Mister Wolf
Member
Wolfy, you can just put it on easy after the tutorial/intro stage brother
Game's pretty mild difficulty wise now after the adjustments compared to the beta, I mean, it's not exactly a walk in the park, but, it's still easier than Wukong/Lies of P/Lords of the Fallen/Nioh even on Normal difficulty.
Anyway, a couple of thoughts after finishing the demo again :
- Before the black myth Wukong patch that introduced a map, I never thought that I'd consider it to be actually crucial to my enjoyment of the game.
See, while Kazan features small rooms connected by hallways/tunnels, It still features lots of branching paths which can lead to the usual OCD "shit, where should I go first ?" moments.
It's actually nice being able to open a map and see where you have been/which parts you have already explored and where you actually need to go, It's a nice quality of life feature that I didn't think i would ever need it and yet, here we are...
- I just can't gel with the combat's feeling, I'll have to repeat myself here but, it feels like you're slashing through cardboard enemies : The enemy reaction animations are feeble plus there's almost no hit stun at all.
- It's more Nioh than souls, meaning, game drops armor/weapons frequently, it's not as bad or OCD-inducing as in Nioh, but, IMO, souls-likes should refrain from this, this shit should be kept only for dungeon crawlers.
- Game performance is...not good for the kind of graphics it has.
I think Addam's apple mentioned that It can drop as low as 40 FPS even on the XSX and I can confirm that it also drops frames on the PS5 Pro - how the FOOK is this possible ? This is literally a PS3/X360 era looking game at higher res., shit's inexcusable.
Hope they manage to iron out the performance issues come release day (March).
- It doesn't have ONE original bone on its proverbial body, and frankly, souls-itis is starting to get to me...
Wukong at least feels more action-y than souls-y and has amazing art-direction, Lies of P had a good and meaty combat feeling and a nice art-direction, Lords of the Fallen lives and dies by its art-direction, shit's just GRIMDARK turned to 11 but...this ? This looks and feels as generic as they come for fuck's sake.
Its only gimmick/feature is having a cell shaded art style and...that's pretty much it.
This is yet another "I'm gonna grab it when it drops to 25-30 Eurdolllars" title, it does absolutely nothing new nor does it introduce any new features or gimmicks.
Judging from the demo, this is going to be one of the most 6-6.5/10 games of the last 5 years.
I want the difficulty to be adjustable at any moment. They lock you in on easy mode. If you set the game from normal to easy they lock the game to that decision.