Neff
Member
RE6 is one of the worst things to ever happen to humanity; right up there with the black death, the dark ages and Coldplay.
No, it isn't.
RE6 is one of the worst things to ever happen to humanity; right up there with the black death, the dark ages and Coldplay.
Yup. 2500k OC'd to 4.5 and it runs smooth as butter
Is the save game song a real old song or made just for the game? It's nice.
Love the game after Ch.6, 5&6 is where it really becomes a meaty game.
Is the save game song a real old song or made just for the game? It's nice.
Love the game after Ch.6, 5&6 is where it really becomes a meaty game.
What's the default strategy for taking down lots of normal enemies, especially if trying to conserve matches? Upgrade pistol crit and focus on head shots?
Is the save game song a real old song or made just for the game? It's nice.
Still not got the chance to come around to play this game yet but I have two quick questions; does this stand up to the same quality and experience Mikami brought us with Resident Evil REmake/4 and is the game selling well? Thanks guys
Finished Akumu mode earlier today.
What skills should I focus on upgrading first? If I shoot off someone's head, do I need to bother burning them with matches?
I just started, by the way. Framerate (on PS4) is atrocious but having fun with it so far.
What skills should I focus on upgrading first? If I shoot off someone's head, do I need to bother burning them with matches?
I just started, by the way. Framerate (on PS4) is atrocious but having fun with it so far.
In the end the game was a huge disappointment for me. If Mikami can't do Survival Horror right then the genre is pretty much dead. At lest we have modern survival horror (Alien Isolation, Outlast, Amnesia, etc.)
The Evil Within is like Frankenstein's monster. The best and the worst parts of Mikami's work all in one game. The problem is, he didn't read the manual and he put all the parts together randomly.
And I'm sorry, but Outlast and Amnesia? Ahaha. To each their own, I guess.
Yeah... you can't even fight back in those games.
first of all, I don't think alien isolation is a zero combat game. you get weapons and gadgets and stuff and there are things you fight against. I've seen videos where you get a gun, FPS style, and friggin shoot a synthetic man, and then throw a bomb at him and light him on fire. It's already well beyond Outlast.
second of all, Outlast sucked shit. I hate Outlast. I hate Outlast deeply. I don't hate the people who made Outlast, and I recognize their skill and talent, but the game design is BROKEN. it's FLAWED. A game like this brings tension from a FIGHT or FLIGHT decision. A choice. Should I try to fight? Maybe this will be a hard fight, or maybe I don't have enough ammo, maybe I should run instead. This choice -- This is the SOURCE of fear and suspense. A game like Outlast is just a carnival ride. It's scary for a bit, but after you realize there's nothing to it and the outcome of everything is the same and there are no actual choices, it becomes a boring, pointless, routine snore. The scares were 100% gone for me by hour 2. 100%.
THESE FUCKING ONE-HIT-KILL ENEMIES
WHY
God, chapter 9 is over at last. It's amazing how this game goes from "fucking awesome!" to "fuck you Mikami!" so quickly.
Someone said that was Akumu, but it's probably just because he beat Akumu and it counts towards all difficulties below it as well. One thing I've noticed about Akumu (which I'm assuming is just Nightmare + one hit kills) that is super janky is thatenemy speed was increased overall. That's fine, but they took the lazy way out with this, and you can tell when enemies will scan the area with their head. They just turn their head left to right at warp speed too and it looks ridiculous.
Can I hide in beds and stuff from?Ruvik
have any tips for CH.6(beginning area basement) I can get past the top level with two windows fairly easily. Though the downstairs area is a pain for me. I've tried using flashes but I eventually run out of those..
I won't pronounce it dead until I see whether or not Silent Hills is any good. As far as Mikami being this "last hope" for the genre, or something of that sort, I'm one of those people who never considered Resident Evil 4 to be survival horror. I love the game and it's absolutely amazing. One of the best of that generation. But it's not survival horror and I think the genre would have been better off if people didn't start trying to emulate RE4 for their "survival horror" games.
And I'm sorry, but Outlast and Amnesia? Ahaha. To each their own, I guess.
....so....I guess he failed.
Nah.
Chapter 10The second room with two of those big guys with the clubs, can I beat this? I have almost no ammo and it seems fairly difficult for the first time in the entire game.
Well, Outlast and Amnesia are modern survival horror games imo. And I don't consider RE 4 to be survival horror but Mikami said that he wanted to go "back to thee roots" with The Evil Within....so....I guess he failed.
And I have a feeling that Silent Hills will be similar to Outlast or Alien Isolation.
I think he did. The game was straight up modern action horror. It was a fucking awesome game, but in no way did it really remind me of old school survival horror at all.
I think he did. The game was straight up modern action horror. It was a fucking awesome game, but in no way did it really remind me of old school survival horror at all.
Outlast and Alien Isolation are pretty different from each other, as that quote from Jobbs illustrates.
If Silent Hills is like Alien Isolation, fine. But I have way more faith in Kojima to even humor the thought that it'll be like Outlast.
I will say that I think they've gone completely overboard with the post-processing on this. I know they're going for a specific vibe (and simply removing it with r_skipglare 1 isn't an ideal solution, since a lot of the colour choices, texture work and even perspective effects (like 3D models and environments moving around the player) are tailored to the look they've gone for with post-processing).
But seriously, the sheer amount of post-processing, colour correction and filtering... it makes Codemaster's piss filter look like the height of restraint, its strength (and I'm not joking) is at times on par with the extreme near-death colourless/vignetting style you see in other first person games... but during regular gameplay scenes.
It's too much for me and actively distracts from what's there in many environments. I honestly think they've gone too far with it.
Honestly I don't think we can ever go back to the old ways. It's too dated. If people think TEW is dated feeling, I can't even imagine a game moreso like the classic survival horror. TEW does do the best job of combining the two imo. Will never get that classic RE feel again... unless we get really lucky.
Well, Outlast and Amnesia are modern survival horror games imo. And I don't consider RE 4 to be survival horror but Mikami said that he wanted to go "back to thee roots" with The Evil Within....so....I guess he failed.
And I have a feeling that Silent Hills will be similar to Outlast or Alien Isolation.
Yeah RE6's mobility can spoil you. So many moments where I just wanted to dodge out of the way.
But there are some RE6-like influences here and there. You'd probably have to like the game or even acknowledge the games existence beyond it being "trash" for you to notice it.
gustaf pls, there's a middle ground somewhere between those extremes.well, in this game you are always near-death, it is all part of the mood of the game, can you imagine the game being the same with the color palette and art style of Mario Kart 8?