Amazing what frostbite can do when properly negotiated with
That's real.Better than Pixar.
You're going to see quality close to this. Especially from Naughty Dog or Insomniac. It's obviously not going to be on this level but I think you'll get ray traced reflections and lighting in some linear single player games.If I am 100% honest this level of visuals is what I expected from PS5/XSX at 30fps.
Im not sure well ever get that or the hardware can even get close but if I take my tech knowledge out of it (which is limited) from an umbrella view I expected that much of a step up even if it meant the boxes cost 600-800.
Maybe one day but unlikely, I see this as a kind of CGI level rendering rig level of power now I know what PS5/XSX can do.
And you talk about hyperbole?!Always gotta abuse hyperbole. It does look very good, but no. It doesn't look "better than movie CGI" The environments are closer, but the character models aren't even in the same galaxy (far, far away).![]()
Ya.Looks pretty good IMO.
It doesn't look better than movie CGI but it can look more consistent since all is rendered in game. Movies still suffer from a distracting fake look when too much CGI is in use as the contrast between real actors and set elements with CGI is still not 100% there.
Um no, it looks and plays better.Because it looks and plays like shit compared to battlefront 2015?
They are right, Raytraced lighting is the most important thing when it comes to looking next gen, nothing screen space comes anywhere close.It’s sad that so many people fall for “omg rtx looks so nextgen” while it just looks like it received a ton of bloom. My favorite is when they go nuts thinking screen space reflections and other types of “fake reflections” are rtx then they realize that it’s not. Fucking waste of performance...
Yes it is, and let me know when we can see clear improvements that worth the performance cost. I haven’t seen any real game yet. Metro comes closest but even that did not strike me as a huge upgrade. Until then it’s just a marketing point for which the mass falls.They are right, Raytraced lighting is the most important thing when it comes to looking next gen, nothing screen space comes anywhere close.
Yes it is, and let me know when we can see clear improvements that worth the performance cost. I haven’t seen any real game yet. Metro comes closest but even that did not strike me as a huge upgrade. Until then it’s just a marketing point for which the mass falls.
I guess “world apart” means a pretty different thing to you and me.It's been worth the performance/resolution sacrifices in the majority of games it's been used in, the improvements are always clear unless you are comparing using a rough wall in a game that only uses ray tracing for reflections.
Metro Exodus is a world apart when using raytracing, so is Control, Ratchet and Clank etc.
Um no, it looks and plays better.
And many others say BF2 is better.Plays better is an opinion, one that I and many others disagree with
but BF2 2017 being a graphical downgrade from BF 2015 is a fact
Star Wars: Battlefront 2 - Downgraded Graphics?! | Battlefront 1 Comparison | 4K Ultra HD - YouTube
that attack animation on the bottom is awful...That’s impressive 5 years ago. Its all about animations and enemy AI..
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Rock photoscans arent impressive to me. I hope games focus on this more during “next-gen”.
Why not the second game?
The first game looks better.
As far as being better than CGI...sure, but which movie?
I guess “world apart” means a pretty different thing to you and me.
Are you trolling me now or are you serious? The difference between Metro Exodus with and without raytracing is in the same category as the difference between GTA3 and GTA5? I understand that technically it might be but I’m talking strictly about looks, what your eyes see when you play.It means the difference between GTA3 and GTA 5. The difference between witcher 3 on switch vs pc or the difference between metreo Exodus with vs without ray tracing.
Are you trolling me now or are you serious? The difference between Metro Exodus with and without raytracing is in the same category as the difference between GTA3 and GTA5? I understand that technically it might be but I’m talking strictly about looks, what your eyes see when you play.
That’s impressive 5 years ago. Its all about animations and enemy AI..
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Rock photoscans arent impressive to me. I hope games focus on this more during “next-gen”.
TLOU II uses motion matching technology...You're 100% correct in my opinion, but this isn't the best way to make that point. For example, the top two gifs have, what appears to be, frame-identical animation. Is it a nice animation? Sure - but it's still a canned animation. That doesn't really impress me, and the OP's video is more impressive in comparison to just a nice canned animation.
Where animation jumps ahead of lighting for me is when its mixed with real-time physical interactions. TLOUII has some of this type of mixing, but a lot of it is actually just lots and lots of canned animations for the engine to pick between to match the scenario; it frees up the hardware from complex physics based animation simulation for other work. However, simulation systems like the Euphoria animation system, popularised by Rockstar with GTA and RDR, makes animations all the more lifelike for its ability to actually mix physics into the animation, and hand-off between physically calculated animation and key-frame animations fairly seamlessly. Seeing that in action leaves RTX lighting for dead in terms of adding to a believable scene - even stick figures can appears extremely life-like with that approach.
Yeah, next gen as in PS6This is next gen.
We can get close in 3 to 5 years this generation…Yeah, next gen as in PS6
We can get close in 3 to 5 years this generation…
... correct? I said this in my post:TLOU II uses motion matching technology...
This is motion matching. If you're not familiar with what motion matching means, I'd recommend starting with the motion matching intro Ubisoft Montreal put together. If you've got lots and lots and lots of man power, like Naughty Dog, you can stuff your system full of really nice animations and motion matching blends between them to make it look really nice. But, it's still all canned. This is why the two gifs of the two arrow removals are identical - there's probably just one animation in the system for that scenario.... TLOUII has some of this type of mixing, but a lot of it is actually just lots and lots of canned animations for the engine to pick between to match the scenario; it frees up the hardware from complex physics based animation simulation for other work...