1. Deus Ex: Human Revolution; I think this one has to win for me. The sequel to my favorite game of all time that's made for the fans by the fans. Not only do I love everything about this game, except maybe some voice actors, but I love HOW it was made. I love that Eidos actually took fan feedback. I love that they didn't flip their lid over the leak, rather they said 'Well, what do you guys think?'. I think Eidos Montreal is one of the future 'big names' in gaming. The only improvements I would like to see is better characters. I loved the story, gameplay, and the atmosphere was top class.
2. Yakuza 4; I'll always be bias when it comes to the Yakuza games. As it stands, they're tied with the GTA series as my favorite of all time, but I was willing to lower this one more if it was anything like 3. I loved 3, but it did feel a little old by then. Luckily, they changed it up with 4. They went with a proper localization and blew it out of the part. The 4 characters may have all played similar to a fully upgraded Kazuya in 3, but I come to the Yakuza games for story, character, and gameplay. Not just one. The different viewpoints of these characters made the game feel incredibly fresh despite the familiar digs. I think the Yakuza team is currently responsible for the best characters in gaming, and I find the combat downright addictive. I can't wait for Dead Souls and 5, and I really hope Kenzan and Black Panther 1 & 2 are eventually given a chance.
3. The Witcher 2: Assassin of Kings; I'm someone who can't stand fantasy unless it's incredibly over the top a la He-Man or Warcraft. The whole notion of 'dark fantasy' is incredibly dull to me. But the Witcher series feels like the darkest of fantasy. The graphics are gorgeous, and the game felt like if Batman wasn't made to play itself. I loved all the little details of the world and Geralt's extra weapons/trophies/etc. I loved the different portrayal of magic, elves, wizards, and I thought the story was top notch from either side. I'd love to see CD Projekt Red try something different after this.
4. Saint's Row: The Third; It's the sequel to Saint's Row 2, which I unconditionally loved. While, in some ways, it's worse than 2, it's mostly better. There's a lack of customization from the previous series, but I'm willing to settle on the better gunplay and car controls. The music feels great, and it's one of the few legit funny games out there. The voice actors did a great job, and I feel like it's one of the few games with a customizable protag that feels 'right'.
6. Driver: San Francisco; I never thought that I would include a Driver game in my top ten anything. I always found the originals far too difficult to be fun, and Driv3r was just plain bad. Reflections ditched the GTA motif and went back to cars, but they added a few catches. They added one of the most fun abilities I've ever encountered in a game. The ability to shift from car to car turns Driver from a racing game to a 'must destroy with cars' game. I'm someone who doesn't like racing games, but I love racing movies. I feel like this is the first game to properly capture that feeling in a story mode. The main character is great, and Jones plays off him incredibly well. There's also a lot of hilarious side banter during specific cars and side missions. The soundtrack is also incredible, and the 60 fps really ties everything together.
7. The Elder Scrolls V: Skyrim; As I stated before, fantasy is not my thing. So the world that Skyrim exists in kind of detracts points for me, but that doesn't stop it from looking great. The voice acting has drastically improved, and the list of features is astonishing. However, I still find the combat to be bad, and it really takes away from the experience. Also, the amount of bugs that Bethesda is allowed to get away with is staggering.
8. WWE All Stars; I don't like fighting games, and I haven't really invested in wrestling on a serious level in a long time, but this game is just incredible. It feels like a game that we'll still play years from now in the same vein as NBA Jam. The roster selection is mostly good, but the solid point is just how great and versatile the gameplay is. It creates some mind blowing moments in multiplayer. The only thing holding this back is a lack of depth to the modes.
9. Shadows of the Damned; A fun little shooter with a great soundtrack and a decent sense of humor. I'm a bit of a Mikami fanboy, so I may have some bias here, but the gunplay felt great, and the voice acting was pretty amazing. Especially when this comes from someone who finds Steve Blum 'same-y'. The monsters and bosses were fun, and the humor was spotty but generally good. Don't know that I would want a sequel.
10. Dead Space 2; A really solid experience with great visuals, guns, and set pieces. The only reason it's only 10 is because of how dull I felt the non-set pieces were, and the fact that a lot of levels were hard to see. Replacing horror with frustration. I also feel like the story and characters in Dead Space aren't interesting at all, and that the game's just about solid gameplay and visuals. Which it has.
This year had a lot of sequels to games that came out recently, and none of those really exist in my list. I hope that this means others tire of the milking, and they start taking more time between games. I prefer the new IPs and returns to old ones to the constant sequels with new hat. 2011 wasn't a great year to me, I'd say it was one of my worst. The 10 I picked took about 5 minutes because they were my only real memorable experiences. 2012 is looking pretty amazing to me though, so I hope my expectations are met there.]