Enemy AI: Indoor Combat Scenario
In Project TH, enemy AI is not just an obstacle but a combat force that adapts to its environment and moves with tactical precision. This Dev Diary introduces how AI utilizes close-quarters battle (CQB) tactics to search, engage, and neutralize threats within indoor environments.
Enemy soldiers do not simply patrol; they apply real-world tactical positioning to pressure the player. By utilizing cover, optimizing line-of-sight, and adjusting movement patterns, they gain an advantage in indoor combat. AI thoroughly clears rooms using entry formations, corner checks, and dynamic pathfinding, ensuring that no hiding spot is truly safe. When engaged, they quickly reposition and flank while using suppressive fire to cut off escape routes. They also take full advantage of environmental cover such as desks, pillars, walls, and doors, dynamically adjusting their stance and firing position based on the situation.
To counter such tactically adaptive AI, players must go beyond simple shooting. Manipulating AI perception and using the environment strategically is key to survival. Smoke grenades, flashbangs, shadows, obstacles, and doors can be used to disrupt AI tracking and force them to rethink their search patterns. AI’s advanced auditory system allows players to create noise-based distractions, luring enemies into traps or drawing them away from key areas. Multi-level structures and hidden escape routes provide additional tactical options, allowing players to use height differences, ventilation shafts, and alternative pathways to outmaneuver enemies.
By outsmarting AI’s predictive behavior, players can avoid direct confrontation or set up strategic takedowns. This Dev Diary showcases how Project TH is pushing AI immersion and tactical gameplay to the next level. Enemies don’t just attack—they think, adapt, and hunt you down.