ResilientBanana
Member
OP is correct.
Guilty Gear Strive and DB Fighter Z are really impressive.Which games make good use of UE5?
In truth the IQ is awful in motion regardless of DLSS setting.My man could have mentioned how almost all games on UE5 have transversal stutter, but no, he decided to complain about biq while using dlss at 55 on a 4K TV. Man, no modern game will look good on this overblown setup.
This is a rare case we're I agreed with the title at first, but then his arguments made me change my mind.
Might've been the stream I watched (or DoF or something else) but this game looked soft to me.To quote my dude slimysnake, expedition 33 is made in ue5 by a bunch of people out of the college and it looks splendid.
It looks fine in motion. OP's probably playing on DLSS ultra performance or something.This is why they've gotten away with it. People take a settled screenshot and it doesn't look THAT bad. But once it moves...
You edited this out but this is silly.Am I the only one who thinks UE5 games look shit?
Great in screenshots - but where it matters, horrible IQ in motion.
Black Myth Wukong looks incredibly grainy and dithered. Made even worse by the use of Framegen (thus disabled).
Looks bad in motion regardless of DLSS quality or DLAA.
Edit: I stand corrected
Some other games utilising UE5 maintain good clarity in motion. Marvel Rivals looks exceptionally clean.
I think this is inherent to BM Wukong. Too bad because this bad IQ is bothering me a lot.
I can understand locking the game to 60 fps, but 80? If you are going above and beyond and have to reduce internal resolution to 1200p then dont complain about the IQ.Sadly the performance of the game is so shit I have to use DLSS slider set at 55% to have a target frame rate of 80FPS at 4K.
Stellar Blade is UE4.I haven't really noticed a performance or IQ problem personally, but IMO UE5 games just all look like generic slop. There's something about it that just makes your game look bland to me.
Stellar Blade is a good example - Great fidelity but the art direction is just horrible.
60fps feels too choppy. My minimal acceptable FPS for a game is 75.You edited this out but this is silly.
I can understand locking the game to 60 fps, but 80? If you are going above and beyond and have to reduce internal resolution to 1200p then dont complain about the IQ.
Your system is easily powerful enough to max out this game at 4k dlss quality at 60 fps.
I played the game at dlss quality at 30 fps all settings set to cinematic. Then my NG+ runs were all at DLSS performance at 60 fps high settings. There is nothing grainy or dithering about the game. Its softer on DLSS performance but thats all games and why i suck it up and do my first runs at dlss quality nowadays even if it means taking a hit to performnace.
With the new DLSS4 transformer model, DLSS performance should look as good as DLSS quality. So swap out the dlss file with the one from cyberpunk.
Stallar blade is not ue5 and it doesn't have great fidelity, it looks like a ps4 game in high resI haven't really noticed a performance or IQ problem personally, but IMO UE5 games just all look like generic slop. There's something about it that just makes your game look bland to me.
Stellar Blade is a good example - Great fidelity but the art direction is just horrible.
I downloaded the demo and immediately wanted to throw up. It looked worse than most PS4 games. The lighting and level layout reminded me of those UE3 brown PS360 era games. Just so basic, lacking detail ive come to expect from PS4 era games.Stallar blade is not ue5 and it doesn't have great fidelity, it looks like a ps4 game in high res![]()
Turn off motion blur. And use RTSS to cap your framerate to 60 fps. 60 fps should never feel choppy unless your frametimes are all fucked up. Turn on the frametime graph in MSI Afterburner and make sure its a straight line. You need to cap your framerate and 99% of the time the ingame caps introduce framepacing which makes it feel choppy. Cap your framerate in RTSS, not in nvidia control panel or ingame settings, and the frametime should be consistent.60fps feels too choppy. My minimal acceptable FPS for a game is 75.
The grain and dithering is visible especially when there is frantic action. Not visible during still shots regardless of DLSS setting.
I'll try the above and see if this makes a difference.I downloaded the demo and immediately wanted to throw up. It looked worse than most PS4 games. The lighting and level layout reminded me of those UE3 brown PS360 era games. Just so basic, lacking detail ive come to expect from PS4 era games.
The asset quality is PS4 era and nowhere close to what we've seen in good UE5 games. I get that not every UE5 game is a masterpiece and some are dated looking themselves (not a big fan of Robocop and Immortals for instance) but the latest batch of games like HB2, Wukong, SH2 all look fantastic.
Turn off motion blur. And use RTSS to cap your framerate to 60 fps. 60 fps should never feel choppy unless your frametimes are all fucked up. Turn on the frametime graph in MSI Afterburner and make sure its a straight line. You need to cap your framerate and 99% of the time the ingame caps introduce framepacing which makes it feel choppy. Cap your framerate in RTSS, not in nvidia control panel or ingame settings, and the frametime should be consistent.
the game adds a lot of special effects that distort time and space. especially when you parry or do you resolute counterflows. enemies do the same as they create wind ripples etc. its a feature, not a bug.
try the new DLSS transformer files if that doesnt work and you really cant live without 75 fps.
Some areas are better than others, the beach at the beginning is rough.I downloaded the demo and immediately wanted to throw up. It looked worse than most PS4 games. The lighting and level layout reminded me of those UE3 brown PS360 era games. Just so basic, lacking detail ive come to expect from PS4 era games.
The asset quality is PS4 era and nowhere close to what we've seen in good UE5 games. I get that not every UE5 game is a masterpiece and some are dated looking themselves (not a big fan of Robocop and Immortals for instance) but the latest batch of games like HB2, Wukong, SH2 all look fantastic.
Turn off motion blur. And use RTSS to cap your framerate to 60 fps. 60 fps should never feel choppy unless your frametimes are all fucked up. Turn on the frametime graph in MSI Afterburner and make sure its a straight line. You need to cap your framerate and 99% of the time the ingame caps introduce framepacing which makes it feel choppy. Cap your framerate in RTSS, not in nvidia control panel or ingame settings, and the frametime should be consistent.
the game adds a lot of special effects that distort time and space. especially when you parry or do you resolute counterflows. enemies do the same as they create wind ripples etc. its a feature, not a bug.
try the new DLSS transformer files if that doesnt work and you really cant live without 75 fps.
60 fps should never feel choppy unless your frametimes are all fucked up.
Using RTSS to limit the framerate makes 60FPS feel good again. I found it interesting how using the in game FPS monitor made the game feel 'choppy' despite running at 60FPS.I downloaded the demo and immediately wanted to throw up. It looked worse than most PS4 games. The lighting and level layout reminded me of those UE3 brown PS360 era games. Just so basic, lacking detail ive come to expect from PS4 era games.
The asset quality is PS4 era and nowhere close to what we've seen in good UE5 games. I get that not every UE5 game is a masterpiece and some are dated looking themselves (not a big fan of Robocop and Immortals for instance) but the latest batch of games like HB2, Wukong, SH2 all look fantastic.
Turn off motion blur. And use RTSS to cap your framerate to 60 fps. 60 fps should never feel choppy unless your frametimes are all fucked up. Turn on the frametime graph in MSI Afterburner and make sure its a straight line. You need to cap your framerate and 99% of the time the ingame caps introduce framepacing which makes it feel choppy. Cap your framerate in RTSS, not in nvidia control panel or ingame settings, and the frametime should be consistent.
the game adds a lot of special effects that distort time and space. especially when you parry or do you resolute counterflows. enemies do the same as they create wind ripples etc. its a feature, not a bug.
try the new DLSS transformer files if that doesnt work and you really cant live without 75 fps.
Imagine if it were in the right hands instead of on them.On the right hands and with an enough powerful hardware it's the best looking engine around so...no.
Nani?Imagine if it were in the right hands instead of on them.
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I always fuck up when to use in or onImagine if it were in the right hands instead of on them.
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Marvel Rivals is incredibly heavy, demanding, for the visuals it offers. I agree with posts saying that UE5 in general doesn't really look better than older games while being heavier.To name a few more. Holy hyperbole, OP.
Yes I agree - video game graphics peaked years ago, and we've only seen minor or incremental improvements since.Marvel Rivals is incredibly heavy, demanding, for the visuals it offers. I agree with posts saying that UE5 in general doesn't really look better than older games while being heavier.
I have a pretty old GPU by now, a GTX 1080 that I'm thinking of upgrading, but with this GPU for example, Marvel Rivals pushes it to full usage quite often, with FSR enabled, and I still have frame drops every now and then.
Now in comparison, I've also recently been replaying Star Wars Battlefront 2 (the one from 2018), because of recent mods released for it, and damn, this game still looks incredible, it basically looks like the movies, blows out the visual of most multiplayer games from today, and my gpu only run at around 30 to 40% on it, with every setting pushed to the max.
There is a serious problem with performance in modern games. Graphics kind of peaked around 2017-2018, and since then, games just started being more demanding without looking much better, if not worse because of all the bad post process filters etc...
Quite often to me it feels like people just forgot how good games looked like a few years ago, without being so demanding.
I'm sure if RDR2 released today, and even a 4090 struggled to run its, people would say it's normal because the game just looks that good, of course you need a current 2000$ gpu to run it...While in reality, since it's an old game, it runs perfectly fine on 8 years old GPUs.
I really don't understand what's so funny about this, why would you have to pretend something is better looking only because it's on a more modern engine?These posts about ue5 games looking like ue4 games are killing me
Please continue![]()
We don't have to pretend, we have fucking eyes dude, but go on, the topic has already delivered some comedy gold and i'm here for it.I really don't understand what's so funny about this, why would you have to pretend something is better looking only because it's on a more modern engine?
There aren't any games from a few years ago that you think look better than games releasing now? Not any?
That's the thing though, it seems like it's not about "having eyes", but more about just looking at stats and specific techs rather than visuals as a whole, to claim that UE5 games look better than anything else.We don't have to pretend, we have fucking eyes dude, but go on, the topic has already delivered some comedy gold and i'm here for it.
You don't see a difference? Good for you, we have an entire topic focused on graphical fidelity where 95% of the users do see a major difference and love ue5 to death, even with its shortcomings (every engine has shortcomings), i guess we are all pretending because....reasons.
I'm sure there are older games that look better than some not exceptional looking ue5 games, like for example cyberpunk looks better than ue5 remnamt 2, but at its best, ue5 looks better than anything else.
Like i said, it's ok if you think there is no difference, i think that it's hilarious not to see the difference, we can agree to disagree.That's the thing though, it seems like it's not about "having eyes", but more about just looking at stats and specific techs rather than visuals as a whole, to claim that UE5 games look better than anything else.
Like, art direction, lighting etc don't matter?
Is there even a single UE5 game that looks better than RDR2 for example?
And it's like this for a lot of things. It's not because something is more recent that's it's necessarily better...
I don't even understand the logic. It's just an engine, it's just a tool, it's not because you make a game inside this that suddenly it will look better than anything that released before.
But... I mean, obviously there are differences between different games, and maybe tech that offers more details, but that's what it comes down to then, stats and specific techs, not "beauty".Like i said, it's ok if you think there is no difference, i think that it's hilarious not to see the difference, we can agree to disagree.
I can assure you that i and many others don't give a fuck about stats or whatever you were talking about and we only judge with our eyes.
I am telling you. Don't disable motion blur.60fps feels too choppy. My minimal acceptable FPS for a game is 75.
The grain and dithering is visible especially when there is frantic action. Not visible during still shots regardless of DLSS setting.
Too heavy maybe, but none of those have horrible or even bad IQ, the point of OP.Marvel Rivals is incredibly heavy, demanding, for the visuals it offers. I agree with posts saying that UE5 in general doesn't really look better than older games while being heavier.
I have a pretty old GPU by now, a GTX 1080 that I'm thinking of upgrading, but with this GPU for example, Marvel Rivals pushes it to full usage quite often, with FSR enabled, and I still have frame drops every now and then.
Now in comparison, I've also recently been replaying Star Wars Battlefront 2 (the one from 2018), because of recent mods released for it, and damn, this game still looks incredible, it basically looks like the movies, blows out the visual of most multiplayer games from today, and my gpu only run at around 30 to 40% on it, with every setting pushed to the max.
There is a serious problem with performance in modern games. Graphics kind of peaked around 2017-2018, and since then, games just started being more demanding without looking much better, if not worse because of all the bad post process filters etc...
Quite often to me it feels like people just forgot how good games looked like a few years ago, without being so demanding.
I'm sure if RDR2 released today, and even a 4090 struggled to run its, people would say it's normal because the game just looks that good, of course you need a current 2000$ gpu to run it...While in reality, since it's an old game, it runs perfectly fine on 8 years old GPUs.
I'm calling the police. Have you seen STALKER 2 will all the temporal slop scalers turned off? It looks like the ambient occlusion was drawn on with the Mario Paint spray paint tool. Most are better off waiting for the eventual STALKER 2 X-Ray port.Stalker 2
I actually prefer motion blur on. I have it at set at "weak" and it looks great.I am telling you. Don't disable motion blur.
In these games like Wukong, it does such an extremely good job with animations
Whilst I'm generally disappointed with graphics from this 'current generation', I am very impressed with both Hellblade 2 and Stalker 2, and they look better than RDR2.That's the thing though, it seems like it's not about "having eyes", but more about just looking at stats and specific techs rather than visuals as a whole, to claim that UE5 games look better than anything else.
Like, art direction, lighting etc don't matter?
Is there even a single UE5 game that looks better than RDR2 for example?
And it's like this for a lot of things. It's not because something is more recent that's it's necessarily better...
I don't even understand the logic. It's just an engine, it's just a tool, it's not because you make a game inside this that suddenly it will look better than anything that released before.
RDR2.Is there even a single UE5 game that looks better than RDR2 for example?
RDR2.
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Hellblade 2
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Wukong
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Silent Hill 2
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Black Hawk Down
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yes, next gen games just take more to run compared to last gen games that were designed to run on a 1.3 tflops xbox one.but have you seen what it takes to run that compared to RDR2?
Hb2
Wukong
Sh2 remake
Robocop
Stalker 2
To name a few.
This is a cheap AA with ue5
To quote my dude slimysnake, expedition 33 is made in ue5 by a bunch of people out of the college and it looks splendid.
No other engine give small AA teams the chance to rival big AAA devs.
They will but they will then choose to suck at UE6 insteadMaybe developers will be better at using UE5 by the time UE6 is released
Black cock down.What game is in the gif?