rodrigolfp
Haptic Gamepads 4 Life
Especially when every PC gamer uses DLSS/FSR/XeSS, so why are we always falling back on the "native train" when it comes to consoles?

So, until consoles have DLSS/XeSS...
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Especially when every PC gamer uses DLSS/FSR/XeSS, so why are we always falling back on the "native train" when it comes to consoles?
Well I'm kind of disappointed as RDNA3 WGP (CUs) are a rather small improvement when all things are considerrf and that theoretical 2x is much smaller in actual real life scenarios like games... smh (fucking AMD with their shitty RDNA3 "doubling of CUs"). One thing these "doubled" CUs are good at are accelerating Ray Tracing so we should have substantial improvement there (think nvidia RTX 3000 series RT perf), but in rasterization (non-RT workloads) it won't be a huge improvement (not even close to double). Not sure how to feel about this. Still probably gonna get it Day 1 though.RDNA introduced the "workgroup processor" ("WGP"). The WGP replaces the compute unit as the basic unit of shader computation hardware/computing. One WGP encompasses 2 CUs. This allows significantly more compute power and memory bandwidth to be directed at a single workgroup. In RDNA, 1 CU is one half of a WGP.
so the PS5 pro has 60 CU big jump from the PS5 36
Including Activision studios?Also:
- New 8K Game Mode
- Majority of studios receiving development kits by late November 2023.
We? Do you mean ignorant people? They exist on both sides of the spectrum.We don't need native 4K. Waste. Of. Resources. 1440p/1800p reconstruction is plenty fine.
Especially when every PC gamer uses DLSS/FSR/XeSS, so why are we always falling back on the "native train" when it comes to consoles?
The RT is equal bullshittery. FFS the latest AMD cards can't do RT well. That said I could see Sony slapping together some shitty upgrade, adding bullet points for 8K and RT on the box, pricing it so that it is profitable and targeting the clowns that paid 1k for their PS5s.
Was this your reaction when you heard the news?Yes, I got my PS5 launch day.
I am punching the air right now. How could they do this to ME!?!?!
It could be the same as base PS5.There would probably be a drop in clock speeds though, so it's likely that won't be a linear uplift in performance.
The higher PS5 clocks are what keeps it basically at parity with the Series X and its more powerful GPU in terms of pixel pushing power.
Lower clocks means cheaper cooling solution as well
You are Assuming RDNA 3 is the architecture here, but AMD have RDNA 3.5 coming and RDNA 4 coming too, AMD IP is very flexible.Well I'm kind of disappointed as RDNA3 WGP (CUs) are a rather small improvement when all things are considerrf and that theoretical 2x is much smaller in actual real life scenarios like games... smh (fucking AMD with their shitty RDNA3 "doubling of CUs"). One thing these "doubled" CUs are good at are accelerating Ray Tracing so we should have substantial improvement there (think nvidia RTX 3000 series RT perf), but in rasterization (non-RT workloads) it won't be a huge improvement (not even close to double). Not sure how to feel about this. Still probably gonna get it Day 1 though.
Please someone correct if I'm wrong though..
I wonder if that’s 60 active CUs or total? Most likely this ends up being 56 CU active.
If clock speeds stay the same then expect ~17Tflops, 19Tflops at 2.5Ghz.
Raster performance will be 50-60% over PS5 + improvements to memory/clock speeds, upgrade to RDNA3 dual issue SIMD, and whatever features Sony picks up from RDNA4.
Modest improvement overall, and this doesn’t sound like a $600 box. More likely this ends up at $500 and supports the disc drive add on from the slim.
but phil spencer said there will be no ps5 pro
My point still stands, regardless if you want to "both sides" it. And I apply it everyone who decides to have their brain break and all of a sudden apply "native res" talk when history is right there for us to extrapolate from.We? Do you mean ignorant people? They exist on both sides of the spectrum.
Would be pretty cool if they offloaded it to a separate CELL processor (I have no idea how viable that idea would be though).There was some rumor/speculation/bullshit about Sony maybe offloading RT calculations to separate hardware, like what they've done with I/O and audio in the PS5, which would leave the GPU free to do other stuff. Not sure how realistic that is though.
Nah - XBox is the spoon.So, Xbox is Agent Smith, is that it?
You’d struggle to get it to be ‘slim’. The heat sink is still huge.Disappointing if true. No need for a Pro this gen. How about a slim instead?
Also wondering if lack of a Pro enhanced CoD will make a difference in sales.
oh right he said no mid gen xbox refreshNo he didn't.
WorkGroup Processor, each one contains 2 CUs.What the hell is WGP??
Only if it's closed around 2.6GHz and it would be double with RDNA3 flops. Also,the total CU has to be 64 /60 as there would be 54 active with 3 shade engines with 20 CU or 4 SE with 16 CU.So a 20TF beast?
Count me in as day 1
I wonder if that’s 60 active CUs or total? Most likely this ends up being 56 CU active.
If clock speeds stay the same then expect ~17Tflops, 19Tflops at 2.5Ghz.
Raster performance will be 50-60% over PS5 + improvements to memory/clock speeds, upgrade to RDNA3 dual issue SIMD, and whatever features Sony picks up from RDNA4.
Modest improvement overall, and this doesn’t sound like a $600 box. More likely this ends up at $500 and supports the disc drive add on from the slim.
-PS5 slim: 36cu - 16 Gb - 448 gb/s - $399
-PS5 pro: 60cu- 16Gb? - 576gb/s - $499
It seems to me a pretty good jump in performance for that extra $100, I understand that people want a very powerful console but a console of $600 or more would not be profitable or sell much.
IIRC yes. The full fat PS5 chip is 40CUs, but 4 of them are disabled for improved yields.Is PS5 considered 40CU ? Pretty sure this should be 60CU active something like RX 6800 but not really RDNA2 hopefully better than that as RT also need improvement.
I am punching air that Samsung will release a better phone than the one I have next year too, so so mad. More than you believe.I'm glad that PS5s weren't on store shelves for the first 2 years of its life causing me to hold out on getting one in anticipation of the Pro Gamer model, because if I had a regular Poor Person PS5 I would literally be punching the air right now.
30 WGPs == 60 CUs doesn't make any sense.
On PS4 Pro they took the PS4 GPU and doubled the size, meaning that for un-patched games the console could simply disable half the GPU and run in an effective emulation mode where it emulates the base PS4 GPU.
A 60CU GPU is not a nice clean multiple of the base PS5 GPU which has 36CUs, so this reeks of pure, creamy-ass, stinky horseshit.
18,000 MT/s would imply GDDR6x and 576 Gb/s bandwidth; which is only 30% more memory bandwidth than the OG PS5, despite 67% more compute... so a severely bandwidth-starved system unless they're looking to use more on-die L3 or L4 caches.
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It is 1.5x the PS5 GPU (which has 40 CU with 4 disabled), so maybe they can just not activate the extra 50% for BC? I'm not sure exactly how that works, but I don't really see why it has to be exactly 2x.
1.5x would mean 54 active CUs, right?
16GB - 576 GB/s30 WGPs == 60 CUs doesn't make any sense.
On PS4 Pro they took the PS4 GPU and doubled the size, meaning that for un-patched games the console could simply disable half the GPU and run in an effective emulation mode where it emulates the base PS4 GPU.
A 60CU GPU is not a nice clean multiple of the base PS5 GPU which has 36CUs, so this reeks of pure, creamy-ass, stinky horseshit.
18,000 MT/s would imply GDDR6x and 576 Gb/s bandwidth; which is only 30% more memory bandwidth than the OG PS5, despite 67% more compute... so a severely bandwidth-starved system unless they're looking to use more on-die L3 or L4 caches.
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It is 1.5x the PS5 GPU (which has 40 CUs with 4 disabled), so maybe they can just not activate the extra 50% for BC? I'm not sure exactly how that works, but I don't really see why it has to be exactly 2x.
(Mathematically this would mean that the Pro probably has 54 CUs enabled out of the total 60)
Zen 2, Zen 3, Zen 4?What CPU can we expect?