I'm curious as well, I've not yet made it to the part of the game where I can open the chest that has it.Say, how does Teachings of the Lifeblade work now? I remember annihilating everything with my full AGI near-infinite Focus mode Reina build.
Honestly, the game even stops giving decent directions the moment it opens up, weirdly enough.I played the game only for a couple of hours and it's good, only problem for me is that there's no mission log or anything to tell you where to go next. For example I didn't play the game for a long time and decided to play it again, only to find myself lost because I didn't remember where to go. The characters tell you in the dialogue, but there's no log to see that again afaik
Say, how does Teachings of the Lifeblade work now? I remember annihilating everything with my full AGI near-infinite Focus mode Reina build.
It used to multiply damage against some bosses, however, every time you attacked while not in Focus Mode, you'd take a bit of damage yourself.I don't remember how it used to work, but now it just passively increases damage against certain bosses while in Focus mode.
Oh snap!Also for people playing through for the first time post-patch: consider not spending any Tamahagane on weapon upgrades.
Although I started playing it January 2014, thus with minor improvements over original version as it was patched, I'd call Valdis Story my GOTY 2013.I hope this game gets more notice with the update and iga's ks
It's too good to not be bigger, think I gave out about 13 copies durring xmas 2013
Welcome to every Metroidvania ever.I played the game only for a couple of hours and it's good, only problem for me is that there's no mission log or anything to tell you where to go next. For example I didn't play the game for a long time and decided to play it again, only to find myself lost because I didn't remember where to go. The characters tell you in the dialogue, but there's no log to see that again afaik
Not quite. Both Guacamelee and Strider had a marker indicating where to go next. Now, they're more straight Metroid-clones than metroidvanias, but it doesn't make much of a practical difference when talking about this feature.Welcome to every Metroidvania ever.![]()
Ooh yes, he is one of the more annoying fights.Btw, the boss in the Gardens was some bullshit.
Yet another update folks. We took in a lot of feed back from you guys and made a lot of tweaks/changes. There are some balance changes to both Gilda and Vladyn.
The changes to Vladyn are mostly tweaks to his guns. The Chakram weapon has been a tricky situation. First it was way too strong then it was nerfed into oblivion so we decided to get back to the drawing board. The chakram was entirely replaced with a new gun weapon "Doombringer".
Gildas changes were aimed at bringing up her early game and toning down her late game slightly.
This update also brings new content with the addition of Arena Mode!
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^and some sweet fan art by http://pyroxene.deviantart.com/ ^
We will be keeping this update on a separate Beta branch for any hot fixes that may/will be incoming before we move it to the main branch. To try out this update right-click the game in your library / properties / BETAS / select update_beta from the drop down menu.
More detailed change log below.
Fixed
[Cleric] armor not properly giving stats.
Queen/King would sometimes drop ancient coins instead of arch souls.
Brizahl's cooldown time now properly reduces with his level.
Text descriptions on various skills.
Highlander hood bonus didn't apply to guns.
Highlander hood mana penalty didn't apply to Reina or Gilda.
Various affliction based skills wouldn't activate if your base affliction chance was zero.
Various issues with banana fishing sometimes missing its target.
Unarmed attacks as Wyatt properly gain [Shred] skill with certain accessories.
Skip Godslayer ending.
Bug when parrying with Seraphic Blades.
Adjusted various scenes where NPC's kill each other.(ongoing)
[Plan B] will no longer backfire during certain battles... I think.
Added
[Heaven or Hell] Arena mode.
Changed
[Fighters Bandages] bonus reduced to 10% to account for [Health Charms] added in .23.
Base bleed from [Blade Shred] skill reduced, now scales up with Str.
Quit game from options redone.
[Masters focus] now increases attack speed of [Heavy] attacks.
All heavy attacks damage now passively scales with Str.
[Force/Perfect Guard] is now passively granted when obtaining [Superior/Mana Key Stone].
All previous ways to attain [Force/Perfect Guard] have been replaced with new skills.
[Crusader Amulet] now reduces crit damage by 30% instead of setting crit chance to 0%.
Relic weapons no longer gain unarmed bonuses.
Relic weapons mana cost scales with character level instead of upgrades.
Accessories that alter Punch/Kick have new properties when playing as Gilda.
Gilda's base Attack/Magic power increased. Magic Power scaling decreased slightly.
Slightly increased poison damage against non boss enemies.
Atalan assist Armor Ruin/Crit % slightly increased. Now has limited aiming abilities.
Stagger penalty removed from casting with insufficient mana.
[Tunnel Vision] attack bonus changed to armor ruin.
[Banana Fishing] damage reduced slightly.
Seraphic Blades aerial attack now functions similar to Gildas aerial attack.
Wyatt/Reina rising attacks now only triggered after using [Atk1] button.
[Ruinous Edge] weapon replaced with [Doombringer]
Rune of knowledge mana regen bumped up to 20%.
Blight Dragon stat bonus reduced slightly.
As Gilda, [Ninja Scroll] now grants [Tactician] skill instead of dodge during burst.
Trigger to [Death Charm] is no longer tied to Int.
Skeletal servant element determined by the magic in use when created.
Skeletal servant attack and magic/power now scale with Gilda's attack/magic power.
[Plan B] focus cost reduced to 175.
[Phantom Soul] focus cost reduced to 125.
Various changes to shot power calculation/scaling.
[Aim] skill changed to every 6th shot has increased critical chance and critical damage.
Esperanda's Long gun reduces [Aim] shot trigger to 3.
Sudden patch announcement! Arena mode plus some rather significant balance changes. RIP "unarmed" Gilda
Wait, so Arena Mode is basically Bloody Palace from DMC games? Did I get that right?A few quick fixes for the last update. Most of the fixes/changes are for arena mode but there are some general changes. Unfortunately the Arena Mode leader boards will have to be reset because of some of the more integral changes. We will keep this update in beta for another week and monitor it for anything major.
Fixed
Boss multiplier glitch after abomination in Goibniu mode. (requires more testing)
Anemone pulling you through the ground in Arena mode.
Gernot freezing up and becoming untargetable in Arena mode.
Bug where some assists could achieve a zero second cooldown in arena mode. (requires more testing)
Changed
3 boss spawn after 60th floor in the arena.
Various tweaks to enemy scaling during arena.
[Laurel Crown] Removed from arena mode.
Hat cost reduced to 2 coins in arena mode.
Statues can each only be used once during Goibniu Mode.
Removed point penalty from statues in Goibniu mode.
Upon completing Goibniu mode, each unused statue grants 0.5 bonus multiplier.
Reduced point value of Puffers in Goibniu Mode.
Increased Armor/Resist scaling on [Holy Diver].
Base power of warp blade increased.
[Armor Ruin] now gains minor increases with [Str].
Increased power of [Life Blade] finisher.
Eeh, this is hardly a game that requires a gamepad, never felt like it myself at least.I have and played this game really enjoyable. stopped playing cause i didnt have a gamepad though. should go back to it now that i do.