Why wouldn't there be enough quality content? Like I said you've got a main quest of 30-40 hours, that's without the side quests that Bethesda is known for, and on top of that you've got the most work ever put in a Bethesda RPG.Just speaking on open-world RPGs tho, there aren't any where the main quest can be completed in under 10 hours unless you already know exactly what to do, meaning you've probably played the game at least once.
Time to complete isn't even the issue so much as possibly not having enough quality content taking up that time.
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Starfield Dev Explains How Game's 1,000 Planets Work
Starfield developer Bethesda has explained how it has managed to create a game with 1,000 planets and how they will work within the game. During the Xbox and Bethesda showcase, Bethesda revealed a bunch of gameplay and details for Starfield. The game will allow players to truly experience a rich...comicbook.com
In an interview with IGN, Starfield director Todd Howard addressed how they created all of the planets and how they will work. As many assumed, many planets will be created using procedural generation, something Howard reaffirmed fans that Bethesda has immense experience with. The developer has used procedural generation to create quests and landscapes in games like Skyrim, so it's not a new concept to the developer. Howard also went on to explain that they have more hand-crafted content in Starfield than any of their other games. As for how it all works within the context of the game, Todd Howard noted that they made 1,000 planets so they could give players more freedom, even if that means there isn't as much to do on some planets as there is for others.
"We're also careful to let you know that's what [that procedural content] is," said Howard. "So if you look at space, you know there are a lot of ice balls in space, so that was one of our big design considerations on this game is, 'What's fun about an ice ball?' And it's OK sometimes if ice balls aren't- it is what it is. We'd rather have them and say yes to you, 'Hey, you can land on this.' Here are the resources, you can survey it, and then you can land and spend ten minutes there and be like, 'OK, now I'm going to leave and go back to the other planet that has all this other content on it, and I'm going to follow this questline.'"
And a proper story, great music and wonderful art direction.man, this is really No Man's Skyrim with pretty graphics
That’s not how this is going to work at all. every planet in every system will be the same for everyone. I have no idea why you guys have this idea that it’s run time procedural generation when Bethesda haven’t used that in 20 years.
proper story ? did u played Fallout 4 or 76 ? the last thing i expect from Bethesda is a proper story, since their last good story was New Vegas and the ppl behind New Vegas is doing Outerworlds at Obsidian, so i wouldnt expect so much of Starfield story.And a proper story, great music and wonderful art direction.
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that would be cool but i dont think the technology is quite there yet.Do these planets have biomes? That’s one thing sci fi ignores, from Star Wars movies to games. They treat entire planets as single cities or regions, but earth is full of different cities, landscapes, environments, countries, cultures, and everything else. Planets like mars etc maybe be bland but planets can also be diverse. I’d love to see planets where they are more than just “forest planet”, “ice planet”, “desert planet” etc.
proper story ? did u played Fallout 4 or 76 ? the last thing i expect from Bethesda is a proper story, since their last good story was New Vegas and the ppl behind New Vegas is doing Outerworlds at Obsidian, so i wouldnt expect so much of Starfield story.
about "art direction" there's only so much that procedural generation can do, so i wouldnt expect so much of this either.
i ll give u the music, the music in the trailer was good.
I really liked the story in F4, or rather I enjoyed the way factions and characters meshed together. It was really well done. Didn't bother with F76 because it was obviously a low tier effort by their b-team.proper story ? did u played Fallout 4 or 76 ? the last thing i expect from Bethesda is a proper story, since their last good story was New Vegas and the ppl behind New Vegas is doing Outerworlds at Obsidian, so i wouldnt expect so much of Starfield story.
about "art direction" there's only so much that procedural generation can do, so i wouldnt expect so much of this either.
i ll give u the music, the music in the trailer was good.
I didn’t play 76 but I don’t understand all the hate for Fallout 4. I really enjoyed it and thought the story was pretty good.I played both. You are correct about 76, but 4 was great.
as far as fallout 4 goes, the only thing i can think of is it was really buggy on launch week and everyone shit slammed it, and thats why everyone thinks it was garbage.I didn’t play 76 but I don’t understand all the hate for Fallout 4. I really enjoyed it and thought the story was pretty good.
There is no discovered planet outside of Earth that has biomes so this makes sense.Do these planets have biomes? That’s one thing sci fi ignores, from Star Wars movies to games. They treat entire planets as single cities or regions, but earth is full of different cities, landscapes, environments, countries, cultures, and everything else. Planets like mars etc maybe be bland but planets can also be diverse. I’d love to see planets where they are more than just “forest planet”, “ice planet”, “desert planet” etc.
There is no discovered planet outside of Earth that has biomes so this makes sense.
You agreed with my statement and then said it didn't make sense.There are no discovered planets with ANYTHING on them, really. Biomes require life. This game will have several planets with life on it, we know that much. So it would make sense if those planets have multiple biomes each. But they won't.
Either way, your argument makes no sense.
Todd pretty much said truthfully that all Planet's won't be that engaging, example the ice ball. No way 1000 planet's can contain something exciting. 4 out of 1000 will be interesting as pertaining to the story, the rest are for resource gathering basically.I still don’t quite understand this, it’s the main thing I’m concerned about. I know there are 4 main cities - but I fucking hated no man’s sky’s version of planets like it was super random and boring. I just wonder how they can make someone engaged with this part
They really don't. That isn't an authority on anything.People need to watch this vid before they start talking about things they have no clue about
Way better and useful info then dumb fanboys bitching with the same boring ass talking points over and over again but hey what do i know lolThey really don't. That isn't an authority on anything.
Or you mean that video is 100% factual or can't be argued with, in which case. Ha.
You agreed with my statement and then said it didn't make sense.
It's like these clowns don't realize that every open world game has procedurally generated content.
Hello Games stated the planets in NMS had one biome to encourage space exploration. If a planet had all biomes and cultures you wouldn’t have to search for a specific planet type to get specific resources and meet specific alien races etc.Do these planets have biomes? That’s one thing sci fi ignores, from Star Wars movies to games. They treat entire planets as single cities or regions, but earth is full of different cities, landscapes, environments, countries, cultures, and everything else. Planets like mars etc maybe be bland but planets can also be diverse. I’d love to see planets where they are more than just “forest planet”, “ice planet”, “desert planet” etc.
You can still have the experience of exploring a vast fictional universe with less than 1,000 planets.
Hell, I'd argue that having fewer procedurally generated, more uniquely hand-crafted planets would actually make exploring them feel more immersive and give players a greater sense that they're exploring a believable large-scaled universe.
Think about how just vast our very own solar system is IRL, with only a mere 8 planets and 200 or so known moons to survey and explore.
Despite that, we still haven't managed to explore even a fraction of them in their entirety.
Again hopefully, Bethesda manages to pull it, but I have my doubts.
Call me crazy but I’d rather have a small solar system of well designed planets over No Man’s Sky style of generated ones.
I’m going to predict this is going to be the next big drama game. People are hyping themselves up for a “Bethesda RPG” in space, and I’m starting to think it’s going to fall way short of that.
I hope I’m wrong, but I’ve learned it’s best to have no expectations.
No, I'm arguing about the game design choices and how it would impact the overall quality of the game.Good thing is you get the choice to restrict YOUR play to the handcrafted worlds and probably a handful of procedurally generated worlds. You can play the game and restrict yourself to 50 planets, for example.
Your post is essentially complaining about options. Which is kinda weird.
You’re still getting the well designed, handcrafted planets in the game. You can play the game without paying any heed to most of the procedurally generated planets.
How does that choice of planet count affect whether or not it’s a ‘Bethesda RPG’? They’re handcrafting bigger worlds and much more lines of dialogue than they’ve ever made in decades of making RPGs…why would you expect the game not to be an RPG?
No, I'm arguing about the game design choices and how it would impact the overall quality of the game.
Why would I be complaining about the game giving players options when I've already praised the RPG elements and the variety in customization?
The notion that 'bigger is always better' is not one that I subscribe to. Balance stills needs to be taken into account, even when designing larger-scaled game worlds.
Dude Bethesda owes you nothing. It's not their responsibility to make a game to your specifications. Why you so offended?procedural generation...
TO CREATE 1000 PLANETS TO HAVE FREEDOM >DDDDDDDDDDDDDDDDDD 5 planets is not enough? you need 1000? otherwise people will riot?
TO CREATE QUESTS : DDDDDDDDD
I have to retch. So you gonna spend your precious time on bullshit quests. Thank you, fuck off, go to Mars. After what they did to Fallout I don't have any trust in this gamedev. Besides Prey all they did was bs, recently.
Will there be diamond planets that can be shot with a megalaser and it reflects light in an awesome fashion, amplifies it and nukes other planets, everything in the vincinity, whatever? No? How creative.
Just the same shit all over again. Zero creativity, buzzwords, we've spent 55 years on this game creating gizmos that nobody cares about.
Let's hope the story won't be trash.
How can game design not affect the game? The question is whether or not those design decisions will prove to be beneficial or detrimental, and to what degree.It does not affect the game any bit.
That's obvious enough, I doubt anyone is actually expecting them to handcraft 1,000 individual planets to the same level of polish.Going procedural for the bulk of the planets ensures they’re created with relatively minimal dev time (aside from time to QC the procedural results).
As I said to the previous poster, those are the parts that sound compelling to me atm.The quest, story etc are tied to the handcrafted world. So again, you’re essentially complaining about options.
I think procedural generation at that scale comes with an increased probability of repetition and derivative, boring design.True, Bigger isn’t always better. But since you can experience the same game while sticking to fewer planets, why is this an issue for you?
i don't think this'll be like daggerfall though, i think it'll be more like a NMS with a Fallout on top.Daggerfall bros , are we hyped for the Daggerfall in Space game? :3
I'll never understand all the bitching going around. It's easy, just don't buy the game, there all of the problems for the people hating on this. That's what i do with cinematic games, i just don't buy it and move on.Dude Bethesda owes you nothing. It's not their responsibility to make a game to your specifications. Why you so offended?