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Switch dataminer from Famiboards suggests the Switch 2's portable GPU clocks will be 561MHz. He also said 1.8GHz for the CPU is "hopium"

cormack12

Gold Member
Source: Reddit

The GPU quote:

> 560 GPU

[His reply:]
> I'd prefer 561 but shrug

[CPU message he replied to:]
> This is probably hopium, but ~1.8 GHz. (100% speculation on my part.)

[His reply:]
> (it is indeed hopium)

This would mean the GPU is around ~1.72 TFLOPS when in portable (if exactly 561 MHz)

Switch 2 GPU in docked mode appears to run at 1007 MHz, giving 3.1 teraflops or roughly 1/4 of the RTX 3060.

According again to Zachy who posted it on Famiboards.


Other user: “Do we KNOW these clocks are portable? You never know...”

Zachy: “The other GPU one is 1007.3”

The comparison I gave is to the RTX 3060 because it’s an apples to apples comparison without architectural weirdness. Hopefully that gives people at least some context.

aMjMDQN.jpeg
 
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Panajev2001a

GAF's Pleasant Genius
Source: Reddit

The GPU quote:

> 560 GPU

[His reply:]
> I'd prefer 561 but shrug

[CPU message he replied to:]
> This is probably hopium, but ~1.8 GHz. (100% speculation on my part.)

[His reply:]
> (it is indeed hopium)

This would mean the GPU is around ~1.72 TFLOPS when in portable (if exactly 561 MHz)
Maybe that is docked clocks? Switch was quite decently “overclocked” by Nintendo over time, btw.
 
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Little Mac

Gold Member
This is what... almost PS4 performance?

Data miner is saying the Switch 2 is around ~1.72 TFLOPS in handheld mode (if exactly 561 MHz)

According to google:

The Nintendo Switch has 0.15 TFLOPS in handheld mode.

The Steamdeck has 1.6 TFLOPS.

The PlayStation 4 (PS4) has a theoretical peak performance of 1.84 TFLOPS.

The PlayStation 4 Pro (PS4 Pro) has 4.2 TFLOPS.

The PlayStation 5 (PS5) has 10.28 TFLOPS.

The PlayStation 5 Pro (PS5 Pro) has 16.7 TFLOPS.


Bill Murray Drink GIF
 
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Zathalus

Member
If 8nm I think the GPU clock will probably be around the 500-550Mhz mark. That number is an educated guess as Nvidia's own tooling indicates Orin was most efficient at that frequency range. Which will mean a bit under what the Steam Deck offers.

That is close to the clock speed that Ampere is most efficient at on 8nm.

It’s the double FP32 numbers that Ampere started with, so in raw GPU numbers it is a bit under the Steam Deck. Then again no translation layer to worry about and a very low-level API probably means very close GPU performance to the Steam Deck.
 
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Trilobit

Member
This is what... almost PS4 performance? I genuinely don't remember the figures at this point.

Either way, the biggest thing to come out of the Switch announce is that we can stop with the baseless speculation and rumor mill (for a few days).

We can then move on to speculating whether the next Mario and Zelda game will be graphically more impressive than Intergalactic and Ghost of Yotei thanks to secret DLSS juice and magical Nintendo code optimization.
 
So Steam Deck 1.5 with DLSS?
Nintendo Switch 2 docked will clock the GPU higher so it will have a definite advantage when docked though I guess you can overclock a Steam Deck if you wanted to. CPU clocked at 1.8GHz I guess 8 cores vs 4 cores but most games don't scale incredibly well across cores. You'll still see games scale like 8-16 cores but really like 2 of them are getting the brunt of the work. Switch 2 supposed to have ARM A78 cores which I believe are comparable to the Steam Deck Zen 2 cores but the Switch 2 CPU possibly being clocked lower than the Deck so the less well threaded a game is, the more advantage the Deck could have. DLSS vs FSR is image quality difference. DLSS looks better but 7-8" display I don't know how much of a difference it will make and both render at lower resolutions and upscale so not really an FPS advantage, just potential image quality advantage. If the 1.8GHz CPU is hopium and it ends up clocking lower, that's disappointing but the Switch has a great library so I'm certain the Switch 2 will regardless. So I'd say Switch 2 is pretty much equal to a Steam Deck. Good news for handheld/laptop/mini PC gamers if the Switch 2 isn't going to push the hardware requirements floor any higher than a Steam Deck. It'll be another 7+ years of PS4 but a better CPU and FSR/DLSSas the floor target. Maybe a Steam Deck 1.2 primarily because of docked mode and I guess memory bandwidth rather than DLSS. Handheld is a wash between the two if rumors are correct
 
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Danny Dudekisser

I paid good money for this Dynex!
We can then move on to speculating whether the next Mario and Zelda game will be graphically more impressive than Intergalactic and Ghost of Yotei thanks to secret DLSS juice and magical Nintendo code optimization.

Exactly.

This thing is going to be a WiiU with a bunch of proprietary scaling garbage and people are going to jizz all over it.

And I'm going to be part of the problem.
 

Pandawan

Member
PS4 performance numbers, yes, but probably games will rut at native 640p in portable mode and be upscaled with this nvidia tech.

don't know about frame gen.

also more ram

so i guess we can expect more than just ps4 prorts. they already say there will be AC Shadows and MGS Triangle on Switch 2. Modern games.

Also Google says Steam Deck is 1.6 TFLOPS. So portably Switch 2 will still be more powerfull + native optimization. and Steam Deck also still can run most of the modern games at least on low settings

So Switch 2 still seems fine for a 400 dollar device.
 
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diffusionx

Gold Member
With the most modern architecture it should perform better than PS4... but the fact that in terms of raw TFLOPS it is inferior to a console that came out almost 12 years ago... is disappointing, and all because of being stingy on the manufacturing node and using Samsung 8nm.
It has to run on 7-15W of power.

People seem to forget this.
i haven't seen a nintendo game as impressive as red dead redemption, alan wake, or gears 2 on xbox 360.
Is this bait?
 

readonly

Neo Member
All devs have complained about as far as I know is series S 10GB. If that is their biggest hurdle then switch has that beat out (if rumors are true). The more likely problem for switch is the staggered release. They may get a lot or most multi platform releases but we aren't far off from PS6 where we are right back to barely any ports. Nintendo consoles are for Nintendo games.
 

SHA

Member
This is what... almost PS4 performance? I genuinely don't remember the figures at this point.

Either way, the biggest thing to come out of the Switch announce is that we can stop with the baseless speculation and rumor mill (for a few days).
But nothing will hold it back, it's different.
 

kevboard

Member
Source: Reddit

The GPU quote:

> 560 GPU

[His reply:]
> I'd prefer 561 but shrug

[CPU message he replied to:]
> This is probably hopium, but ~1.8 GHz. (100% speculation on my part.)

[His reply:]
> (it is indeed hopium)

This would mean the GPU is around ~1.72 TFLOPS when in portable (if exactly 561 MHz)

that is a higher portable clock speed than I'd hoped actually. I hoped for 450MHz minimum.

so 560MHz in portable mode is extremely good if true.

this also bodes well for docked mode... as many expected Docked mode to only be PS4 level GPU power, while this would be PS4 level power in Handheld Mode already.

if they push the clocks near 1GHz in docked mode we are talking very close to Series S in raw GPU power + DLSS + better RT hardware.
 
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