Bo_Hazem
Banned
I've been having good chats here and there with
VFXVeteran
but made this thread to avoid unnecessarily derailing other threads like R&C.
He thinks that Horizon II: Forbidden West would run faster and better on high end PC at least (let's say RTX 3090 and 6800-6900XT for having 16-24GB VRAM, doesn't mean the rest won't), and I agree with him due to it being already designed with HDD/PS4 in mind, same goes to Spider-man MM and all crossgen. I would as well agree with Ratchet and Clank: Rift Apart if the developer would code the game to have let's say 7GB/s NVMe m.2 SSD and 16GB RAM to feed the 16-24GB VRAM's quickly and efficiently by predicting the next set of assets sitting around in the traditional RAM that PS5 and consoles lack.
These specs are extremely higher than the norm, something less than 1%. Still, with that I won't expect the exact UE5 demo to run smoothly on PC because I'm expecting the assets are just too large and unrealistic for gaming as it was 8K RAW Z-Brush, Cinema-level assets, not even gaming 8K assets. But would you see something undistinguishable from that at a much higher compression and smaller assets? Yes. Same goes to PS5 as well with Oodle Texture as those we're losslessly streamed at an average of 9GB/s, not 17GB/s average (22GB/s max).
With Nvidia deciding to mimic I/O decompression by brute forcing it with its generous TF, I can expect future graphics cards to have Kraken/ZLIB decompression blocks on board as a mandatory. With PCIe 5.0 we're talking about 16GB/s NVMe SSD m.2 speeds, and whether SSD providers will learn from Sony's proprietary SSD controller that has 6 priority levels (6 orders simultatiously) vs only 2 on current NVMe m.2 SSD's, we should expect PC gaming and PS5 to have photorealism comfortably. Sony could make their own NVMe m.2 SSD's as well as they're no stranger to HW and memory cards.
Then creativity will remain the key, but we should as well expect more indies to let go the pathetic 8-bit-like gaming and go head-to-head with some AAA games, offering a wide variety of unique experiences that have AAA feeling. We are already seeing that to some extent with games like Kena, Quantom Error, and many other games that surfaced lately.
My next PC build will be when PCIe 5.0 is available, not necessarily for gaming but gaming-ready. By that time I hope 10TB+ SATA3 SSD's are becoming as expensive as 10TB HDD today because I will not buy HDD's ever and need more TB's for videography. Buying the 8TB Samsung SSD later anyway at $800 for a total of 11TB, and more later if needed:
www.samsung.com
Ok I don't want this to turn into a wall-of-text. Hope we enjoy the discussions/speculations.

He thinks that Horizon II: Forbidden West would run faster and better on high end PC at least (let's say RTX 3090 and 6800-6900XT for having 16-24GB VRAM, doesn't mean the rest won't), and I agree with him due to it being already designed with HDD/PS4 in mind, same goes to Spider-man MM and all crossgen. I would as well agree with Ratchet and Clank: Rift Apart if the developer would code the game to have let's say 7GB/s NVMe m.2 SSD and 16GB RAM to feed the 16-24GB VRAM's quickly and efficiently by predicting the next set of assets sitting around in the traditional RAM that PS5 and consoles lack.

These specs are extremely higher than the norm, something less than 1%. Still, with that I won't expect the exact UE5 demo to run smoothly on PC because I'm expecting the assets are just too large and unrealistic for gaming as it was 8K RAW Z-Brush, Cinema-level assets, not even gaming 8K assets. But would you see something undistinguishable from that at a much higher compression and smaller assets? Yes. Same goes to PS5 as well with Oodle Texture as those we're losslessly streamed at an average of 9GB/s, not 17GB/s average (22GB/s max).
With Nvidia deciding to mimic I/O decompression by brute forcing it with its generous TF, I can expect future graphics cards to have Kraken/ZLIB decompression blocks on board as a mandatory. With PCIe 5.0 we're talking about 16GB/s NVMe SSD m.2 speeds, and whether SSD providers will learn from Sony's proprietary SSD controller that has 6 priority levels (6 orders simultatiously) vs only 2 on current NVMe m.2 SSD's, we should expect PC gaming and PS5 to have photorealism comfortably. Sony could make their own NVMe m.2 SSD's as well as they're no stranger to HW and memory cards.

Then creativity will remain the key, but we should as well expect more indies to let go the pathetic 8-bit-like gaming and go head-to-head with some AAA games, offering a wide variety of unique experiences that have AAA feeling. We are already seeing that to some extent with games like Kena, Quantom Error, and many other games that surfaced lately.
My next PC build will be when PCIe 5.0 is available, not necessarily for gaming but gaming-ready. By that time I hope 10TB+ SATA3 SSD's are becoming as expensive as 10TB HDD today because I will not buy HDD's ever and need more TB's for videography. Buying the 8TB Samsung SSD later anyway at $800 for a total of 11TB, and more later if needed:

870 QVO SATA III 2.5" SSD 8TB Memory & Storage - MZ-77Q8T0B/AM | Samsung US
Discover the latest features and innovations available in the 870 QVO SATA III 2.5 inches SSD 8TB. Find the perfect Memory & Storage for you!

Ok I don't want this to turn into a wall-of-text. Hope we enjoy the discussions/speculations.
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