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The Thing Remastered - Release Date Leaked (5th Dec) - Scripted Burst-Outs And Random Infections Removed

MiguelItUp

Member
This game came out when I was working at Electronics Boutique (lol). It completely flew under my radar, and I absolutely loved it. Never read or saw anything about it in magazines or anything. Loved the movie and checked it out. It was so much better than I was expecting, and honestly it had some really unique mechanics, especially at the time.

Played this for a little bit so far and it's amazing. I really love Nightdive and their quality, it absolutely shines here.

Now... if the IP could get more love in the games department...
 
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Rob_27

Member
Needed to get an engineer to fix the junction box for a door release. Load of boxes in front of it. Started to burn them with the flame thrower. Must have caught him and the team went mental and killed everyone. Have to start again from save from 15 mins ago. FFS. Lol.
 

adamsapple

Or is it just one of Phil's balls in my throat?
The specs are so fucking low that I think I'll just pick this up on PC whenever it goes on sale.

I loved this but $30 is a little high for my taste, $20 would have been a lot easy to get asap.
 
Agreed with everyone saying 30 is a bit too high. It would have still been worth it if it was a brand new game looking this old for 30. But it's a remaster of a old game. Twenty dollars would have been fair for the launch price. Will wait till a half off sales months later or next year's Halloween sale. Honestly would rather they just remake The Thing like what they did for System Shock 1. Would have payed any price of that and I bet it a lot of folks would too.
 
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Probably going to be a one and done thing for The Thing gaming franchise since Nightdive usually does remasters but If they were to hint that they'll do the canceled The Thing 2 sequel if this does well than it'll be a easy first day buy for this remaster. They could keep this same old graphic style too the Thing 2 sequel.
 
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IbizaPocholo

NeoGAFs Kent Brockman


A graphic, gameplay, and feature comparison of the new "The Thing: Remastered" video game and how it compares to its original 2002 version, specifically the xbox version.

This comparison will provide a comprehensive breakdown of everything in the game, including character models, environments, textures, skyboxes, object models, lighting systems, effects, sound, and new features.

Timestamps:
00:00 Intro
01:35 Character Models
04:08 Environments
05:36 Lighting
07:32 Shadows
08:53 Sound Comparisons
12:39 Final Thoughts
 

IbizaPocholo

NeoGAFs Kent Brockman


In a new PC Retro Time Capsule, Alex plays through the original PC version of The Thing, running on a Pentium 4 matched with an ATI 9700 Pro. Meanwhile, John's playing the PS5 version of Nightdive Studios' excellent The Thing Remastered - and it looks like we're dealing with yet another high quality product from the masters of the remaster.

Introduction to the Video

- The video begins with a warm welcome to viewers, introducing it as a holiday edition of PC Time Capsule.
- The focus is on John Carpenter's film "The Thing," while also exploring the retro and modern versions of the video game adaptation, recently released by Night Dive Studios.
- The hosts, who are friends and colleagues, express excitement about discussing the game across different platforms including PC and consoles.

Game Versions and Initial Impressions

- The hosts mention the missed opportunity for an engaging text crawl at the game's start, reminiscent of the film.
- They note the impressive upscaling of loading screens in the new version, even if the retro PC graphics are less visually appealing.
- One host shares their retro PC specifications, highlighting the use of a Pentium 4 and ATI Radeon 9700 Pro, which were notable for their time.
- Discussion shifts to the technical performance of the PS5 version, which is praised for its quality across all console versions.

Visual and Gameplay Enhancements

- The hosts comment on the character models and overall lighting improvements in the new version, noting that they appear significantly better than in the retro version.
- They discuss gameplay mechanics, highlighting the importance of managing exposure to freezing temperatures, which can lead to character death.
- The hosts emphasize the changes made to core game design, including tweaks that enhance gameplay while retaining the essence of the original title.
- They appreciate the introduction of shadows and higher-resolution textures, which contribute to a more immersive experience.

Character Models and Animation Quality

- The discussion transitions to the character animations, which are described as impressive and reflective of the game's era.
- The hosts express admiration for the graphics, noting the successful implementation of bloom lighting effects that enhance visual fidelity.
- They highlight the improved texture quality and the realistic appearance of materials, particularly on character models and environmental objects.

Game Mechanics and Player Interaction

- The hosts explore the mechanics of interacting with the environment, such as using junction boxes to progress through the game.
- They discuss the introduction of squad mechanics, where players manage AI companions, including calming them during stressful encounters.
- The concept of resource management is emphasized, particularly the need to provide ammunition to calm panicked squad members.

Narrative Elements and Game Setting

- The hosts delve into the narrative, noting that the game serves as a sequel to the original film, taking place shortly after its events.
- They reflect on the game's setting within the Norwegian base, which is central to the storyline and gameplay experience.
- The hosts acknowledge the film's legacy and its impact on the game's development, as well as the nostalgia associated with revisiting this classic property.

Technical Aspects and User Experience

- The hosts discuss the differences in graphics quality between the retro and modern versions, noting the enhanced lighting and shadow effects.
- They highlight the importance of user interface improvements, including legible text and better resource management systems.
- The conversation touches on the technical challenges faced when running older games on modern systems, including compatibility issues.

Conclusion and Final Thoughts

- As the video concludes, the hosts express gratitude for the opportunity to explore the game and share their insights with viewers.
- They encourage viewers to engage with the channel through likes, subscriptions, and social media, emphasizing community involvement.
- The video ends on a light-hearted note, celebrating the holiday theme and the enduring legacy of "The Thing" in gaming culture.
 
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