Freedom = $1.05
Banned
So, I've just completed, for the second time, Walking Dead Season 2.
I've played this from a friend on PS3, so this time I did all opposite choices, leaving Clementine silent in pretty much the whole game.
And...I'm disappointed.
This is the first time I re-play a Telltale game, so I think that, by doing different choices, something change. Just no.
I think there's really only a choice you can do that basically changes the fact a character is alive or not, in episode 4, but I really don't want to save that character because I ate it XD
ALL the other choices are totally pointless. You can be rude, you can be silent, you can be helpful, but nothing will change.
Also I noticed that generally if is supposed for a character to die, he will die (in that chapter or the following one). The story is pretty much the same.
And I'm asking...if you import a savegame from Season 1, what will change? Only pointless dialogue lines, I presume, because until now there's nothing different from my play of Season 1, and Season 2 didn't import any savegame.
Yeah, the illusion of choice is really thin with the telltale games. What i get out of it comes whenever you see the end of the episode stats and compare yourself to those other sociopaths on the internet. Most of the choices have minimal effect on the story, and all of the games basically funnel you to the same conclusions. Still, they tend to tell excellent stories and I can't say i haven't enjoyed them, so they're doing something right.
Now, the witcher 2 really branches out when it comes to how your choices impact the story. Your choices can lock you out of almost half of the game, and even small decisions have consequences. It's good stuff.