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Phantom Liberty - what a magnificent step up from the main game! I am now convinced Witcher 4 is in good hands.

LectureMaster

Gold Member
As I said to the other poster. Maybe the dlc has changed things (haven't played it) but the base game has fuck all choice. Very front loaded. The mission with the miltech woman baits you into thinking the game has lots of outcomes. It doesn't.
Yes this is true and still a bit salty about it. But for what it offers, it's still top notch - the compelling story telling, overworld, and characters. Still an RPG, just not the ones like Baldur's Gate 3 that offers sheer freedom.
 

LectureMaster

Gold Member
I really don’t understand the complaints about combat. I was slicing heads off in slowmo with a sword, infecting people with brain viruses, using my wolverine claws and built in hand wire weapons. If you played it like a boring FPS that’s on you.

It was like day and night huge improvement over Witcher 3. If they use what they learned from Cyberpunk, Witcher 4 combat should have a huge leap too.
 

Xtib81

Member
I have to disagree with that. How much did you play? Once you unlock a few abilities and get better implants the gameplay is amazing. Some of the most fun first person combat I've experienced. The movement powers especially are great, and the katana, gorilla arm, shotgun, and throwing weapon builds I tried were all awesome.

What's crazy is that you can create a lot of completely different builds. I'm about to start my 3rd playthrough and each run has been uncomparable. Very few games offer that much variety.
 

Skifi28

Member
I found it very boring when compared to the main game and struggled to finish it. I didn't really like any of the characters, they were all assholes and each choice towards the end was bad in its own way.
 

Dazraell

Member
You guys know me, normally I make memes, but I think this DLC is so good that I have to make a serious face to write a long post. If the Phantom Liberty team is the main force working on Witcher 4, I have faith on them.
Majority of Phantom Liberty's team were moved to Boston and will work on Cyberpunk's sequel. Devs who spearhead Witcher 4 are a different team. I guess some devs were assigned to both projects but if you're speaking of creative leads, to my understanding they're not involved with Witcher 4
 
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Shubh_C63

Member
CDPR was NEVER bad. they had one gigantic misfire what I believe squarely wasn't all developers fault, they were many factors (including ballooning budget, IPO and timeline) that gave Cyberpunk its fate.

They have not made a single bad game. Infact all have been rather 9/10s. Witcher 4 is in good hands.
 

SJRB

Gold Member
Some more screenshots I took because fuck it, why not:


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GymWolf

Member
I'll be honest, I tried it recently and hated it. The FPS gameplay was just bad and felt restricting(but I love other FPS games).

If Witcher 3 is in 3rd person we're golden. Both TW3 and this game have some terrible gameplay fumbles.

Witcher 3 on Death March is great but on default difficulty level there is no reason t do anything but on button spam almost the entire game.

To fix Witcher 3 Death March should have been the default difficulty and it would have gone down as the actual goat.

Cyberpunk currently in its fixed state is really not great gameplay and they should either learn to make a great FPS(not gonna happen) or they should move back to 3rd person. This is really my only complaint about CDPR. If Cyberpunk had Destiny 2 gameplay then it would also probably be a goat for me, but alas the gameplay was far shitter than any borderlands game(I like borderlands but it is a couple of tiers below D2 in gameplay dept). In the hierarchy of FPS games, for gameplay, Cyberpunk has to be in the worst tier. No?
Combat on cyberpunk is worse than borderlands? What?



 

GymWolf

Member
I would have loved it, but the part where you hide from a robot and it insta kills you when you do something wrong was incredibly frustrating and went against everything my character was. I was a highly capable killing machine by time I was in that point in the game and suddenly nothing I could do to damage a robot? Come on. It completely went against the game mechanics up until that point and forced you to play a completely different type of game (horror suspense hide and seek). So no, The Witcher 4 is not in good hands. Not anymore. I expect the game to be good looking beyond Ciri and be a very detailed world to explore. But it will be very scripted and buggy as hell at launch and no doubt full of fighting the patriarchy.
I had a similar build and the stealth section was a breeze, it was alien isolation for babies, the robot is super slow to come down and it is super easy to avoid, cmon.
 

Lorianus

Member
I’m also convinced they’ll fix it on a DLC years later.

Thats a cdpr staple at this point, they are the successor's of bugsidian (obsidian), witcher 1 released in a broken mess, witcher 2 was surprisingly "playable" , and witcher 3 needed half a year of patches to be "good".
 
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GymWolf

Member
Borderlands 3 gunplay is quiet good.

Thats not a knock against Cyberpunk. I don’t think a game like it will have gunplay as good as Destiny 2 or Borderlands 3
Borderlands 3 has decent gunplay, they improved a lot from 2 that had pretty shit gunplay, but it is nowhere near the top of fps.


Did you played cyberpunk? The hit reactions, gore and ragdoll are pretty good for an rpg, it definitely didn't felt much worse than bd3 other than weapon variety and the mobility is on another level compared to bd3.
 
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Kupfer

Member
I'm playing it right now, but I'm honestly doing more tidy-up missions of the main game on the side, as I think once I finish the game I'll have less desire to keep playing. Post-game depression - as the game draws to a close and there are fewer and fewer missions and POIs, it makes me weirdly wistful, so I save a few more main missions to finish the game with a BANG.

I also think PL feels really high quality, Dog Town is packed with detail, even though it's small I could stop and look around all the time.

The only thing that bothers me is the artstyle of the Dog Town residents and guards, compared to the main game they have more accessories, are much more colorful which makes them look almost silly and in my opinion too over the top.

I think it somehow looks like poorly done faction recognition, which even every fool should recognize. I think the main game is more subtle and coherent. The random NPCs in Dog Town and PL stand out alomost unpleasantly.
 
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Borderlands 3 has decent gunplay, they improved a lot from 2 that had pretty shit gunplay, but it is nowhere near the top of fps.


Did you played cyberpunk? The hit reactions, gore and ragdoll are pretty good for an rpg, it definitely didn't felt much worse than bd3 other than weapon variety and the mobility is on another level compared to bd3.
I started Cyberpunk, but shelved it due to Jackie.

BD3 IMO is pretty bad game from design standpoint. But gameplay is great, everything from walking, running, sliding, aiming is smooth as butter.

Cyberpunk felt okish. Movement doesn’t feel as smooth, gunplay feels fine, combat arenas dont feel as polished with unnecessary choke points etc.

But yes, build variety is much superior in Cyberpunk. As a shooter rpg, I would say it plays pretty good.
 
If the Phantom Liberty team is the main force working on Witcher 4, I have faith on them.

I dont think we can draw any conclusion about how Witcher 4 will be day 1 going by Phantom Liberty.

Am currently completely absorbed in Fallout 4, Far Harbour is giving me same feeling, its awesome.

Doesn’t mean I can say anything about Starfield going by that.
 
Witcher 3 is my top 3 RPG. I finished CP2077 main game twice with all endings, loved it, but not as crazy as I was with Witcher 3.

Finished the expansion last night, mind is still processing how much I am blown away by the quality.

  • The main missions. In the base game there are highs and lows, but in the DLC pretty much every single one is designed with the highest standard - the narrative, the setpieces, and the packed action scenes, all put together with attention to details. I don't want to make major spoiler, but let me point out one tiny bit. In the Black Sapphire mission, you went from diving in flooded construction zone to infiltrating heavily guarded military base to playing spy in the most extravagant club in Night City to facing the main villain, all in a single building. The flow of the mission was just perfect. And I was absolutely amazed by the club's "special performance" CDPR put in there which you could be completely missing out.
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  • The side contents are much more meaningful. I am mainly talking about the gigs. In the base game those are pretty much open world fillers, but in the DLC those are essentially the sizable side missions. The mission variety is better, the plots are enjoyable, and most time you have to make those moral decisions at the end - do you fulfill your merc's duty, or do you do things differently to align with your V's values? Those are not, let's say, profound, but those gigs are much more engaging compared to the ones in base game, and they greatly depict the dystopia in the world of CP2077, and specifically in Dog Town. And a lot of time, you can actually see the consequence of your decisions made in those gigs in later game. CDPR went all in for attention to details for this expansion. I pretty much reloaded every gig to see different results from my choices. As for rewards? Got you covered too, in many of the gigs you can find iconic weapons.
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(a goofy side job that actually has 4 ending variations.)

  • The Dogtown map design. DT is much smaller compared to the main game, but I consider it also a great improvement - the verticality design is much superior, landmarks in the town are very striking, way more accessibly building inside, and the random airdrop events often led me to some wonderful viewpoints. It's a small area, but traversing with double jump and dash was a hell of fun.
cyberpunk-2077-dogtown.jpg


  • Lastly, the plots, the writings, and characters. Those are usually what I value most for playing RPG games. And I was beyond satisfied with the story of Phantom Liberty. The main game has great writings and stellar companion storylines. But for my taste, Phantom Liberty delivered an action spy story with much grander schemes rather than small persons's struggles in Night City. To this point, I still can't decide which ending I like most - that tells you how CDPR mastered writing the characters in the DLC, mature, complex, with their own confession and confusions that blurr the general what's good and evil line. The main characters are more multi-dimensional compared to the companions in the base game.
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You guys know me, normally I make memes, but I think this DLC is so good that I have to make a serious face to write a long post. If the Phantom Liberty team is the main force working on Witcher 4, I have faith on them.
Phantom Liberty is an excellent experience.

Great narrative, mission structure, set pieces, and gameplay. Furthermore, you actually care for the characters.

It's 10x better than the original game.
 
Wanted to check that out someday, bought the DLC package on sale but never got to it.
At what level can i go to the Far Harbour DLC area?
No specific requirements.

But enemies are tough here compared to base game. I suggest lvl 30+ with good set of upgraded weapons/armours should be ok.

Am almost lvl 60.
 

JayK47

Member
I had a similar build and the stealth section was a breeze, it was alien isolation for babies, the robot is super slow to come down and it is super easy to avoid, cmon.
I had a hell of a time with it. Almost rage quit and uninstalled. I really hated it and hate those types of games. Funny you mention Alien Isolation. I own it, tried it, hated it, uninstalled it.

Also, goo goo gah gah.
 
Ok good to know :D
What about the other DLC?
Once I have figured out how to enjoy this game, they are good too. Other dlcs mostly feel like more Fallout 4. Kinda decent to good if you ignore fetch quests (which are easy to identify).

Far Harbour has different atmosphere, music, writing. It all comes together to make something really compelling, and is a step up over base game.
 

TheStam

Member
I wish we got more DLC as originally planned, but CDPR still delivered big time in the end. People will still mention Cyberpunk as some form of flop due to the botched release. But their post-release support and the changes with 2.0, Overdrive path-tracing and Phantom Liberty propelled the game into the best game of the generation for me.

I also have a lot of faith in CDPR. Until proven otherwise they are the best devs in the business for me and I don't think they'll suddenly go Bioware on us.
 

GymWolf

Member
I had a hell of a time with it. Almost rage quit and uninstalled. I really hated it and hate those types of games. Funny you mention Alien Isolation. I own it, tried it, hated it, uninstalled it.

Also, goo goo gah gah.
I also played and unistalled alien isolation because it is not my type of game so we are in the same boat dude and i tell you the robot was super easy to avoid, it was annoying but hardly challenging.

Is the bolded part supposed to be a terrible freddie mercury impression?
 
Honestly I don’t quite know why some games don’t just release a big game like cyberpunk, then every year release a big paid expansion, for years. They are a lot cheaper to make than sequels, keep the same engine with occasional engine upgrades.
I'm no dev so this is purely a speculation but game sales will simply decrease as time goes by to the point it's no longer profitable to sustain the business. Typically, new games are sold higher than the expansion packs no matter how good they are.
 

Hugare

Member
It's a masterpiece. I like it even more than Blood and Wine or Hearts of Stone.

Everything about it was excellent. Characters, story, map, quests, relic abilities, gigs ...

Was my GOTY that year, despite being a DLC
 
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