SegaSnatcher
Member
Not even the PS6 will have those specs.50tf equivalent
4x current ram
999$ msrp
That is all
Not even the PS6 will have those specs.50tf equivalent
4x current ram
999$ msrp
That is all
They aren't releasing a Pro console with less than 2x the compute. GuaranteedPs5 is 10.2 tflops at 36 cus, assuming they keep the same clocks due to console cooling etc it would produce 15.8 tflops at 56 cus(60cus based on the current rumor and due to yield issues atleast 4 cus will be disabled). Dont fall for rdna3's inflated tfop numbers, this thing is only a 50 percent increase in the number of compute processors which is underwhelming compared to even the conservative ps4pro which managed a 2.2x boost in compute.
You clearly didn't learn a thing & we do not have any information on clock rate & also this is a pro model not a new generation the goal will be to enhance current gen games.That must have sounded smarter in your head...we are talking about the same console manufacturer,using the same development tools/api etc based on leaks getting only a 1.5x increase in compute power and 25%boost in bandwidth, being extremely optimistic you can hope that rdna3.5 etc will bring up signifigant ipc improvements to bring the overall performance improvement up close to 2x which is already conservative considering the ps4pro. In your head what magical shit will suddenly make the ps5pros gpu suddenly perform much faster than its compute potential with only 54cus? Have you seen amds pathetic gains in efficiency in rdna3?
RDNA 4 on say a 4-5 nm node, at sufficiently low prices for a console is going to be too close to potential PS6 release, IMO. Sony wouldn't want their enthusiast crowd buying into Pro and then releasing PS6 couple years later.
That is my hope as well as that would be pointless but the leaks go against that. I think Sony might be constrained by Amds inefficient tech and there might be a wattage cap levied by the EU on consoles I believe because otherwise dosent make sense for sony to go with such a small die for a midgen upgrade.They aren't releasing a Pro console with less than 2x the compute. Guaranteed
Also, I fully expect a slight bump in GPU clockspeeds, just like they did with PS4 Pro.
Interesting,but I'm not sure how true that is. The series consoles don't have CU counts that are divisible by 44 or 12 like the previous gen and with a theoretical 54 CU, the PS5 pro isn't evenly divisible by 36.The more CUs, the lower yields you'll get.
Also, it plays into backwards compatibility.
54 ÷ 3 = 18CUs
18 CUs for PS4 BC
18 + 18 = 36CUs for PS5 compatibility.
18 + 18 + 18 = 54CUs for PS5 Pro compatibility.
Both PS5 and the Serises consoles follow the same concept of disabling one WGP per shader engine.
Both PS5 and the Serises consoles only have 2 shader engines.
1 WGP = 2CUs
Disabling 1WGP for each shader engine = 4CUs.
As for the PS4 and XboxOne gen.
One CU for each shader engine is disabled because it doesn't carry the WGP concept, where you can't disable 1 CU within a WGP.
So in a way, PS4 and XboxOne gen is still following the same concept of disabling 1 WGP per shader engine, but since the CUs aren't pair together, 1 CU is disabled.
Probably even later.It's not a couple of years later. It will be 4 years later in the Fall of 2028.
The more CUs, the lower yields you'll get.
Also, it plays into backwards compatibility.
54 ÷ 3 = 18CUs
18 CUs for PS4 BC
18 + 18 = 36CUs for PS5 compatibility.
18 + 18 + 18 = 54CUs for PS5 Pro compatibility.
Both PS5 and the Serises consoles follow the same concept of disabling one WGP per shader engine.
Both PS5 and the Serises consoles only have 2 shader engines.
1 WGP = 2CUs
Disabling 1WGP for each shader engine = 4CUs.
As for the PS4 and XboxOne gen.
One CU for each shader engine is disabled because it doesn't carry the WGP concept, where you can't disable 1 CU within a WGP.
So in a way, PS4 and XboxOne gen is still following the same concept of disabling 1 WGP per shader engine, but since the CUs aren't pair together, 1 CU is disabled.
I did 2 mockups of the PS5 Pro using RDNA3 and Zen4c.
One is 8 Zen4c cores and the other is 16 Zen4c cores.
![]()
5nm GCD - 6nm MCDs
8 core - 244mm²
16 core - 291mm²
MCD - 37mm² for each MCD.
These are the best case to utilize die space.
I'll try to do a monolithic design went I get the time.
No. I think the performance is sufficient enough on the PS5 and Series X that devs can do whatever they want. If devs want to spend less time making ultra visuals or going with the highest resolution then they shall if the overall look of their game is there.Does the Remnant 2 DF findings convince some of you good folks sitting on the fence that the Pro consoles are very much needed?
Quality mode 1296p at 30FPS
Balance mode 792p at 60FPS with drops in some heavy scenes and cutscenes to high 30's
Perf mode 720p at 60FPS with drops in some heavy scenes and cutscenes to high 30's
Well, Remnant 2 is one of the first UE5 games made by a 3rd party dev not named Epic and even Epic themselves stated that the baseline for current-gen consoles in UE5 titles is 1080p TSR (or even lower) when using next-gen features like nanite and lumen.No. I think the performance is sufficient enough on the PS5 and Series X that devs can do whatever they want. If devs want to spend less time making ultra visuals or going with the highest resolution then they shall if the overall look of their game is there.
No. Maybe if we see those numbers from Naughty Dog's next game or The Coalition's. I bet we won't even see those numbers with Death Stranding 2 and can almost guarantee it will look amazing.Does the Remnant 2 DF findings convince some of you good folks sitting on the fence that the Pro consoles are very much needed?
Quality mode 1296p at 30FPS
Balance mode 792p at 60FPS with drops in some heavy scenes and cutscenes to high 30's
Perf mode 720p at 60FPS with drops in some heavy scenes and cutscenes to high 30's
Does the Remnant 2 DF findings convince some of you good folks sitting on the fence that the Pro consoles are very much needed?
Quality mode 1296p at 30FPS
Balance mode 792p at 60FPS with drops in some heavy scenes and cutscenes to high 30's
Perf mode 720p at 60FPS with drops in some heavy scenes and cutscenes to high 30's
I don't even believe the PS6 comes until 2028... at the earliest.RDNA 4 on say a 4-5 nm node, at sufficiently low prices for a console is going to be too close to potential PS6 release, IMO. Sony wouldn't want their enthusiast crowd buying into Pro and then releasing PS6 couple years later.
I'd rather see a Pro console with X3D memory on die than more coresI did 2 mockups of the PS5 Pro using RDNA3 and Zen4c.
One is 8 Zen4c cores and the other is 16 Zen4c cores.
![]()
5nm GCD - 6nm MCDs
8 core - 244mm²
16 core - 291mm²
MCD - 37mm² for each MCD.
These are the best case to utilize die space.
I'll try to do a monolithic design went I get the time.
If someone had tried to run Far Cry 1 or Crysis on PS2/GCN/Xbox and tanked performance I would still not rush a mid generation upgrade out of the door.Crikey. The consoles were just a few years too early for the sort of leap UE5 affords, really. At least at 60fps, anyway. Pro consoles are needed way more than last gen.
we barely have REAL 4k contentWhat percentage of the population owns 8k TVs?
Does the Remnant 2 DF findings convince some of you good folks sitting on the fence that Pro consoles are very much needed?
If anyone is interested, Daniel Owens has done a small benchmark of Remant 2 on PC and it doesn't seem to be any better on it.Well, Remnant 2 is one of the first UE5 games made by a 3rd party dev not named Epic and even Epic themselves stated that the baseline for current-gen consoles in UE5 titles is 1080p TSR (or even lower) when using next-gen features like nanite and lumen.
If someone had tried to run Far Cry 1 or Crysis on PS2/GCN/Xbox and tanked performance I would still not rush a mid generation upgrade out of the door.
If you stay within the current console price, size, and power consumption envelope (approximately the same) 4 years of technological progress got you far more 12 years ago than it did 6 years ago than it does now than it will in 6 years. Outside of incredible breakthroughs that is how things are, technology is not evolving faster and trying to brute force things by hoping we can make faster enough HW for devs not to have to optimise and scale games to the HW that is actually in customers’ hands is not a recipe for success IMHO (especially considering it seems like it is taking far bigger jumps in HW performance to obtain meaningful results… scaling is not linear anymore and less so as time goes on it seems).
Why do you think generation are taking longer and longer? What about that is making us thinking that in four years we can have a meaningful update if a proper next generation update takes 8 years to develop, manufacture, and sell in volumes?
A hypothetical $800 PS5 Pro would lead to very disappointed people buying the $399-499 PS6 a few years later IMHO…
I do not like waiting for PS6 any more than others do, but not likening to wait does not make Pro consoles more effective or useful to users… despite being consumer beasts that will buy whatever we can get.
I mean if you want to go all pedantic - 'Pro' has been used to mean more compute power exactly 'once' - with PS4 Pro.Adding DVD Support don't mean that you have a pro console.
The computing power remained the same.
Ok, but only for The Touryst.16K 120 fps locked or I am out.
… so maybe we should deal with what the current consoles can be pushed to handle (they are far from being maxed out with multiple generation of games designed around these consoles as baseline) and then leave maxing out UE5 to PS6?The visuals enabled by Unreal 5 and (presumably) similar technologies is not some arbitrary standard. It's the big next gen leap, like PBR and a few other things were last time. It just hasn't quite aligned with the hardware available in 2020, at least not if you want 60fps, as I certainly do.
I am not sure why we are confident that PS5 Pro will be able to deliver it at decent prices given technology trends? With all the -ish’es are we sure PS5 and XSX cannot handle them in the future?Unreal 5-ish visuals with good IQ at 60ish fps probably aren't possible on PS5. Therefore I want a Pro. It's that simple.
At over 2x the price we have a $890 PS5 Pro competing with a $399 PS6 years down the line, how would that work?But really, these were premium priced boxes (over 2x the price) with extra features/functionality/hw, sold to consumers looking for more than just a regular game box. It's exactly the model 'pro' consoles target, just not done very well/successfully.
Interesting,but I'm not sure how true that is. The series consoles don't have CU counts that are divisible by 44 or 12 like the previous gen and with a theoretical 54 CU, the PS5 pro isn't evenly divisible by 36.
If the PS5 pro is similar to PS4 pro then I doubt Sony would need the same type of back compact like the PS5 and Cerny said this:
- YouTube
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.youtube.com
Errr... where are you getting that idea from? The 7900xt i a 25TF GPU (or a soft 50TF doing RDNA math).So this thing is likely to use an equivalent of a 7900XT with a heavily custom set up allowing for accelerated RT and up scaling? Sounds pretty cool
If you ask me.
Maybe Sony can produce RT cores ? I dunno enough about this stuff but can’t they develop missing features from the AMD GPU and build them into it? Like they did with geometry engine etc leading to the whole RDNA 1.5 BS
Lets just hope ps5pr0 has similar performance to 7900xt, if it does and doesnt cost above 800$ we all will be very satisfied xDSo this thing is likely to use an equivalent of a 7900XT with a heavily custom set up allowing for accelerated RT and up scaling? Sounds pretty cool
If you ask me.
Maybe Sony can produce RT cores ? I dunno enough about this stuff but can’t they develop missing features from the AMD GPU and build them into it? Like they did with geometry engine etc leading to the whole RDNA 1.5 BS
If they delay Pro till say Fall 2025 to take advantage of RDNA 4, then its 3 years to 2028. And hell, MS may release something earlier the way this gen has been going for them.It's not a couple of years later. It will be 4 years later in the Fall of 2028.
I think it will depend on sales and devs/publishers.I don't even believe the PS6 comes until 2028... at the earliest.
If it happens like that then we wont see ps6 before holidays 2030, gotta look/compare to ps4/ps4pr0/ps5 specs, ps4 to ps4pr0 is 2,2x perf increase, ps4 to ps5 is at least 6x gpu increase, 3x cpu increase, and even that didnt feel like crazy jump.If they delay Pro till say Fall 2025 to take advantage of RDNA 4, then its 3 years to 2028. And hell, MS may release something earlier the way this gen has been going for them.
Don't think they can wait that long. Hardware will be stale and a lot of excitement will drain away. We saw that with Xbox 360/PS3 gen.If it happens like that then we wont see ps6 before holidays 2030, gotta look/compare to ps4/ps4pr0/ps5 specs, ps4 to ps4pr0 is 2,2x perf increase, ps4 to ps5 is at least 6x gpu increase, 3x cpu increase, and even that didnt feel like crazy jump.
From that u can extrapolate we wont see ps6 till at the very least its bigger jump from ps5pr0 vs what jump ps5pr0 was compared to base ps5(just like ps4 to ps4pr0 was smaller jump vs ps4pr0 to ps5, which was bigger, not crazy much bigger but definitely bigger jump).
Lets wait and see how it goes, most probable scenario is 3nm rdna 3,5(4) ps5pr0 holidays 2024, if no delays, if delays gonna happen they will affect pc gpu's too.Don't think they can wait that long. Hardware will be stale and a lot of excitement will drain away. We saw that with Xbox 360/PS3 gen.
Yeah, I am in this boat, lol. Would definitely spring for PS5 , especially if I can sell my current for like $300. If not, will give it to kids as their own.Lets wait and see how it goes, most probable scenario is 3nm rdna 3,5(4) ps5pr0 holidays 2024, if no delays, if delays gonna happen they will affect pc gpu's too.
From seeing how current graphically demanding games run/look on ps5/xsx it will be welcomed with open arms by enthusiasts who already cant stand 720p60 with dips performance modes or some dynamic res 1296p30fps quality modes even now, not to mention in 1,5 year ;D
Zen4c is densely packed, so Sony shouldn't need to cut down the cache or 3d stack.I'd rather see a Pro console with X3D memory on die than more cores
With a monolithic design, it may be better the L3 cache doubles as Infinity Cache.Interesting mockups Loxus. The 8 core coming in quite a bit bigger than the XSX SoC even at 5nm. Though I'm convinced Sony will (or have to for lots of reasons?) stick to a monolithic SoC. Maybe you could do two configs: conservative and optimistic specs? I err towards the conservative myself but I get why many in the thread hope for the best.
I guess we aren't going to be getting any more solid spec info until at least next spring if dev kits don't start going out until end of the year/beginning of next.
… so maybe we should deal with what the current consoles can be pushed to handle (they are far from being maxed out with multiple generation of games designed around these consoles as baseline) and then leave maxing out UE5 to PS6?
I am not sure why we are confident that PS5 Pro will be able to deliver it at decent prices given technology trends? With all the -ish’es are we sure PS5 and XSX cannot handle them in the future?
That is my hope as well as that would be pointless but the leaks go against that. I think Sony might be constrained by Amds inefficient tech and there might be a wattage cap levied by the EU on consoles I believe because otherwise dosent make sense for sony to go with such a small die for a midgen upgrade.
Errr... where are you getting that idea from? The 7900xt i a 25TF GPU (or a soft 50TF doing RDNA math).
Unless there is some drastic change in how the CUs handle instructions, this thing is going to be an at best 16TF (assuming the consensus of 54 active CUs holds true). And if they are doing me RDNA3 type calculations... then it's a soft 32TF at best.
Does the Remnant 2 DF findings convince some of you good folks sitting on the fence that the Pro consoles are very much needed?
Quality mode 1296p at 30FPS
Balance mode 792p at 60FPS with drops in some heavy scenes and cutscenes to high 30's
Perf mode 720p at 60FPS with drops in some heavy scenes and cutscenes to high 30's
If anything it makes the argument against a Pro stronger in my mind. When 100TF monsters like the 4090 with the highest spec CPU and ram are running that game at around 35-40 fps at 4k native what hope does a slight spec bumped PS5 have of making a transformative difference?
You are increasing the Cpu Cores size by a lot btw, a Zen4C core+L2 uses 2.48mm of area. 8 of them uses 19,48mm on 5nm.I did 2 mockups of the PS5 Pro using RDNA3 and Zen4c.
One is 8 Zen4c cores and the other is 16 Zen4c cores.
![]()
5nm GCD - 6nm MCDs
8 core - 244mm²
16 core - 291mm²
MCD - 37mm² for each MCD.
These are the best case to utilize die space.
I'll try to do a monolithic design went I get the time.