Great Hair
Banned

OVERVIEW
More than two years ago I published the Nintendo Game Project, looking at various statistics of all (at the time) 15,000 games on Nintendo platforms. I thought it would be interesting to do the project again, but with Sony games this time. While Sony doesn’t have as long a legacy as Nintendo, it should be interesting in its own right, and I can do some comparisons. Nintendo can be at odds with the rest of the video game industry, while Sony has largely dominated it since the PlayStation.I have kept my methods the same as before to facilitate comparisons, but let’s go over them. This study includes officially licensed games from the PlayStation, PlayStation 2, PlayStation Portable, PlayStation 3, PlayStation Vita, and PlayStation 4. My cutoff date for games was the last day of 2020, so not all PlayStation 4 games are included. I have not included PlayStation Classics, just as I did not include Virtual Console games. Unlike last time I did include games not released in North America, Europe, or Japan.
I combined development studios and publishing companies that were owned by another company into one. For example, Ubisoft Paris and Ubisoft Barcelona are both Ubisoft studios, so they both just count as “Ubisoft”. Ubisoft bought Red Storm Entertainment in 2000, so that company counts as Red Storm Entertainment before they were bought, and as Ubisoft after. Sometimes video game companies are bought by non-video game companies, I ignored these unless that company also owned at least one other video game company. For example, Atlus was bought by Index, which also owned Interchannel, so those companies were counted as Index. I counted a company as owned by another if they owned more than 50% of it, so D3 Publisher counts as Bandai Namco from the date that they acquired most of their stock.