I finsished Sushi Ben yesterday, and it was pretty cool. I was expecting a bit more tbh, but I enjoyed my the experience overall: its pretty basic in terms of gameplay but the characters are fun, the story os simple but engaging and it was cool to feel like living in this colorful cell shaded world.
I would rate it 7-
Now I am going to try to finish Mixture, I think I am like 75% into the campaign. The game is decent and has some cool moments if you enjoy games like Moss or Astrobot, but it feels pretty low budget and the port is very lazy.
I am really digging Arashi: Castles of Sin 'Final Cut'.
Game isn't perfect by any means, lots of clipping and weightless combat, but everything works and is fun, at least to me it is. AI is smart enough, you're forced to think about your approach, and the combat is pretty basic but you have to engage with it.; enemies have a small window to take damage so it forces you to engage with the mechanics. They're also kind of stingy with health drops, but not too stingy. That in itself makes you play smart. It's a really good balance for a game where everything works but is also pretty basic.
It has a nice stamina system but is real generous. Right stick being pushed forward is your jump/dodge. It's just teleport but in this case it's an integral part of the game. Plenty of stealth options and back stabs are an insta-kill. Fighting multiple enemies can get a bit hectic but it's fun. It's all wait for attack to parry, then stick and move, teleport to dodge/create some distance. Lots of combat variety and the 2nd stage really deals out new sub-items; Poisoned food that you can leave on enemy paths, smoke bombs, blow gun, etc. You also have a hookshot and that's pretty cool.
Shurikens are incredibly accurate, bow and arrow is accurate too. You got your dog sidekick who is useful and goofy. You'll be sneaking around, scoping out the enemies to your right and you'll look left and the dogs face is right next to yours, all derpy and whatnot, lol. Reach over and give him a pet.
Music and vibe is good, story makes sense but isn't anything to celebrate. It's Japanese VO, that's a nice touch.
Game got roasted at launch but I could see alot of people enjoying this. It's $30 and I do think it's worth it based on what I've played, 2+ hours in and close to the 2nd boss. There's 5 or 6 levels/bosses. However, it's also worth waiting for a sale. I don't think I paid $30 when I bought it.
I also wouldn't be surprised if Skydance took some ideas from Arashi as they were developing Behemoth. Arashi was only ported by Skydance but there are small things you see Arashi doing that Behemoth would later expand upon and improve.
I finsished Sushi Ben yesterday, and it was pretty cool. I was expecting a bit more tbh, but I enjoyed my the experience overall: its pretty basic in terms of gameplay but the characters are fun, the story os simple but engaging and it was cool to feel like living in this colorful cell shaded world.
I would rate it 7-
Now I am going to try to finish Mixture, I think I am like 75% into the campaign. The game is decent and has some cool moments if you enjoy games like Moss or Astrobot, but it feels pretty low budget and the port is very lazy.
The biggest hang up I had are the throwing mechanics. It didn't seem accurate. Camera angles can be questionable as well. I'm pretty early though but I do want to get back to it at some point and see it through.
The biggest hang up I had are the throwing mechanics. It didn't seem accurate. Camera angles can be questionable as well. I'm pretty early though but I do want to get back to it at some point and see it through.
It's a pity that folks don't re-review games once they've been fully patched. It would give folks a much better view of the state of the game but I guess the name of the game is to get the review out as soon as possible and usually without even the first day patch. Got's to be first!!!
Crayon
. 7th Guest is awesome. It's slow and dripping with atmosphere. A really good escape room game and a nice change of pace.
I actually streamed a run on friday, brand new save. I'm so used to having max stats that I forgot how difficult that game can be at base levels. In case you get your ass handed to you and are like, "How TF am I supposed to play this?", here's that stream. I actually got a full complete run and I didn't expect to.
My advice is to experiment with running and jumping, the platforming can be really exaggerated, like 90s shooters, and it helps when mobs are running at you. That type of mob gameplay is cued up below.
I finsished Sushi Ben yesterday, and it was pretty cool. I was expecting a bit more tbh, but I enjoyed my the experience overall: its pretty basic in terms of gameplay but the characters are fun, the story os simple but engaging and it was cool to feel like living in this colorful cell shaded world.
I would rate it 7-
Now I am going to try to finish Mixture, I think I am like 75% into the campaign. The game is decent and has some cool moments if you enjoy games like Moss or Astrobot, but it feels pretty low budget and the port is very lazy.
The biggest hang up I had are the throwing mechanics. It didn't seem accurate. Camera angles can be questionable as well. I'm pretty early though but I do want to get back to it at some point and see it through.
As you just got the headset, I would say there are better games to buy first in this style of games. Keep the money for Moss 2 or Max Mustard, and only get it on sale when you want to scratch that topdown adventure platformer itch.
As you just got the headset, I would say there are better games to buy first in this style of games. Keep the money for Moss 2 or Max Mustard, and only get it on sale when you want to scratch that topdown adventure platformer itch.
Do you guys feel like your arms are way too long in Saints and Sinners? I brought this up around its PSVR2 launch, and I convinced myself it was a bug or something. I can't really remember, but either way... this game feels broken to me. Aiming a one-handed gun, and trying to aim down the sight, it's almost comical how jank the arms and especially the wrists... the arms are so long that trying to hold it up and ADS, the wrist is awkwardly cranked to 90° it's kind of absurd. The game gets so much praise, but how....
Do you guys feel like your arms are way too long in Saints and Sinners? I brought this up around its PSVR2 launch, and I convinced myself it was a bug or something. I can't really remember, but either way... this game feels broken to me. Aiming a one-handed gun, and trying to aim down the sight, it's almost comical how jank the arms and especially the wrists... the arms are so long that trying to hold it up and ADS, the wrist is awkwardly cranked to 90° it's kind of absurd. The game gets so much praise, but how....
Do you guys feel like your arms are way too long in Saints and Sinners? I brought this up around its PSVR2 launch, and I convinced myself it was a bug or something. I can't really remember, but either way... this game feels broken to me. Aiming a one-handed gun, and trying to aim down the sight, it's almost comical how jank the arms and especially the wrists... the arms are so long that trying to hold it up and ADS, the wrist is awkwardly cranked to 90° it's kind of absurd. The game gets so much praise, but how....
I hear you. I give alot of praise to S&S but I don't really enjoy playing it too much. It's too stressful but it's mostly the physics, I don't like how they feel.
Damn Waltz of the Wizard is actually GREAT! Beautiful in the headset, and extremely fun to play! It is so cool to do magic only using gestures or voice commands!
Only issue is that the voice recognition only works in english, so my french accent makes it sometimes hard to do what I want :d
But the worst is that it works better when I force a shitty accent. Bro, I have to speak like François Hollande this is hilarious hahaha
Damn Waltz of the Wizard is actually GREAT! Beautiful in the headset, and extremely fun to play! It is so cool to do magic only using gestures or voice commands!
Only issue is that the voice recognition only works in english, so my french accent makes it sometimes hard to do what I want :d
But the worst is that it works better when I force a shitty accent. Bro, I have to speak like François Hollande this is hilarious hahaha
I think the only way is to pay for a subscription to the 'rad' video app and then sideload the video via USB.
That rad app was pretty useless. I signed up to see what was on there, a few low res 3D videos and a bunch of AI things. I never tried the side load option.
The headset has an internal mic that is utilized when you have an aux cord plugged in. Mic audio quality is much better than BT Pulse headphones. Just FYI.
Any good recommendations for a storage case? Also, someone mentioned replacement headphones earlier in the thread, but I couldn't find them. Looking forward to diving back into VR. I haven't been there since the Rift S.
Any good recommendations for a storage case? Also, someone mentioned replacement headphones earlier in the thread, but I couldn't find them. Looking forward to diving back into VR. I haven't been there since the Rift S.
Strride: FATES is on sale for $15. Figured why not, I like to find out first-hand if some of these hyped then roasted games are as bad as Day 1 reviews make them out to be.
Had 20 minutes to kill so I dove in for a bit. It's dope so far. Feels like Mirrors Edge in VR. I need to finish Arashi first, which I hopefully will tonight, and then it's all in on Stride.
First impression is total gem and I know it received numerous updates for haptics, visuals, gun mechanics, etc. so I am expecting good things.
There is a demo for the first title, iirc. Not sure how different it is from the second title, but it might be worth checking it out if you haven't already
I want to play more vr and I know how I'm going to do it.
Wife is suspending her fourth fucking run of BG3 and making a new elden ring character right now. I cannot express in words how relieved I am that I don't have to hear that BG3 theme for awhile. I swear to God it was torture after a few hundred hours. Good thing the elden soundtrack is so nice and mild because I'll be listening to a few hundred hours of this now.
She's taking up the tv, but she's playing in the pc so this is a perfect time for me to play some vr. But it'll be better if it's a certain style. Stuff I can play in what I always thought of as "low immersion mode": light shroud detached, with either no sound, or a neck ring speaker set to a low volume.
One thing I love about psvr1 and 2 is that no weight is supported on your face. This also means that you can play without the rubber shroud. I know it isn't for everyone, but for me, it keeps my in the irl room in a way that doesn't feel so much like I'm checking out completely. This helps when it's our together time. For some reason her playing a game while I poke at my phone is fine. Same if I'm playing a handheld. But if I go full immersion vr, it's like I'm leaving the room. In the low immersion mode, it's more like me zoning out on a handheld. And if I want to look up from it, I just tip the headset up a smidge and look under it.
Then, my purchase from the sale was a cart full of cozy games. Little cities, demeo, that Stellaris one. Things like that. No sudden movements. Don't have to sit bolt upright. Don't need sound if I want to keep my ears open.
I tried this last night. She was playing bg3 and I played townsmen. Now she's done with her elden character and running around so I'm going to jump into something cozy so we can chill.
This is working out well. Just had another sesh of townsmen playing the way I described above and it's great. Being able to lift and peek out of the set is clutch. And because it can involve lots of waiting, I can tip the headset up and extend it out of the way, and the proximity sensor still sees my forehead and keeps the game running. So I can pop up here and there for short breaks or if I'm wondering how I'm already hearing boss music from her game.
I'm playing with no sound, but the earbuds are connected and stowed in the little holsters. I noticed that I can faintly hear them. Just here and there like if I'm close to a townie swinging an axe. I'm playing in a slumped over posture like we typically stretch out. It's comfy. Would be better if I could tilt the playfield like demeo, though.
I think the only way is to pay for a subscription to the 'rad' video app and then sideload the video via USB.
That rad app was pretty useless. I signed up to see what was on there, a few low res 3D videos and a bunch of AI things. I never tried the side load option.
Any good recommendations for a storage case? Also, someone mentioned replacement headphones earlier in the thread, but I couldn't find them. Looking forward to diving back into VR. I haven't been there since the Rift S.
Tiger Blade is cool. Has Dreamcast/Saturn era Sega energy. I haven't played through the whole thing but it's an arcade style shooter that incorporates some new ideas with a grappling hook and sword. Studio is South Korean, their first game I think.
I don't recommend Dr Who unless you're a massive fan.
This is working out well. Just had another sesh of townsmen laying the way I described above and it's great. Being able to lift and peek out of the set is clutch. And because it can involve lots of waiting, I can tip the headset up and extend it out of the way, and the proximity sensor still sees my forehead and keeps the game running. So I can pop up here and there for short breaks or if I'm wondering how I'm already hearing boss music from her game.
I'm playing with no sound, but the earbuds are connected and stowed in the little holsters. I noticed that I can faintly hear them. Just here and there like if I'm close to a townie swinging an axe. I'm playing in a slumped over posture like we typically stretch out. It's comfy. Would be better if I could tilt the playfield like demeo, though.
That game is awesome. The combat can be goofy with waiting for attack patterns to parry but the AI is smart and aggressive so it makes up for it.
NG+ too in the form of Mission Select. Inventory carries over too. Gonna make getting the platinum a fun experience.
Highly recommended. It's not gonna blow your mind and it shows it's age in a few ways but everything in the game works and I truly felt like a Ninja assassin throughout my playthrough. There is no reason this game deserves a 2.5 in the store, one of those stupid review bomb campaigns that quite a few PSVR2 titles have experienced.
That game is awesome. The combat can be goofy with waiting for attack patterns to parry but the AI is smart and aggressive so it makes up for it.
NG+ too in the form of Mission Select. Inventory carries over too. Gonna make getting the platinum a fun experience.
Highly recommended. It's not gonna blow your mind and it shows it's age in a few ways but everything in the game works and I truly felt like a Ninja assassin throughout my playthrough. There is no reason this game deserves a 2.5 in the store, one of those stupid review bomb campaigns that quite a few PSVR2 titles have experienced.
I've been waiting for a 50 % or more sale on that. It's was regarded as a good game on psvr 1 but they didn't fix the issues for the psvr 2 version. Good thing you enjoyed it as it looks quite interesting
I've been waiting for a 50 % or more sale on that. It's was regarded as a good game on psvr 1 but they didn't fix the issues for the psvr 2 version. Good thing you enjoyed it as it looks quite interesting
From what I can remember from some of the reviews, it was all "why havent they implemented these drastic changes with weight, physics, etc", pipe dream stuff IMO, and then the broken smooth turn set the whole launch on fire.
The weightless combat is solid IMO. Yes, your weapon and hands clip through surfaces but I was fully absorbed because the balancing is handled so well and the game simply worked which is always half the battle with VR games, lol. It was pure Rise of the Ronin in VR for me.
It really can't be stressed enough how starved the PSVR2 YT algorithm is for post-launch/post-patch impressions. Devs don't do themselves any favors with shipping games that contain serious flaws but it's such a shame that so many games sit in obscurity after being fixed. I have so many games I've bought on sale, for the sole purpose of testing to see if they've been fixed or not.
Played up to Chapter 4 of Vertigo 2 yesterday evening. Excellent game and I'm not sure why I haven't played it sooner. Reminds me a lot of Half Life but a little more light hearted.
Played up to Chapter 4 of Vertigo 2 yesterday evening. Excellent game and I'm not sure why I haven't played it sooner. Reminds me a lot of Half Life but a little more light hearted.
Probably the most fun vr game I ever played. Too bad the resolution on psvr 2 is not crispy clear as the game's engine doesn't support foveated rendering (according to what I read).
Do you guys feel like your arms are way too long in Saints and Sinners? I brought this up around its PSVR2 launch, and I convinced myself it was a bug or something. I can't really remember, but either way... this game feels broken to me. Aiming a one-handed gun, and trying to aim down the sight, it's almost comical how jank the arms and especially the wrists... the arms are so long that trying to hold it up and ADS, the wrist is awkwardly cranked to 90° it's kind of absurd. The game gets so much praise, but how....
Mmm, never had that problem... I remember that there's a specific option to adjust the aiming from the position that you find yourself in game, but nothing about the lenght of arms... That I never saw.
The game is overall excellent with its interaction and general cohesive environment. And grabbing zombies heads to stop them and terminate them silently and creatively never feels old. There's also an option to make zombies ear noises, so they ear you talking and you can attract selected zombies by voice to eliminate them one by one. There are tons of interaction details to discover, so much that it would be better to search for them before playing, so that none is lost and you have all the options in the chessboard.