For me it sounded awful low... Also the Xbox one x has already 12 gbs. This is just 33% more on a split set up which is like an esram situation of the original one imo....
The memory is not split, some of it is just slower than the rest.
one X has GDDR5, this thing has GDDR6 AND super fast ssd.For me it sounded awful low... Also the Xbox one x has already 12 gbs. This is just 33% more on a split set up which is like an esram situation of the original one imo....
It is split because the 12GB can specifically be used for memory intensive gaming tasks while the rest is used for the OS and any non intensive memory gaming tasks (such as audio etc).
In simple terms the developers get 12GB of fast storage to play with. Other people who currently game on PC have already voiced their concerns throughout the thread and I'm very much inclined to agree with them.
A bump to 20GB or more would make a huge difference. Memory bottlenecks will start to become a thing in certain games.
Because when you can only move game data into the ram at something like 60MB/S you need to have a lot more data already in the ram that may not be needed in the immediate future. When you can stream it at at least 2.4GB/s (probably faster based on the decompression tech mentioned if the game data is compressed) you can Swap in the data into the ram extremely quickly when required.That doesn't make any sense. SSDs are orders of magnitude slower than GDDR6 VRAM. You can't substitute memory with the SSD.
It is 13.5 for games and 2.5 for the OS. It is a unified pool for games and the cpu and other non-gpu related tasks will use the slower ram, as well as likely some of the faster ram.It is split because the 12GB can specifically be used for memory intensive gaming tasks while the rest is used for the OS and any non intensive memory gaming tasks (such as audio etc).
In simple terms the developers get 12GB of fast storage to play with. Other people who currently game on PC have already voiced their concerns throughout the thread and I'm very much inclined to agree with them.
A bump to 20GB or more would make a huge difference. Memory bottlenecks will start to become a thing in certain games.
It is split because the 12GB can specifically be used for memory intensive gaming tasks while the rest is used for the OS and any non intensive memory gaming tasks (such as audio etc).
In simple terms the developers get 12GB of fast storage to play with. Other people who currently game on PC have already voiced their concerns throughout the thread and I'm very much inclined to agree with them.
A bump to 20GB or more would make a huge difference. Memory bottlenecks will start to become a thing in certain games.
He Is the buzzword man for anything MS Say...Is this what concern trolling looks like?
I think its bullshit and just shows that people have zero knowledge and are just trying to find things to shit on xbox. lol
I feel like I can help levitate some of the confusion over the RAM used in the Xbox Series X.
Lets start with the RAM type used in the Xbox series X, GDDR6 memory is usually reserved for graphics cards, which typically benefit from the very high bandwidth found in this RAM. In case of the Xbox it’s 2 types of bandwidth, one with 560 GB/s and one with 336 GB/s. We have 10 Gigabytes of the faster type RAM and 6 Gigabytes of the slower type. The amount of RAM useable by game developers is 13.5 Gigabytes with 2.5 Gigabytes being reserved for the OS and background applications. It’s a unified memory pool, which developers can allocate the required amounts of RAM freely to either the CPU or the GPU.
Now onto the problems:
A lot of people seem to think there a two major problems with the RAM. The first one being “there is slower 336 GB/s RAM in there, is that really enough ? Why was that build in ?“, this is not really a issue in game development in fact in won’t even matter. The reason being, that the 3.5 Gigabytes of RAM that is being available of this slower RAM will be used for the CPU. Processors do not really need this insane amount of bandwidth and don’t really benefit from this, which is why pc‘s use DDR4 memory for the cpu, which if compared to GDDR6 even the slower type lakes a lot in bandwidth. The CPU benefits much more from lower latency and is a key factor in RAM for communication between the two. Also we need to take into account that the CPU usually in games needs more RAM then the GPU, but this of course heavily depends on the Game. So assuming we need 6 Gigabytes of RAM for the GPU at all times which is a really high number in the console area, we still would be left with 7.5 gigabytes of RAM for the CPU at all times, of which 3.5 gigabytes is of the slower bandwidth type. So the bandwidth is not really a issue for game development. And please remember that the amount of RAM needed to either cpu or gpu is allocated by the game developers depending on their needs.
Now for the second problem “Is 13.5 Gigabytes really enough for the next gen?“, now this is a much more complex issue, which I guess we will see over the next years, though from my standpoint at least for now it’s plenty. With the next generation consoles we will be benefitting a lot from new technologies, and one major factor will be the ssd. The new storage medium will allow us to cache much less things in the RAM and rely much more on simply pulling things off the ssd. Also keep in mind that memory allocation will be much more efficient this generation, more on that will be revealed down the line (or not as that is usually only really interesting for developers). So with taking this into account, do I think it’s going to be enough for the next generation ? Yes I do, people will see that this generation will allow for a much better memory efficiency and it will show with the true next gen games.
I really hope this helps some of you.
I think SXS will be sold by MS for $399.
The specs screams $399 to me. I mean 13GB RAM for games. MS must be targeting $399 with little loss.
i call this people crybabies.Never understood why people paying 1000$ for a phone but 600$ for a console is too expensive....
i call this people crybabies.
and the CPU, the custom ssd, the GPU also scream $399 to you?
And this is mostly GDDR6 RAM, not GDDR3 lol
This thing is a MONSTER.
Ram is everything graphics so 16gb is proper shit, infact complete nonesense this is why they kept talking about buzz words like vrs, cause you need tricks to worl with low memory. 16gb isnt next generation its simply a xbox one upgrade.
Considering high memory prices recession and corona virus i cant complain much but thats it 16gb is the nail in the coffin. Xbox fucked up again.
32GB GDDR6? Too expensive.Indeed. By looking at gens before next gen, RAM have always had bigger jump than 2x.
Next gen should have 128Gb to have same jump as gens before, which isnt possible.
But 32gb would be lowest to be considered as true next gen ram jump to me
Great post, a contribution with a proper analysis. It's clear that Microsoft really thought this console through, and they are not going to put in a 12TF GPU to have it constraint by a bit of RAM...Just gonna cross post this from the DF reveal thread since it pertains to the topic here. I think it provides a pretty good run down.
All_Might Anything else to add to this thread? I'm also curious if you have any expertise in this area and what it is if you don't mind me asking kind sir. And if you know, what do you think this means for the future of RAM in PCs? Will what the next gen consoles are doing affect future PC hardware in any way in terms of RAM and such?
not sure if serious.I agree this specs are good. But it screams $399 to me. I don't see how MS could sell this for $499.
Sony should not make this same mistake of 13GB of RAM for next-gen.
I wonder what Sony is cooking.
Sony should not make this same mistake of 13GB of RAM for next-gen.
I wonder what Sony is cooking.
Just gonna cross post this from the DF reveal thread since it pertains to the topic here. I think it provides a pretty good run down.
All_Might Anything else to add to this thread? I'm also curious if you have any expertise in this area and what it is if you don't mind me asking kind sir. And if you know, what do you think this means for the future of RAM in PCs? Will what the next gen consoles are doing affect future PC hardware in any way in terms of RAM and such?
It‘s S Shangounchained thread, no need for explanation , just more of the same nonsense .I don't think you understand how this system works. You can't even properly explain why this isn't enough RAM.
OP is not American , try again.Americans just cannot help themselves, they like this sensationalist bullshit.
Nextgen opted for data-streaming machine. The new architecture is much closer to PS2 than to any other console.
You have a lot of bandwidth in the system but small sizes of everything.
Yes. It will be harder to develop for PC developers, who always lived in a windows/directx world of "infinite ram".
But it should be much easier for console devs who are used to rationing everything and to streaming.
I.e. chill out. It's ok.
Is this what concern trolling looks like?
Me over here, with 32GB of RAM, running VMs and other shit while gamingWith Sony having rumored an even faster SSD also with minimal CPU usage you just don't need much RAM and I would expect them to also shoot for 16GB.
You need enough to paint what's on screen and some reasonable distance in any direction; then your game streams what it needs into RAM in the background. That's what the fast / low CPU usage SSDs give you.
You've never needed 32 GB of system ram on Windows, 16 is already overkill unless you are running multiple VMs or something. You likely constantly have massive amounts of free RAM that is doing nothing for you.
Heh, yeah I meant for a gaming rig or general purpose rig. Just really hard to relate someone's PC system ram to a console.Me over here, with 32GB of RAM, running VMs and other shit while gaming
![]()
So...
Now that we have the case where PS5 not only has the same amount of RAM, but slower… what is your point S Shangounchained
Ram is everything graphics so 16gb is proper shit, infact complete nonesense this is why they kept talking about buzz words like vrs, cause you need tricks to worl with low memory. 16gb isnt next generation its simply a xbox one upgrade.
Considering high memory prices recession and corona virus i cant complain much but thats it 16gb is the nail in the coffin. Xbox fucked up again.