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Report: Valve to release $1200 VR by the end of 2025

Haint

Member
I'm I reading the last bit correctly? Does that sort of sound like UEVR injector in a way in that we can play flatscreen games in VR?

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You're reading it wrong, it's talking about playing 2D games in 2D on a virtual screen. Lot of people presently hook Steamdeck devices up to those Xreal style glasses that mimic viewing a 100" TV. Deckard will be building that all in one device. It's not a VR mod or even a Stereoscopic 3D Injector, it's aiming to improve on playing 2D games mobilely, so you don't have to view a tiny 7" screen.

In other words TLDR, Valve is positioning this to effectively be the top Steamdeck 2 SKU above the Steamdeck 2 OLED. A Steamdeck 2 with a 200" screen--hopefully OLED as well, but not confident on that if the whole bundle is only $1200.
 
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thuGG_pl

Member
You're reading it wrong, it's talking about playing 2D games in 2D on a virtual screen. Lot of people presently hook Steamdeck devices up to those Xreal style glasses that mimic viewing a 100" TV. Deckard will be building that all in one device. It's not a VR mod or even a Stereoscopic 3D Injector, it's aiming to improve on playing 2D games mobilely, so you don't have to view a tiny 7" screen.
I thought the idea is to have big screen in VR playing any game.
 

StereoVsn

Gold Member
And then the games won't be there either because "there's no market for them".

It's like deciding to cut your own dick off and then wondering why women aren't into you.

VR is so poorly managed by all these companies that it'll never grow from being anything more than a fad.
Only company like Meta, with tight founder control, can afford to throw $10s of billions into the fire so they could price an advanced headset for Quest 3 pricing.

For all its money making on Steam, Valve is nowhere near that category. Hell, even MS bailed and they have money out of wazoo.
 
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Romulus

Member
You're reading it wrong, it's talking about playing 2D games in 2D on a virtual screen. Lot of people presently hook Steamdeck devices up to those Xreal style glasses that mimic viewing a 100" TV. Deckard will be building that all in one device. It's not a VR mod or even a Stereoscopic 3D Injector, it's aiming to improve on playing 2D games mobilely, so you don't have to view a tiny 7" screen.

In other words TLDR, Valve is positioning this to effectively be the top Steamdeck 2 SKU above the Steamdeck 2 OLED. A Steamdeck 2 with a 200" screen--hopefully OLED as well, but not confident on that if the whole bundle is only $1200.

that's not exciting at all if its just 2D. Not sure why that is a "core feature" when its just a big 2D screen. We've been doing for years with Quest. It's cool, but gets old after a while.

It would at least be cool if it was something similar to Vorpx. That app allows you to play games on a huge screen but in 3D. It's an extremely interesting hybrid approach that I love to use. Super disappointed if that's a "core" feature when Vorpx is literally old as hell and superior.
 
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Minsc

Gold Member
that's not exciting at all if its just 2D. Not sure why that is a "core feature" when its just a big 2D screen. We've been doing for years with Quest. It's cool, but gets old after a while.

It would at least be cool if it was something similar to Vorpx. That app allows you to play games on a huge screen but in 3D. It's an extremely interesting hybrid approach that I love to use. Super disappointed if that's a "core" feature when Vorpx is literally old as hell and superior.

You haven't though, not really.

Quest needs a PC to play the games, or a subscription service to a streaming platform.

This will play them natively, with no internet, and no PC.

Edit: I mean how the hell are you going to just "magically" play sprite based games like Vampire Survivor in VR automatically? If that's not UE, that's not the point, there's no way for a user-friendly, non-vomit inducing way to just flip ever game to VR.

At BEST you have a simulated 3DTV where you get a 3DS-like effect on the flat games so there's depth to them, but they aren't VR.
 
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Haint

Member
that's not exciting at all if its just 2D. Not sure why that is a "core feature" when its just a big 2D screen. We've been doing for years with Quest. It's cool, but gets old after a while.

It would at least be cool if it was something similar to Vorpx. That app allows you to play games on a huge screen but in 3D. It's an extremely interesting hybrid approach that I love to use. Super disappointed if that's a "core" feature when Vorpx is literally old as hell and superior.

There's certainly tremendous value in one device serving as the best Steamdeck 2 you can buy, and also one of the best VR headsets you can buy. I just hope they don't ruin it by puting garbage pale LCDs in it.
 

Romulus

Member
You haven't though, not really.

Quest needs a PC to play the games, or a subscription service to a streaming platform.

This will play them natively, with no internet, and no PC.

Edit: I mean how the hell are you going to just "magically" play sprite based games like Vampire Survivor in VR automatically? If that's not UE, that's not the point, there's no way for a user-friendly, non-vomit inducing way to just flip ever game to VR.

At BEST you have a simulated 3DTV where you get a 3DS-like effect on the flat games so there's depth to them, but they aren't VR.

It's $1200, I would expect some sort of gimmick to be above what an old Quest can do. That goes without saying 100%

I don't know what you're talking about with 2D games in 3D, I've never done that before so idk what that's about.

The 3D in vorpx is WAY ahead of 3DTV. There are varying settings for the strength of the 3D. Fallout NV and many others feel 100% VR, but with a gamepad. Some of those games have more depth than "made for VR" games. So yeah, I completely disagree there.
 

Romulus

Member
There's certainly tremendous value in one device serving as the best Steamdeck 2 you can buy, and also one of the best VR headsets you can buy. I just hope they don't ruin it by puting garbage pale LCDs in it.

I'd rather it not be LCD, but I'm still impressed with Quest 3's lenses. Cranking up resolution on PC still looks incredible. I'd rather that trade off than something else at the sub $500 range. For 1200? We should get the best.
 

Wonko_C

Member
Only company like Meta, with tight founder control, can afford to throw $10s of billions into the fire so they could price an advanced headset for Quest 3 pricing.

For all its money making on Steam, Valve is nowhere near that category. Hell, even MS bailed and they have money out of wazoo.
Exactly. By selling each headset at a huge loss, Meta effectively warped the perception that VR can be as affordable as a game console, it has done both harm and good. Good because people who couldn't afford VR now can (myself included). Harm because they are pricing out the competition. PSVR2 was $550 at launch and there were meltdowns over that price, and that's a reasonably-priced VR headset even taking into account that it needs extra hardware (the PS5 or a PC+adapter) to work.
 
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FeralEcho

Member
Only company like Meta, with tight founder control, can afford to throw $10s of billions into the fire so they could price an advanced headset for Quest 3 pricing.

For all its money making on Steam, Valve is nowhere near that category. Hell, even MS bailed and they have money out of wazoo.
Sure,I agree but my point is it's still too early for mainstream appeal at such pricing and it's why VR still doesn't take off.
 

Romulus

Member
When most prolific studios begin making games for it.


I don't think that's a good metric. 5-6 years ago there were more prolific studios making VR games, demos, and ports(ID software, Bethesda, EA, gearbox, Activsion, From Software, Rocksteady, insomniac etc) yet VR was selling far, far worse. The sales later absolutely crushed those years with AA games versus AAA.

Not arguing that AAA games aren't important, it's just their design philosophy is making 2d non VR games for years probably doesn't translate.
 
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Minsc

Gold Member
It's $1200, I would expect some sort of gimmick to be above what an old Quest can do. That goes without saying 100%

I don't know what you're talking about with 2D games in 3D, I've never done that before so idk what that's about.

The 3D in vorpx is WAY ahead of 3DTV. There are varying settings for the strength of the 3D. Fallout NV and many others feel 100% VR, but with a gamepad. Some of those games have more depth than "made for VR" games. So yeah, I completely disagree there.

How do you run Ori in it? Or something more 2D, like Terminator 2D: NO FATE.

Or something like Metaphor, where there's tons of 2D elements? I could see a 3DS effect working, but not true VR.

And then there's the issue of comfort. Most games like Spiderman Miles Morales may create issues for those sensitive to VR, a lot of people can't use smooth motion at all, and need teleport for moving around.
 

Romulus

Member
How do you run Ori in it? Or something more 2D, like Terminator 2D: NO FATE.

Or something like Metaphor, where there's tons of 2D elements? I could see a 3DS effect working, but not true VR.

And then there's the issue of comfort. Most games like Spiderman Miles Morales may create issues for those sensitive to VR, a lot of people can't use smooth motion at all, and need teleport for moving around.

I'm not sure. It might not work at all. Some games simply don't work and they have profiles on the forums and the app for each.

I've mostly run 3d FPS games I've said. Some have better 3d than others, but the ones that are good feel straight up like VR game. I'd say there are probably 40 games that are really good in Vorpx and maybe another 50-100 that are big 3DTV type screens. Some have options for both. I played through both Fallout NV and 3 and they both felt like a VR port. Actually better than some official ports.
 
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Melon Husk

Member
I guess we'll have mainstream VR by 2035 then, if any technological advancement (which I assume Deckard delivers, in what form I'm not sure) over Quest 3 costs triple.
 
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