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Report: Cancelled Twisted Metal Live Service Title Was a Battle Royale, Featuring Out of Vehicle Combat in Third-Person

mopspear

Member
Star_Wars_Rogue_Squadron_III_-_Rebel_Strike_Coverart.png
 
If they were considering then this Sony have no clue what gamers want.

How come the old twisted metal games confined to the PS1 knew how to do multiplayer. But in the age of online gaming and matchmaking, they sent make a twisted metal game with very simple modes.
 

Mibu no ookami

Demoted Member® Pro™
If they were considering then this Sony have no clue what gamers want.

How come the old twisted metal games confined to the PS1 knew how to do multiplayer. But in the age of online gaming and matchmaking, they sent make a twisted metal game with very simple modes.

That studio no longer exists. The studio that it was being made by is a pretty garbage studio, but who else was going to make it? Naughty Dog?
 

Mibu no ookami

Demoted Member® Pro™
PlayStation: One of the most successful, largest resourced companies in gaming...a company that's made 10 Twisted Metal games over the last 30 years.

VS

"Well explain Mario Kart and Rocket League" (Two games that are not car combat games)

First, Mario Kart is absolutely car combat, but you're missing the point.

It's the gameplay loop that still works since the SNES version.

PlayStation is very successful, are they successful at keeping old franchises alive? No.

The problem with Twisted Metal is they don't know how to monetize it and turning into fortnite meets twisted metal isn't the answer.
 
The problem with Twisted Metal is they don't know how to monetize it and turning into fortnite meets twisted metal isn't the answer.
That's the nature of all dead or dying genres. They can't monetize because the market doesn't like them anymore. Doing another Twisted Metal Black or Twisted Metal (2012) is not going to bring the franchise back from the dead. Even Sir David Jaffe has said as much.
 

Mibu no ookami

Demoted Member® Pro™
That's the nature of all dead or dying genres. They can't monetize because the market doesn't like them anymore. Doing another Twisted Metal Black or Twisted Metal (2012) is not going to bring the franchise back from the dead. Even Sir David Jaffe has said as much.

God of War got exponentially more popular after Jaffe left Sony. With respect to Jaffe, he doesn't know anything more about gaming than anyone on this site today. He was convinced GamePass was going to be successful when most people knew it wouldn't be and he has been shilling for it nonstop since.

There are absolutely ways to monetize Twisted Metal. New weapons, new characters, alt skins, new maps...

You drop the game for 20-40 dollars and you would easily sell at least a million copies on nostalgia alone.

Twisted Metal 2012 came out before sony had a robust online community and it didn't drop on PC. The 2012 game also wasn't super polished.
 
God of War got exponentially more popular after Jaffe left Sony. With respect to Jaffe, he doesn't know anything more about gaming than anyone on this site today. He was convinced GamePass was going to be successful when most people knew it wouldn't be and he has been shilling for it nonstop since.
XBox is still promoting GamePass. NeoGAF thought the Switch was going to fail. Jaffe knows MUCH more about gaming than the collective here.

There are absolutely ways to monetize Twisted Metal. New weapons, new characters, alt skins, new maps...
You just said there was no way to monetize. Now you flipped and you say there are ways?

You drop the game for 20-40 dollars and you would easily sell at least a million copies on nostalgia alone.
They thought of that. It's not worth it.

Twisted Metal 2012 came out before sony had a robust online community and it didn't drop on PC. The 2012 game also wasn't super polished.
Either way, the formula needs to change. Car combat arena shooters are dead for a reason.
 

Mibu no ookami

Demoted Member® Pro™
XBox is still promoting GamePass. NeoGAF thought the Switch was going to fail. Jaffe knows MUCH more about gaming than the collective here.

Did Jaffe call the Switch being successful?

You just said there was no way to monetize. Now you flipped and you say there are ways?

Quote me where I said there was no way to monetize it. I said Sony doesn't know how to monetize it.

They thought of that. It's not worth it.

LOL, clearly they didn't.

Either way, the formula needs to change. Car combat arena shooters are dead for a reason.

There are ways to modernize the formula while keeping it intact. Many games have accomplished this. Tomb Raider was dead until Uncharted came out and then they rebooted Tomb Raider following much more similarly to Uncharted.

That's one of the biggest problems in the industry is that people only try to copycat, but true trendsetters are the ones that really set the market. That's why Minecraft, roblox, and fortnite have been so successful. Even games like Rocket League.

Tell me how Rocket League isn't just Wild Wheels from 1990...
 

Lupin3

Targeting terrorists with a D-Pad
So which TM is/was considered to be the best one? I only played the very first game on release, but now the itch has started again.
 

//DEVIL//

Member
Really bro?!
What ? Twisted Metal is a battle royal game since its first release on PlayStation 1.

Big arena , eliminate other players to win. How is it different from now but at least with real people ? It really did sound promising.

Also they drivers are all have their own unique characters / personalities so something would have worked .

Sucks it was canceled . I really want a twisted metal game . To me a PlayStation generation doesn’t feel complete without one.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Really bro?!

The average twisted metal level is kind of battle royale if you think about it.

You're in a big arena with multiple other cars and you have to be the last one standing.

This is one game where expanding that same scope to a bigger player count could have worked, but they lost me at the 'out of car combat'.
 
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diffusionx

Gold Member
I agree that a game like the old TM probably wont do very well today. Even if the PS3's online mode worked I don't think it was headed for success. But... a battle royale with car combat, 100 cars in a huge environment, is actually a good idea and a differentiator that might get people to try your game. So why remove the key differentiator? All current evidence shows that anyone who wants to play a 3rd person BR will play either Fortnite or PUBG.
 

Mibu no ookami

Demoted Member® Pro™
I agree that a game like the old TM probably wont do very well today. Even if the PS3's online mode worked I don't think it was headed for success. But... a battle royale with car combat, 100 cars in a huge environment, is actually a good idea and a differentiator that might get people to try your game. So why remove the key differentiator? All current evidence shows that anyone who wants to play a 3rd person BR will play either Fortnite or PUBG.

Not sure about the 100 cars, but maybe.

I think you could do a lot of different modes. You could even throw in an actual race. There's a million things you can do with the concept of car combat.

Sony's actual strength from an IP standpoint is that much of their multiplayer IP are atypical in today's market and could find a home without much competition.

Dropship, Warhawk, Starhawk, Twisted Metal, Coolboarders, Everyone's Golf...

And they have some IP worth trying to compete with heavier hitters too like SOCOM, Killzone, and Resistance.
 
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