ZeroTheShadow
Member
You guys care too much about shit that doesn't matter.
You guys care too much about shit that doesn't matter.
Yeah, we suck.You guys care too much about shit that doesn't matter.
These suck too.Timezones suck hard.
Accepted things won't change much but still want to.You guys care too much about shit that doesn't matter.
Tekken customs got you covered if you want to make a monster.Ugggghh... I wish I didn't see that. The more I see stuff like this, the more negative I turn towards this game.
It's like bullshit piling on top of bullshit piling on top of more bullshit to make a shit yard full of bullshit in an endless cycle.
It's hard to hold onto a positive outlook when you keep seeing stuff like this.
I play Tekken 7 in the arcade and I think I love it and then I see streams and realize I haven't yet had to deal with crap like customization items. This is the first game I've had to deal with where the pre-release is full of both hype and anti-hype on so many levels and it's gonna help make me bipolar.
Literally on the verge of quitting this franchise and not caring anymore.
Have fun with Tekken 9 where 90% of the female roster is under 18 years old and each character represents different stage of teenage hormonal activity.
Have fun with Tekken 9 where 90% of the female roster is under 18 years old and each character represents a different stage of teenage hormonal activity.
Have fun with Tekken 9 where 90% of the female roster is under 18 years old and each character represents a different stage of teenage hormonal activity.
Accepted things won't change much but still want to.
Tekken customs got you covered if you want to make a monster.
What if maybe they were clean non-crazy stuffs? Nah. Get that fish
Good thing I don't care much about the age diversity of girls in my modern japanese video games marketed with a japanese audience in mind.
"This sword is totally attached to my hip. You see my butt crevice but don't see the sword attached to my hip? How blind are you?"
smh to infinity
Just the item you could ignore but the sameness is still there with the bodies. Heard one time that if you can't tell who is who clearly by silhouette(not stance and especially getup especially especially when you got a game with customs)then something needs to change.
Don't know why the Soul Calibur customs seems cooler. Some amazing stuff out there.
Wish Tekken had it. Especially giving movelists to created guys.
Yeah after Tekken 6 things went to shit.I used to like both pretty much equally for their own merits. Soul Calibur gives you more freedom, but every piece of equipment is generic, and they don't always look like they fit the character's body properly. Whereas Tekken (we'll say 6 at the time) had fewer options, and you couldn't make brand new characters. But everything was tailored to each character on an individual level. Partially in that everything fit, and partially in that the clothes were mostly things that you could actually imagine the characters wearing. Or at the least, they fit with their 'theme'. They weren't generic.
Now Tekken seems to have the worst of both worlds. I'm still not in favor of bringing completely custom-made characters to Tekken, but I really do want to see the character-tailored stuff return, even if most of it is ripped straight from Tekken 6. I realize now that part of the reason I liked Tekken 6's customization so much is because you could recreate some character's Tekken 4 costumes with it. Lei's brown jacket, Jin's hoodie (or a jacket similar to it), Kazuya's dress attire, Paul's long hair biker look, and a lot of others. Why did those disappear in Tag 2?
Why did those disappear in Tag 2?
Technical constraints. Four characters on screen greatly limited the costume variety. T7 might still be lacking in the variety, but they're still adding stuff.
The bolded claim again is not really meshing with what you're saying in the first quote above.
I never said the female characters have the same schoolgirl design. I'm also not saying the female roster is objectively bad as it is right now. I'm saying it's too homogeneous. I'm saying that these characters are okay on an individual level, but you have too many of these type of characters, it becomes less diverse. I don't have a hate crusade against them. I think Alisa's moveset is pretty awesome. I was one of the less negative people when Chloe got revealed. I think Xiaoyu is an awesome awesome character. I'm using Lili right now in Tekken 7 since there's no Williams presence at the moment. Etc. Etc. In my very first or second post touching on this topic, I said this out front. On an individual level, all or mostly all of these characters are fine.
Don't know why the Soul Calibur customs seems cooler. Some amazing stuff out there.
Wish Tekken had it. Especially giving movelists to created guys.
Some Finnish Tekken. Paltry entry count (no Killerdoll, no Oulu guys) but there are some good players here:
http://www.twitch.tv/ptprautanyrkki
Offlines that is.
And then you deny that image claiming the swimsuit models are different ones pasted on which is also bogus:
You keep claiming our comments about the female cast being homogenous is exaggerated and that we have no support despite me making 2 images clearly saying otherwise.
I don't know what else to say to you regarding this. I'll just end it again with the main message I've been saying all this time, the female cast in Tekken is homogeneous and needs more variety.
But as i have been saying from the start, you should be saying 'I feel too many of these characters have the same build and i don't like it. I wish this different.' then. This is a reasonable statement.
Otherwise you practically have to start from scratch to create each customization.
Why is that statement mutually exclusive to my other comment about Namco's pandering Otaku designs?
As for the rest of your post about my comments on the state of Tekken 7. If you want to take me completely literally then I never have said that it's a straight up copy and paste of TTT2/T6. What I have been saying is that with the amount T7 copy and pasted form the previous iteration it's not worthy of a Tekken sequel. And don't pretend I'm not the only one that's out there with this concern. And if you have been following my posts throughout this thread I've always given my evidence about how much of T7 is borrowed from TTT2/T6 to an extend beyond any other brand new entry to this series. The magnitude of recycling Tekken 7 is doing can be measured, and if you want to take that metric as an opinion then that's your choice but the fact remains.
Like here.And Namco added nearly nothing new technology wise since everything is a copy and paste from TTT2/T6 just at a higher polygon count & resolution.
The examples above are just the reality of polygons and the current state of 3d graphics. The uniformity of character models is to allow an easier workflow to share assets. Otherwise you practically have to start from scratch to create each customization.
The sword being outside the body is to account for clothing. It can really only be in one location on a character, so you choose the higher probability of it being floaty or being stuck inside them.
One could call it laziness to not go that extra mile to make things work better. However, I have definitely silenced my own anger towards the customization system after spending much time with 3d tools like Blender. I personally would not mind having no customizations in Tekken, but I am sure others would disagree.
They are not mutually exclusive at all, come on. But one statement is reasonable and defendable, while the other is aggressive, judgemental and goes much beyond what your evidence supports.
As an example:
Statement #1: "I don't like Lucky Chloe's design. I feel Namco is pandering to otaku too much with this design. "
Aside from using blanket terms like 'pandering' and 'otaku' which you'll find very hard to substantiate, this is reasonable.
Statement #2: "Lucky Chloe's design is putrid! Namco does nothing but pander to otaku with all their designs these days!"
Aside from still using those blanket terms, this statement is also very, very broad and judgemental. Using objective terms like 'putrid' may piss people off and proving an objective term when it is about -taste- is nearly impossible. Proving Namco does NOTHING BUT pander to otaku will be very hard too. Even one counterexample will shoot you down.
Like here.
And the constant negativity is grating too. It has gone way, way beyond constructive criticism to the point where it is starting to sour ANY discussion about T7. Why the hate crusade? Do you want people to dislike Tekken? Do you want to put new people off? I'll say you're kinda making me regret joining this community thread, even with finding a bunch of fun EU guys to play against. Congratulations?
It's sad too, because a lot of your posts are completely reasonable and well-argued. Like the one i quote above. Why let yourself be drawn into the negative hyperbole?
You take two statements that have the exact same meaning except one might be politically correct.
And you also mis-understand. I'm not hating on the game itself, I'm hating on the design decision Namco's having
I'm not trying to nor need to do anything to make people not play Tekken, that's all in Namco's court. I've spent years trying to get my community to play this series so I have a fairly good idea that a bunch of forum posts isn't going to affect anyone getting into the series.
Well sweet, if you are amending your position to 'Several female characters exhibit the behaviour of a teenage child, in my view. I don't like it, and wish it was less so.' i have no truck with it. Though i don't hold it myself.
As I said, outside of Chloe's bad design, I don't individually have a problem with these characters on most levels. I even use Alisa and Lili sometimes. But when there's a surplus of them and they represent majority chunk of the female roster, then I have an issue.
lol, I'm not amending my position. I've been saying that since the beginning of this discussion.
Read my very first response to you in this discussion.
Dude, what? Those two statements are not the same. Maybe my quote is what you MEAN but it's not what you say. AND you tell me to read for the second time. I. Read. Your. Posts. Might try doing me the same courtesy some time.
But cool if that's your viewpoint then. It's pretty damn different from what you said at the start, maybe try saying what you mean next time. Tired of debating though, certainly if you're just going to continue telling me to read when that is not the issue at hand.
I already said before I don't have a problem with these characters on an individual level. YOu can ask people I've played against here, I even use Ling, Alisa, and Lili sometimes.
The bolded claim again is not really meshing with what you're saying in the first quote above. I never said the female characters have the same schoolgirl design. I'm also not saying the female roster is objectively bad as it is right now. I'm saying it's too homogeneous. I'm saying that these characters are okay on an individual level, but you have too many of these type of characters, it becomes less diverse. I don't have a hate crusade against them. I think Alisa's moveset is pretty awesome. I was one of the less negative people when Chloe got revealed. I think Xiaoyu is an awesome awesome character. I'm using Lili right now in Tekken 7 since there's no Williams presence at the moment. Etc. Etc. In my very first or second post touching on this topic, I said this out front. On an individual level, all or mostly all of these characters are fine. That's not the issue at hand here.
As I said, outside of Chloe's bad design, I don't individually have a problem with these characters on most levels. I even use Alisa and Lili sometimes. But when there's a surplus of them and they represent majority chunk of the female roster, then I have an issue.
So which was the better update? DR or BR?
So which was the better update? DR or BR?
New Stages, Balance, Customization items: BR did better
Gameplay enhancements, new Characters, new character tools: DR did better
But man oh man did BR have a fantastic CGI opening. DR was pretty tame in comparison...But it was the last time we saw Lili/Asuka as fighters rather than each others masochistic love interests
You keep telling me that I am calling the entire female roster entirely the same, that I have a problem with all of these characters, that I have a hate crusade against them, that I labeled them all Schoolgirls #1-#5. I didn't do any of these things, and have constantly had to repeat the same point to prove otherwise.
Edit: Again, no hard feelings Squirrel. I'm just tired and maybe taking this discussion too seriously when I don't need to be. Just annoyed with a lot of things with Tekken 7 right now.
Xiaoyu. Alisa. Asuka. Lili. Josie. Chloe.
when there's a surplus of them and they represent majority chunk of the female roster, then I have an issue.
They are the same in many respects and I listed those out. I've already said before that I KNOW they still have their own individual personalities and they don't align 100% of the way. But they do align 60% or 70% or 80% of the way in that they display behavior that is very reminiscent of certain teenage characteristics and immaturity at large. And then you also consider their age and their body types and you see greater and greater proof of homogeneity in the existing female roster.
Good games GrayFoxPL. I was a little more "daring" with Jin/Lee today, but going for max damage combos with them is pretty damn hard! >_<
Your Miguel got me good. I should finally look up his frame data.
Also, I hate playing during the day. I'm never able to finish a session without getting interrupted... Sorry for disappearing.
SquirrelSoup, your argument could have a case of any flavor of characters. If a Tekken game only had a male cast of Marduk, Jack, King, Miguel, Jinpachi, Gun-Jack, Gigas, Ancient Ogre, and Armor King you can make the case that all of those characters aren't homogeneous because of the fact that each character has their own voice, martial art, skin color, demeanor, etc. But you're missing the point that they're still the same archetype of "bigs" that is indeed homogeneous for a fighting game while also being a "broad brush". Thankfully that's not the case since there are other archetypes among males like the regulars in Jin/Hwoarang/etc. or the fatties like Ganryu/Bob or the super old dudes like Wang/Sebastian. Unfortunately, that's the reality of the female cast in Tekken. Yes, Josie and Asuka are different in those fine details but they're still the super-model bodied fan-service teenaged chick which is the point being made.So, talking about T7, i'll pick two of the characters you mentioned and get into specifics: Asuka and Josie.
I agree they share some similarities. Both young, pretty and as AAK has shown, body types are pretty similar. There are also a lot of differences. Josie -does- have some different proportions, a smaller head and longer limbs and neck (It's that Mari Shimazaki design). Also different facial features. A different voice, and they speak a different language. Different skin tone. A whole different outfit. Different fighting style and stance and such. Different demeanour. Pretty obvious that's a whole lot of differences.
How would one get up to 60-80% the same? That's (much) more the same than different. The same in many respects? They're the same in a few, sure. Homogenous? Maybe in part i guess.. ? They're both young, pretty females.. ? That seems an extremely broad brush to paint with.
Personally i'd say they are much more different than the same though. I'd say no one would confuse them with another, even for a short time. I'd say those claims are exaggerated. (Have been saying too. What am i up to now, four essays? My post history is gonna look weird <.< )
SquirrelSoup, your argument could have a case of any flavor of characters. If a Tekken game only had a male cast of Marduk, Jack, King, Miguel, Jinpachi, Gun-Jack, Gigas, Ancient Ogre, and Armor King you can make the case that all of those characters aren't homogeneous because of the fact that each character has their own voice, martial art, skin color, demeanor, etc.
Okay. Well, it's clear to me that that kinda thing is what they were going for with Josie. Emotional fighter breaking down after a fight instead of random vapid childish behaviour, as Sayah seemed to take it as.there's a clear difference to me in that Anderson De Silva crying clip compared to Josie.