Honestly T7 is the proper evolution. That's how you change a game enough without taking away its essence. Could things be better? Yes. Can it be more aesthetically different? Yes. But for the most part its an evolution of the game. Enough to be noticeable but the same game we loved to play...for the most part.
Oh and T7 is actually really fun to watch. Well at least American play is which is odd.
Edit: You know what Korean play is just really boring.
I'll never agree unless it'll, you know, actually evolve. I view T7 as a mod at best.
It's sad when a spin off game(tag2) did more to evolve characters gameplay then a numbered sequel.
Would welcome more change too.
Hope the final product has enough legs.
Tag 2 had all the legs but the people couldn't keep up lol
Here's yo T7 in T6. Looks more fun then actual one.
I'm really glad that I still see many ppl play Tag2. I hope it'll not end soon.
I feel like I'm just starting to get a grip with it. Depth of this game is insane. Every day I find or see some new shit.
Harada's true swan song.
Edit: You know what Korean play is just really boring.
I'm with you there for the most part. High level Tekken play in general has never been much fun to watch for me unless there's some story behind it (Inkog almost taking down JDCR), or if certain characters are involved (Bryan), but that's not exclusive to Korea. They have just been playing the past entries the "correct" way.
I'll never agree unless it'll, you know, actually evolve. I view T7 as a mod at best.
It's sad when a spin off game(tag2) did more to evolve characters gameplay then a numbered sequel.
I'm with you there for the most part. High level Tekken play in general has never been much fun to watch for me unless there's some story behind it (Inkog almost taking down JDCR), or if certain characters are involved (Bryan), but that's not exclusive to Korea. They have just been playing the past entries the "correct" way.
Good lord. Didn't see that coming at all. Don't wanna judge too much with Tekken 7 before we get the build menat for us in the future.
Tag 2 is ofcourse the coolest.
I find it funny they just as easy implemented the "new" spike flop just from T6 assets.
And how pretty that DJ's b+2,3 came out for them by just merging animations.
Do you think that this is something along the lines of people exploiting in the system, or an intentional game mechanic that people are just now starting to capitalize on?
No, I'm not. I very clearly stated that it only gives you the option for better wall carry options, at least when necessary, but you did bring up a good point in regards to the unique spike moves that you can connect out of it now.
Of course, you won't be doing much of that if you do several hits before the actual tailspin. You actually become quite limited in those situations since you have to do a much deeper dash before going for your ender. In that case, your best options become WR moves or moves that come out fluidly from a running state.
Either way, while it gives you overall improvemed low parry options, I still feel like you are heavily overstating the value. As it is now, you get maybe an extra 1,2 jab's worth of wall carry out of it, or those sometimes unique spike options. Damage wise, it isn't really giving you anything. It's a small buff and still an absolute farcry from what low parries used to be. Not much more of a deterrent than it was during BR/Tag 2.
I mean you act like Spin off Fighting Games haven't always done that? KOF......TTT1.....
And how did TTT2 specifically do that? Hell they Ruined Baek to the point where I don't want him in a game again so I'm already eh on the character changes in TTT2. And really the only changes came because its a Tag game.
I find it funny they just as easy implemented the "new" spike flop just from T6 assets.
And how pretty that DJ's b+2,3 came out for them by just merging animations.
Lol. Lee's fff+3,4 actually made ppl fear his approach. Paul got insane buff with new qcb+4 with +frames and high crush launcher qcb+1+2, Jin actually got good move/soul stance transitions leading to whole new set of combos, that buffed him to a proper mishima level. Steve got a brand new stance with new set of moves. Hei got way reworked I don't have to point that out.
Should I continue? And no, those changes didn't come because of game being Tag, those were proper character evolutions.
And you're crying about Baek, lol. I still love to play him.
And my thing is those changes always happen almost every game. Hell Hwoarang almost always changes(as seen in T7). Yoshi from 5 is definitely different from 6. Sometimes other characters barely change or have changes that fuck with them just enough that make them not as fun(cough Baek cough).
Baek just sucks in this game. For one he works better imo in a 1v1 game. Two they made his FLA transitions mostly useless. Getting jabbed out of FLA transitions is stupid. They took out his Super FLA for a low parry that is pretty much useless if you're reading a low. And some other T6 stuff they took out for no reason.
You are making my point - the T7 version of low parrying gives us more options, which of course vary from character to character in what you can do. In TTT2, the variety of options is simply not there. You pretty much go for max damage, and if you reach a wall then great, but even then you still can't B! once you're there.
You can still low crush down jabs for full launch, parry high jabs or db+4 or spam b+1 which seems even more retarded in this game. Can't super fla ss but even I'll admit that was too crazy. His string frames are shit and they broke his old oki, but I play him little differently in this game and I still like it. The ff+4,3 raw damage, fla f+3 +frames, fla 3,3~f cancel and safer skyrocket is some good shit I like. Baek is still fun.
That is a correct observation. Korean play has been extremely boring with Tekken 7, but American play has been very fun to watch.Oh and T7 is actually really fun to watch. Well at least American play is which is odd.
Edit: You know what Korean play is just really boring.
More matches are going to be uploaded.
UTXVI: Grand Finals: Take (Bob/Bruce) vs Only Practice (Leo/Lars)
That shit is so hard. You can also use qcf+3 after uf+2,1, but I can't get the timing down. Qcf stuff is too hard for me (Bryan, I'll never like you).
didnt know what to do in Tag 2 since the 3rd hit no longer did a full launch
looks cool
Tekken 7 could use a huge roster deduction.
Someone email all of the best Bob players, what the fuck is this?
3 year old game, never seen this shit ever. CH df 2, 4? 4??!?
Give me more unique characters.Tekken 7 could use a huge roster deduction.
Here's what I was thinkin'Give me more unique characters.
Lucky Chloe is said to be rhythm-based, but to me she looks like a breakdancing Eddy.
Shaheen is Lee and Miguel.
Gigas is Marduk.
Kazumi is a Mishima with a pet she doesn't even really use.
Josie is Bruce.
Claudio is a Quincy.
Katarina looks okay. I'd have to play her to really judge.
I'd have to play everyone to really be able to judge.
You don't have to bring back every single character, but at least make the new ones so interesting that I want to play them instead of old ones.
Here's what I was thinkin'
Anyone know when tournament season will be over /on a break? The wait for new character announcements has become exceedingly excruciating.
Namco aren't telling us anything with a long radio silence.
I guess everyone is assuming the tournament season ends with the King Of Iron Fist 2015 GFs on December 12th so you'll have to wait until then. Then there's Final Round early next year....
Oh boy...
And i thought Tekken 6 AC to console wait was bad. With 7 it looks more and more like Namco is gonna one-up themselves in that regard.
:-(
I assume GM played Paul, but who did Fab play?Bloodhawk's anti JDCR meta strat paid off, because he won the NYC qualifier lol.