TBF, it's not that white folks can't write great stories that happen to have diversity in them. That used to be the norm, in fact. Some of the best stories of all time were written by white people that also have a lot of
natural diversity. Star Wars, the Alien franchise, Pulp Fiction, Robocop, Strange Days etc. The
problem is that dumb far-leftist white liberal hacks who couldn't even cut it in the Hollywood writing room are writing stories with so-called "diversity" in them for video games.
As you point out, practically every single diverse character in the game is either a stereotype or nothing more than a prop, and most likely associated with the "bad side". I wouldn't have an issue with this if there was good balance in that type of representation. I.e while I'm glad the game actually has some diverse characters who
ARE bad guys or make mistakes etc (which is saying a lot considering other supposedly diverse/progressive stories these days are too scared to do such a thing)., it shouldn't be too hard to also have them express some good genuine attributes/values/morals, as well (that don't come off as manipulative or cookie-cutter garden variety).
The problem with TLOU2's writing is that it just doesn't make you give a crap about the vast majority of the new characters, who happen to fall into being the diversity you're describing. Part of the reason is because of how they're introduced (in terms of what side they're on and what act that side commits very early in the game). The other reason is because so much of the damn story is told in flashbacks, it's flashback overload, and not in a good way. It kind of robs some of the ambition of characters in the story's present because of that.
Sometimes I get the feeling the writers who write these kind of stories use the cover of being progressive as a smokescreen to be as ironically "regressive" as possible. Seriously, if this game were published by, say, THQ Nordic and developed by some other developer (let's say CDPR), you know for a fact places like Era would be doing everything in their problem to shame the game for these kinds of representations. And we know they've played through the game, so why have none of them raised these particular concerns?
Because the vast majority of them don't actually
care about being progressive. They just care to
pretend they do so long as the parties responsible affiliate with their political ideology. Again, the game having diverse characters who fall into what you describe isn't really the issue. It's the fact that we know very little exists to the characters in a genuine way to bring some sense of balance to them. Since Druckmann is the kind of guy who wants to be so "progressive", it's kind of odd he let this type of thing slide, isn't it? Or is he just one of those guys who's
very selectively progressive on only one or two things? Which is it, Neil?
You can actually see this in action with Abby and Ellie. And dogs. I think you might know what I'm talking about here, knowing how those two interact with some very specific canines and how the story basically manipulates things in that dynamic to try making Ellie more of a villain (while being out of character) and Abby a kindhearted protagonist (despite her introductory act being outright savage and borderline stereotypical depending on if you view her being trans (she's not actually trans in the story but a lot of people have assumed that of her character)). It's pure, cold disingenuous manipulation.
You're missing the point. I don't think the OP is saying they have an issue with these characters being portrayed as villains or dying. In that sense it's actually doing something a lot of supposedly progressive stories are afraid to do these days.
The issue is that it's oddly ironic this game would do that and rather noticeably so, knowing it's got someone at the helm who has on multiple occasions stated how inclusive, diverse and "progressive" they want to be. Yet you look at these characters and how they're generally portrayed plus how they're handled in the story, and it'd seem to fly in the face of what a guy like Neil would want out of a story he's heading, no?
The game's story overall is something of a giant hot mess and all of these new diverse characters come off the worst for it. That's excusing the story's setting of course. Why is it so hard for these writers to write flawed diverse characters without playing into the same type of supposedly "problematic" and regressive stereotypes they virtue-signal so hard against on places like Twitter and Era? Especially knowing that the story itself doesn't have the chops to add any clever, subtle commentary or satire on these things when it does it?
You'd think some of the hyper-progressive folks would've noticed this and called it out, but AFAIK the only thing they've picked a problem with is supposed deadnaming. So if they're so progressive, aren't they supposed to care for all sorts of "problematic" things? That's one of the core parts of the intersectionality they've built their belief structure off of, after all. Yet the only notable pushback they've had against the game on social media is deadnaming?
Makes you think

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