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Prioritizing money impacts video games in a bad way. What do you think of this?

If you compare like 90's games and how much more attraction gaming has gained up till this day, do you think this has ruined the purity of gaming? Now games are movies...games have gameplay it cannot reflect movies, how do you even play a movie. Video games are being so influenced by so many things now
Would like to hear your opinion on this, I value your comments, and I like this gaming community so much
 

cormack12

Gold Member
At some point, because the industry was largely founded by people who genuinely loved video games, they wanted to push every aspect of it but it was always going to be unsustainable.

Games with like 8/9 hours of cutscenes, full orchestra performances, full mocap with actors. I'd be interested to see how much game budgets would reduce if they cut out all the superfluous stuff like that and just used basic stuff (like the storyboards in Witcher 3 for example), no actors, just gameplay.

We really need to trim the fat, instead we seem to be adding more fat especially with all these new positions like community managers etc.
 
At some point, because the industry was largely founded by people who genuinely loved video games, they wanted to push every aspect of it but it was always going to be unsustainable.

Games with like 8/9 hours of cutscenes, full orchestra performances, full mocap with actors. I'd be interested to see how much game budgets would reduce if they cut out all the superfluous stuff like that and just used basic stuff (like the storyboards in Witcher 3 for example), no actors, just gameplay.

We really need to trim the fat, instead we seem to be adding more fat especially with all these new positions like community managers etc.
And games would be developed much faster
 
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If you compare like 90's games and how much more attraction gaming has gained up till this day, do you think this has ruined the purity of gaming? Now games are movies...games have gameplay it cannot reflect movies, how do you even play a movie. Video games are being so influenced by so many things now
Would like to hear your opinion on this, I value your comments, and I like this gaming community so much
There are hundreds, if not thousands of video games out today, and for you to judge the entire modern medium off of the games with the highest marketing budget would be just as foolish as me judging the entire modern book industry off of just the most popular books that managed to get TV/movie deals.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Videogames should never be designed as movies, because imo the medium allows for way more rich forms of storytelling than just watching cutscenes. Stuff like environmental storytelling, or being able to make decisions like in role-playing games are much cooler ways of telling a story.

That said, I understand why they do it. Movies appeal to the masses, so a "movie-game" with lots of walking and talking and cutscenes will appeal to more people than an RPG, since most people are already familiar with movies. Those games usually are very simple to play so, between that and the cutscenes, everyone can feel like they are easily making progress and not feel frustrated.

But, why do this? Because making games is expensive as fuck, so no way a AAA games is going to take any risks when there is already a formula that's proven to work. It sucks, because a lot of games nowadays play the same (think third person cinematic adventures) but I guess it is what it is.

At least there's indies and AA to fill the void.
 

xVodevil

Member
Hard to swallow pill.. Not that I like it.. but if it sells that also means we buy.
Market will always adjust to demand. All hail the dawn of lootboxes, and also the miserable death of all the wannabe GAAS games as it is reaching the limit of what is possible to be played with a certain number of players.
Thank god for BG3 and such to prove all the top dogs wrong about how nothing else should exist, by simply stating none of these matter when you can have pure classic games offline without the microtransactions, that shouldn't exist according to them. Same with any of the top games releasing without DRM like CDPR games Witcher 3 and Cyperpunk as first comes to mind.
 

cormack12

Gold Member
Videogames should never be designed as movies, because imo the medium allows for way more rich forms of storytelling than just watching cutscenes. Stuff like environmental storytelling, or being able to make decisions like in role-playing games are much cooler ways of telling a story.

That said, I understand why they do it. Movies appeal to the masses, so a "movie-game" with lots of walking and talking and cutscenes will appeal to more people than an RPG, since most people are already familiar with movies. Those games usually are very simple to play so, between that and the cutscenes, everyone can feel like they are easily making progress and not feel frustrated.

But, why do this? Because making games is expensive as fuck, so no way a AAA games is going to take any risks when there is already a formula that's proven to work. It sucks, because a lot of games nowadays play the same (think third person cinematic adventures) but I guess it is what it is.

At least there's indies and AA to fill the void.
They should be much rarer, it seems every game wants this type of game -> movie scene -> game format and it kills pace and momentum. I'd argue it detracts in most cases than adds.

Take Hogwarts Legacy as a good example. Great game, good in world mechanics, they only really used proper cutscenes in the pensieves for the back story, the rest was quest chat. Mass Effect format.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
They should be much rarer, it seems every game wants this type of game -> movie scene -> game format and it kills pace and momentum. I'd argue it detracts in most cases than adds.
Agree. One IP that I think does it right is Yakuza/Like a Dragon. Sure there's a ton of cutscenes but at least you can decide the pace of them. Feel like advancing the story? Go for it. Bored of cutscenes? Go do a sidequest, or a minigame, or fight some goons on the street.

Come to think of it, more or less the same happens with the GTA games.

The problem is when the game is linear and those cutscenes are forced onto you. That can result in boredom, specially if they are poorly paced (first few hours of TLOU2 come to mind).

Mass Effect format.
Yeah, I like that. If you are going to have me watching people talk for hours at least let me interact with the story. I'm currently playing the LE (currently on ME3) and I love the system.
 
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RoboFu

One of the green rats
Basically I spent a thousand dollars on old consoles last year. That's how I handled that.

I'm old enough now to have forgotten most of the old games I loved so it's been bliss playing through them again and also a lot of games like pic engine cd games I've never played that has been fan translated.
 

Danjin44

The nicest person on this forum
Videogames should never be designed as movies, because imo the medium allows for way more rich forms of storytelling than just watching cutscenes. Stuff like environmental storytelling, or being able to make decisions like in role-playing games are much cooler ways of telling a story.

That said, I understand why they do it. Movies appeal to the masses, so a "movie-game" with lots of walking and talking and cutscenes will appeal to more people than an RPG, since most people are already familiar with movies. Those games usually are very simple to play so, between that and the cutscenes, everyone can feel like they are easily making progress and not feel frustrated.

But, why do this? Because making games is expensive as fuck, so no way a AAA games is going to take any risks when there is already a formula that's proven to work. It sucks, because a lot of games nowadays play the same (think third person cinematic adventures) but I guess it is what it is.

At least there's indies and AA to fill the void.
I would say there is room for both, the thing I like about video games is variety.

I play games like Monster Hunter or Armored Core that are much more gameplay centric but then there are games like Asura's Wrath that just basically interactive shonen anime TV show which I also enjoyed that as well.

I dont want gaming industry only making one type of game and nothing else.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
I would say there is room for both, the thing I like about video games is variety.

I play games like Monster Hunter or Armored Core that are much more gameplay centric but then there are games like Asura's Wrath that just basically interactive shonen anime TV show which I also enjoyed that as well.

I dont want gaming industry only making one type of game and nothing else.
Yeah agree, I said "never" but maybe I should change that to "not as often".

Wish we could get more stuff like Asura's Wrath, what an experience that was.
 
Tom Cruise What GIF
 

PeteBull

Member
Prioritizing money is the only reason over time we will get rid of woke games pushing that nasty agenda instead of focusing on highest quality of the product, concords, dustborn's and da:vanguards of the gaming word bombing hard wouldnt matter if money wasnt priority, at least now when devs/pubs fuck up they are responsible for their own failures, ubisoft's share's didnt get to crazy low number over last few years for no reason, that company didnt prioritize money but woke agenda, and here we are, they either go banckrupt if AC:S bombs hard or some1 gonna accuire them cheaply.
To not look too far, lets take watch dogs series for example, even with visible downgrade and relatively low-ish(in the 70s) metascore it still sold 10m copies, protag was strong mostly silent male, he was protecting woman and child from his family(not closest family, still family). WD2 sold 10m copies as well.
Now WD3 aka WD:Legion sold not even half of that. It promoted all kinds of weird shit, and customers didnt like it:p

Ubi could give us more realistic game like WD1, but they decided- fk the customers, we got agenda to push, and guess what, they are responsible for their own stupid move :)
 
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onQ123

Gold Member
If you compare like 90's games and how much more attraction gaming has gained up till this day, do you think this has ruined the purity of gaming? Now games are movies...games have gameplay it cannot reflect movies, how do you even play a movie. Video games are being so influenced by so many things now
Would like to hear your opinion on this, I value your comments, and I like this gaming community so much

Play Astro Bot , Sonic Generations or the many Switch & PC games that are built around gameplay & enjoy life
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
they either go banckrupt if AC:S bombs hard or some1 gonna accuire them cheaply.
Best case scenario they get bought by Tencent and they make Ubisoft great again. AC, Rayman, FarCry and many other IPs with a lot of potential being wasted on retarded projects.

They could even bring back Splinter Cell. Let us play as Chad Fisher again.
 
The game needs to be something I'm really interested in to drop $70 on. I can tell when a game isn't worthy when I hesitate at checkout.

I have the same problem with Nintendo games.

Mario vs Donkey Kong for $50...?
Confused Curb Your Enthusiasm GIF


Donkey Kong Country Returns for $60...?
Confused Curb Your Enthusiasm GIF
Same. I'm not saying one should never purchase a $70 game, but most games simply aren't worth anywhere near that asking price. Just a select, special few. Spending that much for a game on a whim without knowing anything about it would be idiotic, and likely what led to all the developer greed and whining we see every day on social media. Not to mention why shareholders and publishers think gamers are morons.
 

pudel

Member
If you compare like 90's games and how much more attraction gaming has gained up till this day, do you think this has ruined the purity of gaming? Now games are movies...games have gameplay it cannot reflect movies, how do you even play a movie. Video games are being so influenced by so many things now
Would like to hear your opinion on this, I value your comments, and I like this gaming community so much

I dont know. I have good memories about a few old games. But do I want these shitty graphics back? No way! I like how games developed graphics wise. What I dont like nowadays is that lots of games are way more dumbed down than these older games. You often cant do wrong anymore. Nothing much to figure out. Less complexity. And ofc this whole stupid agenda bullshit which is being forced into way too many games.

And money is and was always important. No money, no games! But it shouldnt be priority. Priority should be a good game and satisfied players....than money will follow.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Tencent? Yeah, no.
Why

They own a fraction of Larian, BG3 is great.
They own a fraction of FromSoftware, check out Elden Ring.
They own a big fraction (if not all, not sure) of Grinding Gear Games. Path of Exile 2 came out recently to major success.

I don't see the issue. China bad? Maybe, dunno, but it can't be worse than Ubisoft.
 

Kings Field

Member
I buy games to play them. A little bit of story is good, but having hours worth of cutscenes makes me want to vomit, especially in today's sjw dumpster fire story telling.

99% of the time in skipping cutscenes, mini games, fetch quests, etc unless the gameplay is fantastic. There's a reason why Destiny 1 and 2 had me hooked for thousands of hours despite being a mediocre game overall, the gameplay is fantastic.
 

Generic

Member
Why

They own a fraction of Larian, BG3 is great.
They own a fraction of FromSoftware, check out Elden Ring.
They own a big fraction (if not all, not sure) of Grinding Gear Games. Path of Exile 2 came out recently to major success.

I don't see the issue. China bad? Maybe, dunno, but it can't be worse than Ubisoft.
Tencent censors games all the time. Look at Genshin Impact and NIKKE drama. Censorship in NIKKE is especially funny because the sexy characters are the selling point of the game.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Tencent censors games all the time. Look at Genshin Impact and NIKKE drama. Censorship in NIKKE is especially funny because the sexy characters are the selling point of the game.
Yeah that sucks.

But hey, at least they are still cute, no? Much better than Ubisoft making them ugly in the first place. :goog_relieved:

edit: didn't this also happen to ZZZ? I wonder why they seem to always reduce the lewd factor before release. Might be some kind of marketing stunt? Make them super hot pre-release to generate interest but them reduce the lewd for whatever reason. Dunno really.
 
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Felessan

Member
At some point, because the industry was largely founded by people who genuinely loved video games, they wanted to push every aspect of it but it was always going to be unsustainable.

Games with like 8/9 hours of cutscenes, full orchestra performances, full mocap with actors. I'd be interested to see how much game budgets would reduce if they cut out all the superfluous stuff like that and just used basic stuff (like the storyboards in Witcher 3 for example), no actors, just gameplay.
Those guys still here, low budget, often low quality, 3-5 people garage team games - there are thousands of such games now. No one stops anyone from playing them.
It's just now there are more layers above with more money invested. And trying to remove these layers because you don't like them will not work - even if somehow layers will be removed, money and people will not be diverted to indie, as they are mostly not up to standard of mass market entertainment, they will leave altogether.

We really need to trim the fat, instead we seem to be adding more fat especially with all these new positions like community managers etc.
There is no "we" here.
Market wants it as it is. Nobody really stops you from avoid buying high-profile games or play gaas and even try to persuade everyone around to do the same.
It's just not working as people continue to behave as before and hope that "some cool guys change the reality for us" (that will never happen)
 
Welcome to capitalism. The arts lie at the intersection of creativity and commerce, always have.

What has ruined gaming is not the pursuit of profits but the omission of thoughtful design and creative expression.
 
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Woggleman

Member
Story games can be great as long as the gameplsy is also great. If it has great gameplay as the base any other ingredient can go in the pot.

It is sad that many companies put money first but that is sadly any industry.
 
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