You’re really letting down your namesake.I still can not wrap my head around why a PS5 Pro is even necessary, when most games being made don't even take advantage of the current hardware. Sure, as a PC owner, more powerful hardware can be nice, but nothing I've played on PS5 has made me said "man, I wish this system was more powerful".
i preordered ps5 in Media Markt and had no issuesI guess a lot of folks use Amazon?
There are plenty of games with very low internal resolutions that makes the final image artifacted garbage. Especially UE5 stuff.I still can not wrap my head around why a PS5 Pro is even necessary, when most games being made don't even take advantage of the current hardware. Sure, as a PC owner, more powerful hardware can be nice, but nothing I've played on PS5 has made me said "man, I wish this system was more powerful".
Weeeeee are the warriors that built this town.
30% more pronounsCan't wait for them to announce the Concord remaster.
Guessing Tuesday then, I doubt they’d release it on 9/11.
I still can not wrap my head around why a PS5 Pro is even necessary, when most games being made don't even take advantage of the current hardware. Sure, as a PC owner, more powerful hardware can be nice, but nothing I've played on PS5 has made me said "man, I wish this system was more powerful".
And games aren't magically going to run or look betterI still can not wrap my head around why a PS5 Pro is even necessary, when most games being made don't even take advantage of the current hardware. Sure, as a PC owner, more powerful hardware can be nice, but nothing I've played on PS5 has made me said "man, I wish this system was more powerful".
In performance mode lots of games on PS5 can drop to 1080p, or even below. With the help of 40% better GPU performance, and AI hardware on top of that those games can have 4k image quality at 60fps instead of 1080p. The triple performance in ray tracing will also help for those visual effects, a separate "ray tracing mode" may not be as necessary or have a lot less compromises to resolution/fps on PS5 Pro.I still can not wrap my head around why a PS5 Pro is even necessary, when most games being made don't even take advantage of the current hardware. Sure, as a PC owner, more powerful hardware can be nice, but nothing I've played on PS5 has made me said "man, I wish this system was more powerful".
Well ps5 is already dated. And games struggle to run ok or have low res etc. Of course developers not optimizing are part of the problem but also the hardware is dated now.I still can not wrap my head around why a PS5 Pro is even necessary, when most games being made don't even take advantage of the current hardware. Sure, as a PC owner, more powerful hardware can be nice, but nothing I've played on PS5 has made me said "man, I wish this system was more powerful".
Playstation is dead to me.
30% more pronouns
My guess is Death Stranding 2 will be the big showcase game. Kojima hinted as such in his tweets, hiding some devkit (linked to a dualsense) under a cloth. And he would have no reason to hide a PS5 devkit.Question is, will they have anything to actually sell the Pro?
Hvae you got a PC?I still can not wrap my head around why a PS5 Pro is even necessary, when most games being made don't even take advantage of the current hardware. Sure, as a PC owner, more powerful hardware can be nice, but nothing I've played on PS5 has made me said "man, I wish this system was more powerful".
God of war 4 would be great but dont know if this current team can pull it off ... sony has changed.Exciting. Now give me Uncharted 5 and God of War 4 sothis PS5 generation feels like an actual generation.
RT wise I agree, they added it late (and an early version of it) and got more support by devs than they expected. If they made a Pro to give PS6 more time for R&D it would have been one key area of optimisation for their HW team and it seems like it has been (between the new RT units, PSSR to reduce bandwidth and compute requirements, higher bandwidth and more effective memory throughput, as well as little over 1 GB of extra RAM available to developers could make RT a LOT more prevalent and better used in games).Well ps5 is already dated. And games struggle to run ok or have low res etc. Of course developers not optimizing are part of the problem but also the hardware is dated now.
Thats simply not true though. Many games even without a patch are going to either run at the higher bounds of any DRS and/or run with a higher or more consistent frame rate.And games aren't magically going to run or look better
Developers still need to put out an update
Cerny AI reconstructed.First things first, we need to go full Cerny.
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Bloodborne Remake, 4k60, new expansion.Surely, they have some awsome shit to show alongside the pro.
I too like to repeatedly post in threads about products I have no interest in. The attention feels nice.
it is needed so we can have cross gen ps4/ps5 games to run at 4k120 or 8k60I still can not wrap my head around why a PS5 Pro is even necessary, when most games being made don't even take advantage of the current hardware. Sure, as a PC owner, more powerful hardware can be nice, but nothing I've played on PS5 has made me said "man, I wish this system was more powerful".
Playstation is dead to me.
I have a lot of interest in Playstation
It's coming
TLoU Pt I: Remake Pro Patch
Most PS5 games have dynamic res or framerate. Nearly all of them will look/play better without an update. Dynamic res only sets the base bottom resolution, the top end is 4k, PS5 pro will reach closer to 4k than the normal PS5.And games aren't magically going to run or look better
Developers still need to put out an update
That's for PS6 init?Bloodborne Remake, 4k60, new expansion.
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That's for PS6 init?
He is roleplaying his name.
Lolololol.Surely, they have some awsome shit to show alongside the pro.
Up to a certain point.Question: will the Pro be able to run non-Pro patched games better than the PS5 only by brute forcing them ?
Meaning, if a game like FF16 which has a very variable framerate in perf.mode, will the Pro be able to iron it out and run it at a stable 60fps ?
I too like to repeatedly post in threads about products I have no interest in. The attention feels nice.
Current games are inefficient generally at resource management. Look at games like Starfield- people said that this had to be 30fps and look where we are now. How many games are initially heavily single core that become scalable between cores later on? Stuttering on UE5 games?In performance mode lots of games on PS5 can drop to 1080p, or even below. With the help of 40% better GPU performance, and AI hardware on top of that those games can have 4k image quality at 60fps instead of 1080p. The triple performance in ray tracing will also help for those visual effects, a separate "ray tracing mode" may not be as necessary or have a lot less compromises to resolution/fps on PS5 Pro.
The "most games being made don't even take advantage of the current hardware" line gets said a lot but it doesn't really make sense for Pro Consoles. Just like the PS4 Pro and Xbox One X they're primarily to boost Resolution and Frame Rate and the vast majority of games on the PS5/XSX are not full 4k60... so.... The games clearly are using all the PS5/XSX's power, just maybe not in the way you want them to.
It's no different from someone on PC wanting to upgrade their RX 6600 XT to an RX 7700 XT, (The PS5 Pro upgrade will be bigger than this due to the additional AI hardware too). Some people don't want to wait 8 years for a power upgrade.