video and recommended us to Shuhei Yoshida and Christian Svenssen, they were very excited as well and asked us if we wanted to show it at the Showcase.
- Sony gives us a lot of support, both on the development side and the marketing side. And the consoles in some demo events are all provided by them.
- Development costs to date are 200 million Chinese Yuan (28 million USD), with full development costs expected to be 400 million Chinese Yuan (55 million USD)
- Gamers will be able to play this game without having played any of the previous PB titles.
- The main story is about 20-30 hours long with multiple endings and many side contents and exploration.
- Three sources of inspiration for PB0: Metal Gear Rising: Revengeance, Sifu and Bloodborne.
- BTW, former Fromsoftware's art director is now working at S-GAME, a Hong Konger named Michael who influenced the art styles of Demon's Souls and Dark Souls 1. He was previously involved in outsourcing works and is now officially part of our studio.
- Three favorite games: Bloodborne, Ninja Gaiden 2 and Vagrant story.
- any other medias for inspiration? Gu Long's Wuxia novels, anime & manga series like Berserk, Vagabond and Blade of the Immortal, 80s and 90s Hong Kong Kung Fu Action Movies.
- Kenji Tanigaki's team is one of our action choreographer.
Have you considered that maybe what you've heard about communism is wrong, and that the proof is in the pudding?I never like the Chinese government and communism but I like there games. Good thing about there games is they are related to there Chinese folklore and legends. No agendas being push even a hint of communism, nothing woke , just art.
Going back. It seems it is running pretty well in ps5 base. Does it have RT?
What is this? A character action game? Or a heavily stylised souls-like? Looks fun as fuck.
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I can't get enough of good souls
Character actionWhat is this? A character action game? Or a heavily stylised souls-like? Looks fun as fuck.
A demo is really needed.Hate to be that guy but I thought it looked ugly and rough.
The repeated animations didn't inspire confidence in the combat either making me think it maybe repetitive...
But it got time to improve.
Someone translating Asmongold's take on Phantom Blade Zero in mandarin.
I wonder if S-Game are taking his comment as feedback.
Also most of the Chinese comments are well aware of the DEI toxicity and poking fun at western dev for kowtowing to the woke ideology.