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Ready At Dawn co-founder discusses failed The Order: 1886 sequel pitch

Aenima

Member
Ready at Dawn deserved better.

Modern Sony blows.
They did deserve better for they past games but not for The Order. The Order was a technical marvel but a very mediocre game. Very short less than 8h game with no replay value, QTE that if you failed was Game Over, stealth sections that if you got caught was Game Over, barelly any combat sections. Outside of the game visuals, the combat and weapons was pretty decent but there was almost none in the entire game. I paid 10$ for the game and if i had paid more i would felt robbed. The 6/10 metascore the game got, is acurate for what the game is. In Sony shoes i would also not waste my money on a sequel, and as gamer, i would not buy a sequel after playing the 1st game. I think the studio was talented they just needed a proper game director to make a good game and not some interactive experience.
 
Said no to Resistance 4
Said no to Days Gone 2
Said no to Order 1886 2


Common Sony management L.
Days gone was a Bend decision not Sony.



Not sure how anyone could possibly spin Insomniac making Spiderman instead of Resistance as a Sony management issue. You have to have a touch of the ism to even make that sort of connection.

The Order 1886 was panned by everyone now we are saying Sony is dumb for not greenlighting a sequel? Should they also make a sequel to Concord?
 

SlimySnake

Flashless at the Golden Globes
They did deserve better for they past games but not for The Order. The Order was a technical marvel but a very mediocre game. Very short less than 8h game with no replay value, QTE that if you failed was Game Over, stealth sections that if you got caught was Game Over, barelly any combat sections. Outside of the game visuals, the combat and weapons was pretty decent but there was almost none in the entire game. I paid 10$ for the game and if i had paid more i would felt robbed. The 6/10 metascore the game got, is acurate for what the game is. In Sony shoes i would also not waste my money on a sequel, and as gamer, i would not buy a sequel after playing the 1st game. I think the studio was talented they just needed a proper game director to make a good game and not some interactive experience.
Listen to the interview. They were essentially blackmailed into focusing on graphics because the execs who replaced Shu after his promotion just wanted to please their bosses and did not want to show prototype footage to their bosses. Instead their forced the directors to work on polishing up the graphics for every single demo taking away time and resources from gameplay systems.

This is the same team of directors who made Chains of Olympus which introduced the amazing Hammer weapon that even SSM adopted when they added the Cestus. They also made the AMAZING Ghost Of Sparta on the PSP, not even the vita. With a great new Shield/Spear combo that was far better than what SSM could manage 12 years later on the PS4. To say they need a proper game director is insulting to the talented team at Ready At Dawn who focused just as much on gameplay and combat until The order when they were literally told they would not get paid if they didnt improve the graphics.
 

SlimySnake

Flashless at the Golden Globes
Days gone was a Bend decision not Sony.



Not sure how anyone could possibly spin Insomniac making Spiderman instead of Resistance as a Sony management issue. You have to have a touch of the ism to even make that sort of connection.

The Order 1886 was panned by everyone now we are saying Sony is dumb for not greenlighting a sequel? Should they also make a sequel to Concord?

The other director went on Jaffe's podcast and said that Sony upper management were not too keen on Days gone. Especially herman.
 
The other director went on Jaffe's podcast and said that Sony upper management were not too keen on Days gone. Especially herman.
Strange maybe they weren't to keen on it but it doesn't sound like they were outright saying no. Might have been a "I don't know about that but get with your team put an idea together and lets see what you come up with.". Maybe that's when the team got together and decided they don't even want to do it.
 

DeepEnigma

Gold Member
The other director went on Jaffe's podcast and said that Sony upper management were not too keen on Days gone. Especially herman.
Herman wasn't even in his position after Day's Gone shipped and they were slated to work on their next game. Unless Sony gave them 8-12 months to decide, which is unprecedented.
 

SlimySnake

Flashless at the Golden Globes
Herman wasn't even in his position after Day's Gone shipped and they were slated to work on their next game. Unless Sony gave them 8-12 months to decide, which is unprecedented.
The game shipped in April 2019 and they were given 6 months to do a pitch for Days Gone 2 which was rejected.

Herman was hired in 2019.
 

DeepEnigma

Gold Member
The game shipped in April 2019 and they were given 6 months to do a pitch for Days Gone 2 which was rejected.

Herman was hired in 2019.
Herman was promoted in like November or December of 2019. That would have been 8 months after it shipped, and then there is a transitionary period where he's leaned into his role and others are still making decisions in the process along the way.

See how cringe woke their studio has been in statements since Garvin and company left, where they circled the wagons in such a way, I am confident they did not want to make the "gruff white biker" game sequel when their cult journalist friends dogged on those elements like the ideological retards they were.

There were clear culture shifts in all those west-coast studios around that time where it would drive people like Garvin angry. Hell, even Howser left his bro after RDR2 around that exact same time and same culture shifts funded by Blackrock, USAID, State Street, Vanguard, etc..
 
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adamsapple

Or is it just one of Phil's balls in my throat?
FYI, Ross has said this pretty recently about DG2. He claims Sony higher ups were never really interested in the IP.




-

He also said it did better than Death Stranding, commercially.

 
In regards to DG2 & Order 1886, current Sony is not giving these newer IPs enough time to properly prosper and build up/find their audience. They've become too risk averse and too fixated on reviews for their own good. Its a travesty and honestly disheartening as a PS fan. It goes against the creative spirit they once fostered. To top it off, these insane AAA budgets aren't helping. They've gotten so high that they hinder any further risk-taking. Some franchises/IPs have latent growth potential which just doesn't happen over night.

Apparently, they want games to be critical darlings immediately out of the gate. And if they aren't, they're cut off almost instantly which is frankly short-sighted. Not to mention anti-creative in this particular industry. I honestly miss the Phil Harrison era of PS studios. My hope is they return to that mantra they had back then at some point. There was way more creativity and variety which was actively encouraged among their studios.
 
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realcool

Member
From Hell, Penny Dreadful, and The Order: 1886—weaving fact, fiction, and things that go bump in the nights of late 19th century London. I like that shit. It's too bad the IP wasn't given more grace because the potential is there. If I had my druthers...
 
Yep. Just like how the InFamous, Resistance series, Heavenly Sword, etc. are masterpieces of the early PS3 era and we didn't know how good we were eating back then :rolleyes:

Don't get me wrong - those games were enjoyable in their own way, but they were certainly not masterpieces.
Infamous games were highly praised by many (both reviewers and players) back then.
 
They did deserve better for they past games but not for The Order. The Order was a technical marvel but a very mediocre game. Very short less than 8h game with no replay value, QTE that if you failed was Game Over, stealth sections that if you got caught was Game Over, barelly any combat sections. Outside of the game visuals, the combat and weapons was pretty decent but there was almost none in the entire game. I paid 10$ for the game and if i had paid more i would felt robbed. The 6/10 metascore the game got, is acurate for what the game is. In Sony shoes i would also not waste my money on a sequel, and as gamer, i would not buy a sequel after playing the 1st game. I think the studio was talented they just needed a proper game director to make a good game and not some interactive experience.
I just think of their wizardry with the PSP. I haven't even played The Order yet, I do own it. The Order always struck me as being a victim of cuts and RaDs first console release/original IP. To have Sony ditch them, and then they go-to Meta for VR and get shuttered. What a waste of talent.

It stings even more because Sony keeps burning money, buying overpriced studios, closing studios, canceling games, banking on Concord, etc. It'd be one thing if they had anything to show for current gen but they don't. They are doing the bare minimum with everything in the PS brand.
 
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