• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

"Project TH ("Shaman"). PC/PS5/XSeries and Gamepass

Darsxx82

Member
A new UE5 (action-aventure 3rd person) Korean game that look interesting. PC/PS5/XSeries and now announced day one on Gamepass. Also on GForceNow and xCloud.





Project TH - Dev Diary 1-10 Video Collection (Game Pass Upcoming) (Source: XBOX Information Cafe | Naver Cafe)

네이버 카페


m.cafe.naver.com
m.cafe.naver.com

A third-person action-adventure game being developed by Korean developer EVR Studio.
Based on the webcomic "Shaman" by Seok Jung-hyun.
Unreal Engine 5
Coming soon to Game Pass
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
Never heard of this before, looks interesting. MC looks like an Asian Channing Tatum.
 

Kvally

Member
Cautiously optimistic. This was supposed to be released by December of this year. Not sure what their time frame is now.
 
Never heard of it, Seems cool, Day one on GP means i will get it for sure, will be interesting to see more, when is it even supposed to release? there isn't even a name so it seems it will take some time.
 
I suppose It was up to the Koreans since nowadays Ubisoft is too busy bombing and shooting themselves in the foot.

Looks intriguing
 
It looks great, it makes me sad to think about how great a next gen splinter cell would have been if ubisoft hadn't turned into a shitty company.
 

IbizaPocholo

NeoGAFs Kent Brockman


In this new dev diary, we dive deep into one of the most important skills in Project TH: crowd control. When facing a large number of enemies, raw strength alone won’t be enough—careful planning, precise execution, and the ability to stay one step ahead of the situation are essential.

When dealing with crowds, it's crucial to divide the enemy forces and deal with them individually, avoiding being overwhelmed and maintaining a tactical advantage. Use various objects to predict the enemies’ movements and eliminate them quietly, one by one. Utilize tactical items to hide from their sight or disable their senses, then quickly neutralize the threat.

This system rewards players with quick decision-making skills and the ability to use the environment to their advantage. With fast execution, clever use of the environment, and strategic thinking, you can gain the upper hand in a crowd and overwhelm your enemies. Maintain your stealth amidst the chaos and be prepared to seize the opportunity to secure victory.



Motion Matching: Implementation of GAVI's Velocity Direction

Introducing the motion matching system for GAVI, another playable character in Project TH.
In non-combat scenarios, GAVI's walking animation is implemented using motion matching based on Velocity Direction, aiming to achieve a natural gait that not only looks realistic but also conveys the character's emotions and atmosphere.

Motion matching utilizes diverse movement data to instantly match the required animations, offering continuity and fluidity that are difficult to achieve with traditional state machine systems. This allows GAVI's movements to respond seamlessly to player inputs, perfectly capturing her unique idol-like walking style within the game. Furthermore, GAVI's movements adapt naturally to her emotions and surroundings, enabling players to experience her feelings and narrative more deeply through her stride.

GAVI: A Story Hidden Behind a Closed Heart

GAVI is a member of ORDO, a two-member girl idol group representing South Korea. Walking alongside her reveals a story concealed behind the dazzling spotlight, her stunning appearance, and her exceptional dancing and singing skills.

Her eyes reflect a certain emptiness, and her cold yet fragile expression hints at a heart tightly locked away. Once radiating confidence that dominated the world, where has that brilliance gone?

What happened to her to make her heart close off like this? And why are the terrorists targeting her?

Take a stroll with GAVI through the streets of Yeouido, Seoul, as you uncover fragments of her untold story. Amid the familiar urban scenery, her every step becomes more than just a movement—it tells a tale of emotions and secrets. Perhaps, as you quietly walk beside her, you'll glimpse the truth seeping through the cracks of her guarded heart.

 

IbizaPocholo

NeoGAFs Kent Brockman


Enemy AI: Indoor Combat Scenario

In Project TH, enemy AI is not just an obstacle but a combat force that adapts to its environment and moves with tactical precision. This Dev Diary introduces how AI utilizes close-quarters battle (CQB) tactics to search, engage, and neutralize threats within indoor environments.

Enemy soldiers do not simply patrol; they apply real-world tactical positioning to pressure the player. By utilizing cover, optimizing line-of-sight, and adjusting movement patterns, they gain an advantage in indoor combat. AI thoroughly clears rooms using entry formations, corner checks, and dynamic pathfinding, ensuring that no hiding spot is truly safe. When engaged, they quickly reposition and flank while using suppressive fire to cut off escape routes. They also take full advantage of environmental cover such as desks, pillars, walls, and doors, dynamically adjusting their stance and firing position based on the situation.

To counter such tactically adaptive AI, players must go beyond simple shooting. Manipulating AI perception and using the environment strategically is key to survival. Smoke grenades, flashbangs, shadows, obstacles, and doors can be used to disrupt AI tracking and force them to rethink their search patterns. AI’s advanced auditory system allows players to create noise-based distractions, luring enemies into traps or drawing them away from key areas. Multi-level structures and hidden escape routes provide additional tactical options, allowing players to use height differences, ventilation shafts, and alternative pathways to outmaneuver enemies.

By outsmarting AI’s predictive behavior, players can avoid direct confrontation or set up strategic takedowns. This Dev Diary showcases how Project TH is pushing AI immersion and tactical gameplay to the next level. Enemies don’t just attack—they think, adapt, and hunt you down.
 

Thief1987

Member
where are all these chinese/korean games coming from ?

they look better than anything coming from the west ( at least on paper ) but these are devs that were never heard of , they never made a game in their life and now they show these insane AAA games
? These looks like super generic pew-pew, with super generic stealth and non-existent AI.
 
Top Bottom