LostDonkey
Member
Ah he's speculating that they're lower than 1080 and CB up to 1080 reflections to save resources but it introduces artefacts. Wether it's visible while in movement though is the question as the scenes he showed are not gameplay.
Look, i'm already not a shadow\light\reflection guy, i don't stop shooting stuff to control if the reflection are similar to real life or if the shadows are accurate or some shit, so rtx is already not that impressive to me with realistic and good looking games, imagine how much i like or care about the game with the worst art style ever who literally looks like someone puked pixel on my screen just because it has rtx.Well, but you see the difference even from shitty little gif and that's point in all of this. I don't disagree you with the other stuff. But like it's still looks noticably better, than OG minecraft, which would be shit even in early 2000.
I still think many games will offer a mode that targets frame rate.....
YesLook, i'm already not a shadow\light\reflection guy, i don't stop shooting stuff to control if the reflection are similar to real life or if the shadows are accurate or some shit, so rtx is already not that impressive to me with realistic and good looking games, imagine how much i like or care about the game with the worst art style ever who literqlly looks like someone puked pixel on my screen jist becaude it has rtx.
No, to me it doesn't look better, jist different.
In my mind rtx serve the purpose to make realistic scenes even more realistic, but yiu can trick my brain on thinking that minecraft looks better or more realistic with rtx becauee minecraft vanilla look like shot to begin with.
I don't know if i'm clear enough.
Yeah the difference with fake reflections is so big that without this video i didn't even notice it...
But hey, we are gonna sacrifice 4k and 60 frame for this, so yay![]()
I'm sorry but what is eso? Elder scroll online?I’m kinda in the same boat to be honest. Maybe it’s one of those things I’ll notice more when they really crank it up and use it ubiquitously. Currently, I play a ton of ESO and that game has some of the most gorgeous ”baked” lighting and maps you’ll ever see—for an online game, too, which reguires magnitudes of resources more than your standard game.
looks phenomenal in this GIF for sure, at least the reflections
Console optimizations = turning expensive settings down to medium/low![]()
There was no doubt that this game will be a looker. It was just funny seeing people say this game couldve easily been on the ps4 lol
I'm sorry but what is eso? Elder scroll online?
"Ask me about computers"Console optimizations = turning expensive settings down to medium/low![]()
It's really hard to imagine incredible graphics from bethesda studio an their ancient engine tbhYes. The environments have always been exceptional, but some of the recent DLC/ Chapters have had incredible vistas.
Cool man so basically it runs fine if the settings got loweredmy dude, the game literally uses many of the same LOD and drawdistance settings, for shadows and the like, from GT Sport. this demo looked almost exactly like GT Sport aside from the RT reflections and maybe some higher poly car models.
so yes, this could literally run on a PS4 if you run it at a lower res than 4K and without the RT reflections. because then you'd basically have GT Sport settings
Cool man so basically it runs fine if the settings got lowered![]()
I feel like this is going to be the generation of "experts" needing to tell us what we're getting instead of it being apparent.
Console optimizations = turning expensive settings down to medium/low![]()
Yeah, but they have a cheap way of doing it that I can't remember. I probably wouldn't be able to tell unless it was side by side.
would be happy with 1440p with ray tracing and 60fps, instead of 4k with raytracing and 30fps.
One interesting thing is that it looks like Pragmata is using some form of realtime GI. It could at first glance look pretty similar to current gen games but they only use static pre-baked GI. If this is true it's really impressive.Maybe and I'm not knocking you but alot of it is attributed to memory. Graphics have been advancing so much once most aliasing was taken care of and things were smoother it was harder to tell advances but not necessarily because thy weren't as big or bigger. When I sat down and watched comparison videos after the presentation I was amazed at how much of a jump I saw and what I thought looked similar was so far from the truth. Lol it's crazy bro but either way we in for a nice jump imo..
They should ignore res instead. RT is for the future so the more experience they have with it, the better it'll be. Res can wait, it'll come naturally with more powerful cards.really want devs to ignore RT and focus on performance.
Why not both. If they as in Pragmata and GT7 case can run at 4K 60fps, what would you do with the extra performance by not using RT?really want devs to ignore RT and focus on performance.
It's the RE7/8 hair, no idea why it looks so wonky when DMCV hair looks so nice and it's the same engine.Pragmata would have benefitted more from better hair. This looks like straight from a PS3.
Consoles need some version of DLSS 2.0 - in Control on the PC it’s just phenomenal.
July event will show you what the RT core on the series can really do.Did the XSX gameplay showcase demonstrate Ray Tracing ? Do The Ascent have Ray Tracing ?
They have had it since ps4 pro, temporal checkerboarding.
I am sure it will be used or the newer more temporal one by sony first party in 60 FPS versions (or performance modes)
Sony just showing their native 4k and RT solution, which also hurts a 2080ti allot....so commended.
Dont worry, pc master race will come back with 3080 and stuff, but for now consoles have power !
Sir, while CBR is a great technique, it's not DLSS = Deep Learning Super Sampling. In other words, it uses a form of AI upscaling. Basically you take the game rendered to an image sequence at a VERY high resolution and then the same sequence at normal render resolution. You then train a neural network on a super computer with the two data sets. In the end you'll have generated a set of rules for how a low resolution pixel should "probably" look at say 4K.
They have had it since ps4 pro, temporal checkerboarding.
I am sure it will be used or the newer more temporal one by sony first party in 60 FPS versions (or performance modes)
Sony just showing their native 4k and RT solution, which also hurts a 2080ti allot....so commended.
Dont worry, pc master race will come back with 3080 and stuff, but for now consoles have power !
that is not as good as DLSS 2.0
Sir, while CBR is a great technique, it's not DLSS = Deep Learning Super Sampling. In other words, it uses a form of AI upscaling. Basically you take the game rendered to an image sequence at a VERY high resolution and then the same sequence at normal render resolution. You then train a neural network on a super computer with the two data sets. In the end you'll have generated a set of rules for how a group of low resolution pixels should "probably" look at say 4K.
You guys are seriously trying to reason with a Sony fan?that is not as good as DLSS 2.0
Why not both. If they as in Pragmata and GT7 case can run at 4K 60fps, what would you do with the extra performance by not using RT?
Also it's not certain that RT is as expensive as it was on Nvidias first gen cards, AMD might very well have some really good acceleration solutions.
You guys are seriously trying to reason with a Sony fan?
Only the "NeoGAF experts" told you that. Probably the same ones that said that PS5 was going to be more powerful the next gen Xbox. You know. The proper insiders. The ones in know, the ones on the inside. Techofanboys...But Gaf told me PS5 did not support ray tracing![]()
GT7 was the most impressive show at the event.
Really nice.
receipts??But Gaf told me PS5 did not support ray tracing![]()
I am sure they'll have something better than CBR. Console developers always try to squeeze out as much from the hardware as the years go in. At the moment they probably don't bother because it's still very early with the new hardware.Sir, while CBR is a great technique, it's not DLSS = Deep Learning Super Sampling. In other words, it uses a form of AI upscaling. Basically you take the game rendered to an image sequence at a VERY high resolution and then the same sequence at normal render resolution. You then train a neural network on a super computer with the two data sets. In the end you'll have generated a set of rules for how a group of low resolution pixels should "probably" look at say 4K.