Hobbygaming
has been asked to post in 'Grounded' mode.
95% of the people that say Sony games are just movies have never played the games
Reading this post is like reading a post from someone who hasn't played many video games at all.
If you watched GDC session, then you would know how deep their gameplay mechanics are.
I compare Gears and The Last of Us because they're both third person games.
Both have cut-scenes, which are generally the game length of time.
Both features those long so called "corridors" when you're walking from one destination to the other.
Both games features sessions where you're talking your time to walk to one destination to the other.
The Last of Us - Where Ellie and Joel walking to meet up with Tommy and shows Joel the tour of the place.
Gears 5 - Kait walks through the city to meet with her uncle.
Both games features walking sessions and it would be a lie to say TLOU features way more when it doesn't.
Stuff like this is features in many games, but if people actually paid attention, then they would realize that this happens in a lot of games.
I've noticed this too, Quantum Break, Ryse, Gears 4 and Gears 5 are exempt somehow lol
Yeah, I really liked Quantum Break too, it's still a game with its TV show, slow walking scenes and its cutscenesQuantum Break literally had a damn TV show you downloaded into it.
And I still call it a game.
We have to ask...why not ms games are cinematics games? What's the differences?
Well they are interactive and can look as good as movies sometimes, but the key part is interactive and the fact that somehow it's used as a derogatory term. The adjectives in "Interactive movie" are kinda right, the games capture the cinematic aesthetic but are interactive is just the intention behind the use of it the problem. ND games are very much interactive and way more interactive than most games that try to be movie like, even from studios that try to copy or emulate their formula.
I get triggered at how unappreciated the combat in Uncharted and TLoU is sometimes tho, even more so in Uncharted 4. Uncharted 4 has amazing combat but since everything else is so good too and the fact that it is so different to other third person shooters so most people that don't adjust just get kicked in the face by the harder difficulties makes for a lot of "uncharted combat is subpar" or the likes. One of the things i will kinda miss from Uncharted since is kinda retired at this point is how much mobility and finishers are part of the combat. Learning how and when to move and how to execute enemies fast makes for some great player controlled set pieces when presented with arenas and the way they control they encounters make for some very movie looking shootouts in the more linear segments.
I'll just post an old video i uploaded to show that you can very much use all of Drake's move set even on the hardest difficulty:
Sony has focused on SP games. Not a surprise. There best selling and highest rated games are SP franchises.
You have a choice of games. Which ones would you buy?
Group 1 (SP focus)
- God of War
- UC
- Spiderman
- Infamous
- Horizon
- LoU
- Quantic Dream partnership games
- Bloodborne partnership game
Group 2 (MP focus)
- Killzone
- GT
- Resistance
- Socom
- MAG
- That all-stars fighting game
- Motorstorm
- The Show
Technically, Group 2 has more variety, but the better games (and sales) come from Group 1.
Well they are interactive and can look as good as movies sometimes, but the key part is interactive and the fact that somehow it's used as a derogatory term. The adjectives in "Interactive movie" are kinda right, the games capture the cinematic aesthetic but are interactive is just the intention behind the use of it the problem. ND games are very much interactive and way more interactive than most games that try to be movie like, even from studios that try to copy or emulate their formula.
I get triggered at how unappreciated the combat in Uncharted and TLoU is sometimes tho, even more so in Uncharted 4. Uncharted 4 has amazing combat but since everything else is so good too and the fact that it is so different to other third person shooters so most people that don't adjust just get kicked in the face by the harder difficulties makes for a lot of "uncharted combat is subpar" or the likes. One of the things i will kinda miss from Uncharted since is kinda retired at this point is how much mobility and finishers are part of the combat. Learning how and when to move and how to execute enemies fast makes for some great player controlled set pieces when presented with arenas and the way they control they encounters make for some very movie looking shootouts in the more linear segments.
I'll just post an old video i uploaded to show that you can very much use all of Drake's move set even on the hardest difficulty:
When people call games "Interactive movies" they are usually referring to the feeling that you are just being led around until the next cutscene trigger.
For example. Naughty Dog games have a very set structure.
1. Cut-scene leading to area.
2. Player enters small area littered with enemies or abstacles.
3. Player clears enemies or scales obstacles in area. Triggering next cut-scene.
4. Cut-scene then plays, leading to next area.
5. Repeat 2-3.
It's that linear structure that feels automatic and repetitive. Making it feel like you have no real control over what is happening. Hence, an interactive movie.
As to why people accuse Sony of this more? Well, they just have more story-driven games with this style of structure, I suppose.
Meanwhile in the gameplay footage there's a giant fucking laser pointing at Nathan Drake.Where are you supposed to position yourself? When are you supposed to move? Which enemies are dangerous enough that they can kill you in like 2 hits? The games communicate none of this effectively.
Meanwhile in the gameplay footage there's a giant fucking laser pointing at Nathan Drake.
Maybe that was too subtle.
Killzone and Resistance I thought were best in campaign mode. Resistance 3 in particular was great, I'm also a big fan of Killzone 2-4. I hope PS5 gives us some sort of Killzone collection remastered.
Meaningless eh? Hm, someone should have told me that before I used all these indicators to help me eventually beat this section (and the game) on Crushing.There were like 5 of them, and they were far from the only near insta-death at any given point in time. At that point, the warning indicators become meaningless.
I don't want to give in my thoughts if the only responses would be emotional answers that come out from these rants.
Even then, what's so wrong with games being called "movies"? Aren't we always tend to overgeneralize everything due to how much our brain got lazy, only focusing on the strong points? Also giving an example of a car game to alleviate the stigma, lol come on. Sony games doesn't have to mean ALL Sony games, just like how Ninty games are for kiddies.
Sony games got called out much often is because they market their games a whole lot on their story departments, strikingly similar to a movie trailer, they must sell on the story and adventure. Every time I saw it, I'll be thinking of investing on a new movie lol. Well, I'll be generous and would call it "interactive movies" for once.
Gonna post a less troll, constructive post next time if I feel like it. Would have to bait first and wait.![]()
The accusation does not stem from the cut scenes but that they try to imitate blockbuster movies when it comes to story, script and dialogue,even at the detriment of what makes video games unique as a medium.
I mean, this just looks awful. Like, let's just agree to disagree on stuff like the movement feeling sluggish and awful in these games, or the shooting, itself, being woefully unsatisfying. What that video demonstrates is that the game makes it unclear what you need to do to survive. Where are you supposed to position yourself? When are you supposed to move? Which enemies are dangerous enough that they can kill you in like 2 hits? You have to be completely precise in your movements, yet the games communicate none of those things effectively.
Mods can't save you from his wrath Konami.I'll wait for TheLastWord to explain it in better terms when he rises back like the phoenix that he is.
Mods can't save you from his wrath Konami.
they kinda are tho. I have owned every playstation since PS1. most of you can't say that. every game after last of us has about 70% of naughty dog formula in it. fuck that.
Tell me.. What other triple A developers are doing differently than Sony games?
There should always be a balance between narrative and gameplay. No matter what.I dont mind my games to be full of cutscenes, as far as the narrative and casting are good.
I actually need a balance between this and a good gameplay formula.
For me, for a game to truly work, the balance between these two must exist.
No wonder Ryu Ga Gotoku is my favourite studio![]()
This. I see inspiration in Gears 5 from some of my favorite gamesThat's my main question, Nintendo Switch fans can lob this complaint but very often I see it from Xbox owners or people who just in general like games trying just as hard to emulate movies as PS4 games do. It legit confounds me that there's such a lack of self awareness. Gears 5 has been receiving heaps of praise from XBOX Gaf and though I wouldn't say it's without reason I would say it's weird considering it's the most story/cinematic focused Gears we've ever gotten.
That's my main question, Nintendo Switch fans can lob this complaint but very often I see it from Xbox owners or people who just in general like games trying just as hard to emulate movies as PS4 games do. It legit confounds me that there's such a lack of self awareness. Gears 5 has been receiving heaps of praise from XBOX Gaf and though I wouldn't say it's without reason I would say it's weird considering it's the most story/cinematic focused Gears we've ever gotten.
For me, God of War was a big one. They’re not exactly the same scenario we have, but they do such a good job of pointing you to specific places, giving you visual cues that are consistent throughout the whole game. And it was such a fun game to play that we really took a lot of a lot of little cues from that, but tweaked to make sure it fits our experience.
I just like variety within gaming, and Sony does what Sony does quite well imo. So if I'm in the mood for that flavor, I imbibe.
Most single-player games today focus on story, characters and atmosphere. This is why almost every good game today is multi-player.
I'll wait for TheLastWord to explain it in better terms when he rises back like the phoenix that he is.
Hell with that, that shit deserves the stank eye.I'm actually doing the Picard facepalm reading that.
Isn't that the truth?TLW wasn't banned, we're just being shielded from his awesomeness lest it blind our simpleton homo sapiens eyes.
Isn't that the truth?![]()
I feel like it's our duty to shitpost away to keep this thread afloat until the 17th. It's like we'd be raising our hands sending out energy for him to deliver the Genki Dama of angry insanity.
The climbing/walking simulator aspect of their games is more of an issue than their movie-like presentation. Uncharted 4 didn’t suck because it was cinematic, it sucked because half the game you’re climbing around.