Don Carlo
Member
New Sony patent interestingly notes that it's difficult for game makers to optimize gameplay based on "real-time signals" from players.
From Source:
If the player indicates latency between controller input and arrow release, the feedback module may determine that there is a network latency issue and may adjust the game accordingly, e.g., by slowing down the reactions of the enemy.
From Source:
The patent dubbed ‘METHOD FOR LOCATION BASED PLAYER FEEDBACK TO IMPROVE GAMES‘ also argues that the interactions of many players after a game launches are a potentially vast yet untapped source of player feedback.
Generally, feedback for a title is received during pre-release testing, which is often insufficient. Developers being able to improve games in real-time after collecting feedback would cut the need for post-launch hotfixes.
![The-image-shows-a-game-that-implements-a-location-based-player-feedback-system-e1734333055933.png](https://tech4gamers.com/wp-content/uploads/2024/12/The-image-shows-a-game-that-implements-a-location-based-player-feedback-system-e1734333055933.png)